Not sure if this should go in spoilers or general discussion.
So here's some spoilers in this thread, so just be wary of that:
Anyway - The major fallacy lies in the ending. First I want to do a basic review:
1) The BoS love technology and preserve it as best as they can under any circumstance.
2) Obviously this isn't the case with the institute as they believe they are going to destroy humanity (and I wholly agree, actually) by kidnapping people and putting synths out there everywhere. Replacing people with them, and having control chips.
The issue is when you destroy the Institute (or side with them, which I cannot morally do, I just dont believe in their methods and there's no option to convince them to stop). The brotherhood doesn't want synths or the institute, but that doesn't mean they have to destroy it. Leave the facility intact, but kill the group itself. Save the prewar tech, the uncorrupted biological and technological data. Trees, plants, fruit and vegetables that haven't been corrupted by the radiation. How does making synths benefit humanity in the first place? The first priority needs to be to fix the damage.
Anyway I feel like there's two options here, destroy the institute or leave them be, either way I cant feel morally inclined to do one, and the other option I dont think fits the brotherhood's real objective. Especially by, I don't know, NUKING the institute. Nukes were the reason why this whole mess started in the first place, and they know it. Not well thought out at all here.
As for a review of the rest of the game?
Well the dialogue options are horrible with the way they're abbreviated like that. I cant seem to lower wall parts into the ground or overlap them a bit with other pieces, which means all my settlements have holes in them. Or look like they're floating in the air. (its just...weird to look at...)
There's also an issue between balancing caps, guns/armor/ammo, and building materials. I usually have to pick one, and sacrifice the other two, and that's really irritating.
The game as a whole is really fun though, its wide open, but I'm not sure if there are any more than two real settlements, thought that's not really much of an actual problem. Gun and Armor modification is super fun, wish there was a way to get rid of the rust though, replate/polish the surfaces. Except for the ending the story is super fun. I really do enjoy the wandering quite a bit, and the level up system. I wish I could figure out how the SPECIAL was supposed to benefit me, as opposed to FO3 and FO:NV it was a lot less obvious. Perception no longer directly influences energy weapon damage. It required me to play around a little bit before getting what the SPECIAL was good for on a specific level, which at that point I then realized I had messed up and there wasn't much of a way to change it.
Ah well, fun game. Wish the ending was better thought out. There's way too many loopholes and conflicting issues in it.