Fallout 4 Major Fallacy

Post » Sun Feb 07, 2016 9:27 am

Not sure if this should go in spoilers or general discussion.



So here's some spoilers in this thread, so just be wary of that:
















Anyway - The major fallacy lies in the ending. First I want to do a basic review:



1) The BoS love technology and preserve it as best as they can under any circumstance.



2) Obviously this isn't the case with the institute as they believe they are going to destroy humanity (and I wholly agree, actually) by kidnapping people and putting synths out there everywhere. Replacing people with them, and having control chips.



The issue is when you destroy the Institute (or side with them, which I cannot morally do, I just dont believe in their methods and there's no option to convince them to stop). The brotherhood doesn't want synths or the institute, but that doesn't mean they have to destroy it. Leave the facility intact, but kill the group itself. Save the prewar tech, the uncorrupted biological and technological data. Trees, plants, fruit and vegetables that haven't been corrupted by the radiation. How does making synths benefit humanity in the first place? The first priority needs to be to fix the damage.



Anyway I feel like there's two options here, destroy the institute or leave them be, either way I cant feel morally inclined to do one, and the other option I dont think fits the brotherhood's real objective. Especially by, I don't know, NUKING the institute. Nukes were the reason why this whole mess started in the first place, and they know it. Not well thought out at all here.



As for a review of the rest of the game?



Well the dialogue options are horrible with the way they're abbreviated like that. I cant seem to lower wall parts into the ground or overlap them a bit with other pieces, which means all my settlements have holes in them. Or look like they're floating in the air. (its just...weird to look at...)



There's also an issue between balancing caps, guns/armor/ammo, and building materials. I usually have to pick one, and sacrifice the other two, and that's really irritating.



The game as a whole is really fun though, its wide open, but I'm not sure if there are any more than two real settlements, thought that's not really much of an actual problem. Gun and Armor modification is super fun, wish there was a way to get rid of the rust though, replate/polish the surfaces. Except for the ending the story is super fun. I really do enjoy the wandering quite a bit, and the level up system. I wish I could figure out how the SPECIAL was supposed to benefit me, as opposed to FO3 and FO:NV it was a lot less obvious. Perception no longer directly influences energy weapon damage. It required me to play around a little bit before getting what the SPECIAL was good for on a specific level, which at that point I then realized I had messed up and there wasn't much of a way to change it.



Ah well, fun game. Wish the ending was better thought out. There's way too many loopholes and conflicting issues in it.

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Janine Rose
 
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Post » Sun Feb 07, 2016 3:40 am

I will read the post in a bit but a general rule.. if you think it is spoilers, which this is, post it in the spoiler forum

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GabiiE Liiziiouz
 
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Post » Sun Feb 07, 2016 8:09 am

You literally answer your own question!

Spoilers = For the spoiler forum.

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Theodore Walling
 
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Post » Sun Feb 07, 2016 12:09 am

I will agree the story wasn't polished as well as it could have been.. and it maybe would still be a polished turd but I digress.



Brotherhood absolutely hated the institute and its creations. They only saw destruction as an option. Nuke is a true way to remove everything. However, I saw it funny because I thought maybe the Brotherhood were insecure in themselves... what makes them better or not make the same mistakes as the institute. But right now I have a love/hate relationship with the Brotherhood. I love the change of story and the development.. it goes go against my ideals of what I wanted from the Brotherhood. I liked the tech savvy altruistic Brotherhood from the Capital Wasteland.



On the rest of your statements... I wonder if they tried to make the Wasteland feel more deserted and desperate. Humanity were struggling to take hold.



Finally, I am a hoarder.. I COLLECT EVERYTHING! I am always walking everywhere with like 1500 units of weight on me at any given time. Don't be like me

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DeeD
 
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Post » Sun Feb 07, 2016 12:14 am

The Brotherhood never cared about preserving or controlling the Institute's technology, and from day one their stated intention was to completely obliterate it. And look at the tech the Brotherhood has appropriated over the years; they've always focused on military tech, and they've always kept it for themselves. The only exception being Project Purity and the Lyons Brotherhood - although after Lyons left the picture they only used Project Purity to maintain control over the Capital Wasteland.



As for the other factions, they lack the technical knowledge and/or manpower required to maintain an advanced underground facility whose only entrance is via teleporter. And if their initial attacks fail, they won't be able to try again.



And the Fallout universe is pretty casual about setting off nukes... as if the area around CIT before the reactor blew was prime real estate to begin with.

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Enny Labinjo
 
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Post » Sun Feb 07, 2016 6:20 am

I mean mini nukes :)



Your statement Box made me think of something else.. Why doesn't the Brotherhood use Synths as soldiers.. They can take the NCR now with superior weapons and innumerable soldiers... Brotherhood, you messed up

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Reanan-Marie Olsen
 
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Post » Sun Feb 07, 2016 10:39 am

I think you're missing one very important point about the Brotherhood. They love technology that they directly control. And they only love it if it helps them prevent everyone else from acquiring or developing technology, even and especially if it means using the same technology that was used to destroy civilization in the first place. There's a reason you don't typically see them make use of a lot of robots and yet have the name be synonymous with power armor.



The Institute is the living embodiment of everything they hate. The ethics (or lack thereof) of the Institute is just a side note justification for their complete destruction as far as the Brotherhood is concerned. Even if the Institute was a paragon of moral standards and humanity, the Brotherhood would still want them obliterated.

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Jeremy Kenney
 
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Post » Sun Feb 07, 2016 3:02 am

The reason this happens, is because Bethesda like the pretty nuke.


That's pretty much it, doesn't make any sense for any of the factions to nuke the institute, but they do, because raisins.

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Monika Krzyzak
 
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Post » Sat Feb 06, 2016 10:36 pm

Here is the thing about this. The Brotherhood likens synths as dangerous as the nuclear weapons that destroyed the world, if not worse. Them using nuclear weapons to destroy the Institute makes perfect sense, since they do destroy all technology they deem not worth keeping around. The master's supermutant army, the Enclave (twice), even their war with the NCR had to do with technology.



What makes no sense is the other two factions that destroy the institute do it at all.

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jason worrell
 
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Post » Sun Feb 07, 2016 7:18 am


Minutemen: The Institute is known for kidnapping and murder, and justifiably so. Who knows what else they are up to in the name of saving humanity and the advancement of science. Destroy the Institute for the general welfare of everyone in the commonwealth.



Railroad: The Institute is who enslaves synths and generally treat them like garbage. Destroy the Institute to put a stop to it. Doesn't matter if all the other people live or die as long as the synths, vending machines and toaster ovens live free.

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Hilm Music
 
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Post » Sun Feb 07, 2016 9:22 am


1) The minutemen do not seem to me to be able to handle armies of synths, let alone have the materials to make explosives like which cause the reactor to go nuclear.



2) The Railroad are killing the people they help in the process (no more synth productions=no more synths=the deaths of the synths possibly leading to synth extinction).

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KIng James
 
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Post » Sun Feb 07, 2016 12:17 am


1. The Minutemen (and the Railroad, for that matter) attach a Fusion Pulse Charge on the reactor to detonate it from afar. Similar to how you would detonate the bomb in Megaton. And the Minutemen actually fight an army of synths in their questine - right before the Nuclear Option, synths attack the Castle.



2. Why would the Railroad care about creating new synths? Their goal is simply to ensure that existing synths are given the same freedoms as humans.

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Alister Scott
 
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Post » Sun Feb 07, 2016 11:22 am


They weren't really the point. My point was that blowing up the institute fits 100% perfectly with the Brotherhood, while the others have some issues that make them make less sense in that regard.

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Pat RiMsey
 
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Post » Sun Feb 07, 2016 7:02 am


No, not really. The Minutemen, being an organized militia again, could easily find or make whatever it is they need to make the reactor go boom. As for the Railroad, the choice at the time was freeing the existing synths or allowing the Institute more than enough power to basically undo everything the Railroad worked for. Besides, idealistic causes like that have a tendency to not think that far ahead in their goals anyway.

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Cathrine Jack
 
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Post » Sun Feb 07, 2016 9:41 am


You do not get it. The MM, the RR, they do not mean a thing to BoS's fallacy. The point is that, for the BoS, blowing up the institute makes perfect sense.

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Peter lopez
 
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Post » Sun Feb 07, 2016 1:38 am


Right, and then you assert that it doesn't for the MM or the RR. Then we point out that it actually does, at which point you say that that's not the point because it makes sense for the BoS, but not the MM or the RR.



So help me out. Where exactly is the disconnect happening here? :confused:

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Sweet Blighty
 
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Post » Sat Feb 06, 2016 10:00 pm

And what we're saying is that, given the circumstances, it makes sense for the other two factions as well.

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Yvonne Gruening
 
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Post » Sun Feb 07, 2016 2:55 am


How are the MM or the RR following the Brotherhood Ideology? since Bethesda used the same explosion for all three of them. that is all. It makes sense for the BoS because it is just like them, whereas it does not because it is simply reskinned BoS ending.

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Alisia Lisha
 
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Post » Sat Feb 06, 2016 8:54 pm

Blowing [censored] up isn't exactly something that can be copyrighted by one ideology or another. The end results for those three factions may all have the Institute exploding, but the driving force behind each one is drastically different. The MM want to protect people, the RR wants synths freed and the BoS doesn't like anybody else having cool toys. Blowing up the reactor is simply a means to an end.

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Eibe Novy
 
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Post » Sun Feb 07, 2016 8:07 am


What is to stop the MM or the RR from simply killing the people and the synths in the institute, rather than blowing up the institute? Why blow it up, like the BoS does? Reskin, that is what.

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Cheryl Rice
 
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Post » Sun Feb 07, 2016 5:38 am


You mean besides the countless synths shooting back at them and the lack of resources to actually secure the place and hold it against everyone and everything else that wants a piece of it for whatever reason? Oh, nothing.

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Mr.Broom30
 
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Post » Sun Feb 07, 2016 1:44 am


What do you mean? The minutemen are soldiers, not farmers, right? They have no reason they could not gather up everyone in the Commonwealth except Bethesda saying they can't.



And they do not need to secure the place outside of killing everything, and just destroy the tech producing the synths, which does not require nuclear explosion of the whole thing.



Realistically, the RR, and MM, with only a small squad of people with NO power armor, should not be able to stand toe to toe with an army of synths, and should be outright destroyed, Preston and whoever for the RR as well.

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Pawel Platek
 
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Post » Sat Feb 06, 2016 11:43 pm


They're militia. Farmers with gumption and some weapons training. That doesn't make them disciplined military soldiers.



It's not the tech perse that is the problem. The Institute itself, as an organization, is what is causing issues. They need to destroy the Institute, and the most effective way they can do that is blow the place up.

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Austin England
 
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Post » Sun Feb 07, 2016 6:00 am


And lose the entire attack squad in the process, which is what should happen to the RR and MM endings.



The real fallacy here is that Bethesda chose to creat two endings instead of four, with the other two being reskins of one.

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Daramis McGee
 
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Post » Sun Feb 07, 2016 3:13 am


No. The attack starts when they commandeer the teleporter. They also have instructions to evacuate any non-hostiles, and let anyone escape through the teleporter so long as they weren't shooting at them. And after setting the Fusion Pulse charge, you teleport a safe distance away - the top of the Mass Fusion building - before detonating it.

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Gemma Woods Illustration
 
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