Fallout 4 logically not possible?

Post » Thu May 05, 2011 1:49 pm

Nothing interesting is ever posted on NMA. It's little more than a massive collection of tedious faux-angsty [censored] written by the type of sweaty Keyboard Kommando who characterises the phrase "get a [censored] life".



Excatly, it'd be worth it since you'd literally be able to hear the blood shooting out of their ears. Even better create a fake interview where Todd Howard says he wants to remake Fallout and wait for those elitist snobs heads to burst.
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lexy
 
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Post » Thu May 05, 2011 8:53 am

Why not step outside america and go to somewhere cool like London Rome or Paris?
Imagine enetering the tower of london or buckingham palace and all the stories they could base around that.

In Rome you have all the tight winding streets, the big colusseum

With Paris you have all the underground catacombs. Perfect for navigating the map undetected.......or they could be a hideout for mutants etc.

Theres more to the world that america and it would add a completely new dimention and feel to the game.

I thought London would be cool for a little while, then I thought, National Lanmarks, Underground station... Its fallout 3 all over again. paris would have similar issues.

Excatly, it'd be worth it since you'd literally be able to hear the blood shooting out of their ears. Even better create a fake interview where Todd Howard says he wants to remake Fallout and wait for those elitist snobs heads to burst.


Well they troll these boards, its only fair that we troll theirs! We could turn this into a huge rivalry thing.
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Jonathan Egan
 
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Post » Thu May 05, 2011 11:27 am

Orlando, FL... imagine the fun they could have with raiders taking over disney world, etc.


Being far away from a real nuke-strike target, the infrastructure could be largely intact with only background radiation causing loss of vegitation and/or mutated vegitation, etc. A more jungly/overgrown dillapidation instead of a desert theme.


They could start as a US science post member (enclave?) and discover the horrible past. Perhaps nuke experiments under universal studios. ;)
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Wayne W
 
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Post » Thu May 05, 2011 4:53 pm

They said vault 101 was last......depending how far into the game you are you will find out its very possible that there maybe others.
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Rachel Cafferty
 
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Post » Thu May 05, 2011 12:05 pm

I find it funny how a great deal of people don't want the next Fallout game to have anything to do with the vaults. It has to be referenced at some point. Maybe the next game wouldn't start you off in a vault...
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vanuza
 
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Post » Thu May 05, 2011 9:07 am

Why not step outside america and go to somewhere cool like London Rome or Paris?
Imagine enetering the tower of london or buckingham palace and all the stories they could base around that.

In Rome you have all the tight winding streets, the big colusseum

With Paris you have all the underground catacombs. Perfect for navigating the map undetected.......or they could be a hideout for mutants etc.

Theres more to the world that america and it would add a completely new dimention and feel to the game.


I don't think your ideas are bad, but I enjoy the feelings of Americana that I get when playing the Fallout games, particularly Fallout 3 with its capitol setting. There are multiple subtexts in these games full of cynicism and ironies that allude to American culture, past and present. This characteristic is too important to export to another part of the world. We are a true melting pot society; and by setting the games in America you have access to a wide variety of design options. Logically, I think the series should stay grounded in America.
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Laura Tempel
 
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Post » Thu May 05, 2011 11:32 am

A vault or two would be fine, but IMHO Fallout 3 went a bit overboard with 6 of them around just one city.

I don't think your ideas are bad, but I enjoy the feelings of Americana that I get when playing the Fallout games, particularly Fallout 3 with its capitol setting. There are multiple subtexts in these games full of cynicism and ironies that allude to American culture, past and present. This characteristic is too important to export to another part of the world. We are a true melting pot society; and by setting the games in America you have access to a wide variety of design options. Logically, I think the series should stay grounded in America.


I think the main series should stay in America, but I wouldn't mind a spin-off taking place elsewhere.
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Glu Glu
 
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Post » Thu May 05, 2011 2:45 pm

A vault or two would be fine, but IMHO Fallout 3 went a bit overboard with 6 of them around just one city.


Oh I totally agree. I haven't finished the game or anything but the amount of vaults in and around D.C. has astounded me. Then again, D.C. is a major city so it does make sense on a level that they would have a lot of vaults in highly populated areas.
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Natasha Biss
 
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Post » Thu May 05, 2011 5:41 am

Oh I totally agree. I haven't finished the game or anything but the amount of vaults in and around D.C. has astounded me. Then again, D.C. is a major city so it does make sense on a level that they would have a lot of vaults in highly populated areas.

But San Fran, LA and Sacremento are also major cities, and there are only 4 (revealed) faults in the core region.
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LittleMiss
 
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Post » Thu May 05, 2011 12:59 pm

at least not according to the normal "centered around working vaults" storyline...

i mean... vault 101 was the only one left unopened wasnt it?


Makes me chuckle whenever someone tries to spock-ify a work of fiction. XD You guys are WAY over-thinking this, splitting hairs even. * rolls eyes *

Of course it's possible. Anything is possible in the Fallout 'universe'. As a player of Wasteland, Fallout, Fallout2, FOT-BOS I can tell you this: There is MORE than enough source material and back story to create any number of iterations in this franchise. So never fear, I'm more than confident that if they want to expand this or even create an MMO it is easily possible.
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Cat Haines
 
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Post » Thu May 05, 2011 6:57 am

I don't think your ideas are bad, but I enjoy the feelings of Americana that I get when playing the Fallout games, particularly Fallout 3 with its capitol setting. There are multiple subtexts in these games full of cynicism and ironies that allude to American culture, past and present. This characteristic is too important to export to another part of the world. We are a true melting pot society; and by setting the games in America you have access to a wide variety of design options. Logically, I think the series should stay grounded in America.

I find that a very arrogant and self important statement. How can you not call any of these European counties melting pots? They were melting and swapping cultures long before America drew breath. There is far more migration and cross culturalism in Europe than there is in America. There is planty of potential to add cynicism and ironies from other backgrounds, plus american culture has a place in most societies these days so there is no reason why that would play a role if the game was based outside of the states. There is far more scope for factionalism between peoples if the game was based for instance in London.
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Baylea Isaacs
 
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Post » Thu May 05, 2011 4:17 pm

Fallout 4: The Enclave in Canada


So... It could be possible :3
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David Chambers
 
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Post » Thu May 05, 2011 11:17 am

at least not according to the normal "centered around working vaults" storyline...

i mean... vault 101 was the only one left unopened wasnt it?


Fallout 4 is logically possible. There's a hidden vault that no one knows about until Fallout 4.
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Tai Scott
 
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Post » Thu May 05, 2011 8:34 pm

The vault issue is not really an issue. There could always be a hidden vault or some type of conspiracy to put someone in a some vault or another but i think that starting a fallout game from outside of a vault or without a strong connection to a vault would be difficult. After all how would you be able to get your pip boy? It is the one tool that is featured quite heavily in all fallout games, except of course tactics and that BOS pap. I don't think that Bethesda would want to get rid of the pipboy interface as i find it quite funky and after watching the making of dvd they did seem to be rather enamoured with it. If i am not much mistaken it is also the pipboy that is supposedly the reason for your ability to use VATS and we know that they are not going to get rid of that for any sequel/expansion.

When it comes to Fallout outside of America i would like to see it and not see it in equal measure. If you take it to Europe or nearly any other continent you will have to miss out the major factions - the BOS, Enclave, possibly even Super Mutants would not be around. I don't know if that would feel like a Fallout game with even one of those groups missing. It would be nice to see some foreign landmarks, fighting around some parts of London would be cool but i don't think that would happen and nor do i think a place so far set away from the vault-tec comapny would be viable. In addition to this, playing a character from one of the two major sides of the war is just logical but setting it in china doesn't seem the right way to go either so staying in USA is the best option in my opinion.
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Brooks Hardison
 
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Post » Thu May 05, 2011 2:27 pm

After all how would you be able to get your pip boy? It is the one tool that is featured quite heavily in all fallout games, except of course tactics and that BOS pap.


The Brotherhood of Steel also uses Pip-Boys, as probably other high-tech factions do.

I don't know if that would feel like a Fallout game with even one of those groups missing.


There was no Enclave in Fallout 1 and the Brotherhood had barely any presence in 2. I actually hoped that Bethesda would come up with new interesting factions instead of rehashing the Brotherhood and the Enclave. Power Armor might be integral to the series, but not the individual factions that use it.
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Keeley Stevens
 
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Post » Thu May 05, 2011 4:53 am

True. The enclave were not in Fallout 1 but they are now a very big player in the Fallout universe so i find it difficult to not imagine there involvement in future games. I have never noticed the Brotherhood of Steel use the pipboys but i shall bow to your knowledge on that one but it still means that you will have to aquire it from some where. I wouldn't like to start a fallout game in a place with high technology such as a Brotherhood base and have access to all the plasma weapons and power armour i could want. I just feel the pipboy has to be aquired from a technology source such as a vault which has no obvious military agenda. I know that its a minor gripe really in the scheme of things but oh well, i'm feeling petty today. :)
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daniel royle
 
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Post » Thu May 05, 2011 12:12 pm

True. The enclave were not in Fallout 1 but they are now a very big player in the Fallout universe so i find it difficult to not imagine there involvement in future games.


Why? They were pretty much destroyed in Fallout 2, before Beth decided to bring them back. Black Isle themselves didn't plan on reusing them.

I just feel the pipboy has to be aquired from a technology source such as a vault which has no obvious military agenda.


How about the Commonwealth? They're high-tech, but not necessarily militaristic.

Anyway, the Pip-Boy was created by RobCo before the War, and the vaults were probably not the only ones to use them. There might be some wastelanders who simply stumbled upon a RobCo factory. The librarian in the Hub in FO1 recognized your Pip-Boy instantly, so they can't be totally unheard of (even if rare) among non-Vault people.
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Alex Blacke
 
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Post » Thu May 05, 2011 3:04 pm

Again your right with the Enclave nearly being destroyed but as you said Bethesda did decide to bring them back so for good or for ill they are once again a big power, if anything they seemed an even more powerful group this time round, hell, ravenrock was a mean little setup they had. I know that was supposed to be the main base of operations or something but they seem like a group that has more than one with their vertibird technology enabling them to zip around. I just don't think that they are gonna be removed from the series' future titles and i don't think that is such a bad thing but it would be nice to interact with them in a way that is a little less me = good therefore enclave = bad if you understand my thinking.

I do have to conceed to you the point about pipboys; it could be some kind of heirloom, something you find or a host of other explanations.
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Daddy Cool!
 
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Post » Thu May 05, 2011 5:07 pm

the next fallout should be set around vault 69. would be easy for bethesda to do as you would only have to make the vault itself since all the action would be going on inside.
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Amiee Kent
 
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Post » Thu May 05, 2011 1:40 pm

Its possible to make a Fallout 4. The game does'nt have to center around vaults or anything like that, you could stumble across a vault or something, but the I think if Fallout 4 does come true, it should be centered in nevada or wyoming, even Arizona, I think it would be fun to have a small town down in the Grand Canyon or something like that.
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Lauren Dale
 
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Post » Thu May 05, 2011 8:21 am

I think they should base make FO4 about the rebuilding of Humanity and its rise to power once more.....
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cassy
 
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Post » Thu May 05, 2011 1:09 pm

Both Fallout Ex-New York and Fallout Alabama would be exciting. New York holds so many possibilities for places and mutants and Alabama could springboard nicely off of the Far Point DCL.

Can't wait for the New Caanan DCL, if future DCLs are allowed for non-Xbox platforms.
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Rhiannon Jones
 
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Post » Thu May 05, 2011 3:06 pm

Fallout 4: The Enclave in Canada





Best titled Fallout 4: The Enclave in Canada, eh?
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dav
 
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Post » Thu May 05, 2011 9:26 am

Vaults don't really matter as seen in New Vegas and FO2. FO1 and 3 were the only games where you start in a vault so having a working one doesnt really matter
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Stace
 
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Post » Thu May 05, 2011 4:27 pm

You can acquire a pip-boy if you are a descendant of Lone Wanderer or Courier.
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Trish
 
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