Fallout 4 Map Size anolysis

Post » Fri Dec 11, 2015 2:54 am

You are comparing apples and oranges. I am talking about the 'calibration' coordinates Fallout 4 sends to the Companion App, not about grid squares (How big is such a grid square, and does it have the same size in Fo4 and Fo3?). And I am not comparing Fallout 4 and Fallout 3 since Fo3 does not have a Companion App.

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Jerry Jr. Ortiz
 
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Post » Thu Dec 10, 2015 11:48 pm

Will American people ever use the metric system? Your calculations and mine come to the same result, just you are using square miles and I am using square kilometers. And 4 square miles are approx. 10 square kilometers. So I would say your calculations prove that mine calculations are correct.

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Mackenzie
 
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Post » Thu Dec 10, 2015 7:09 pm


No. We've tried.

Number of cells is the only meaningful metric, since a cell has a standard size that's been the same since Morrowind. If you're trying to compare with games from other developers then you're SOL, since there's no way of knowing if one foot (or one metre or one furlong or whatever) even means the same thing.
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Naughty not Nice
 
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Post » Thu Dec 10, 2015 7:47 pm

Sorry, i forgot to quote this

Those numbers are all wrong

GU size has remained the same but MW cells were 2x(8192xgu) what they have been since Oblivion.

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john page
 
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Post » Thu Dec 10, 2015 5:06 pm

We use both. That is just how awesome we are.

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Len swann
 
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Post » Fri Dec 11, 2015 6:30 am

Oh... I see. I guess I was siderailed with the other comments.

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Umpyre Records
 
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Post » Fri Dec 11, 2015 7:11 am

Just use the console to shrink or grow your' character... You can make the map any damn size you want. "I'm 20 feet tall!!!... This map is tiny!"

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Steven Nicholson
 
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Post » Thu Dec 10, 2015 5:46 pm

Its not even the Map, the Dungeons are pretty small too. Just think about the Dwarven Caves in Skyrim. They were huge. At the Moment i dont know any Dungeon in Fallout 4 with the same Size like them. The Side Quests of the Factions like Institute or Minutemen are almost every Time in the same Area or even the same Dungeon. I dont know if this is a Bug or just a Feature but it makes a feeling of a very small Map. I just remember Winterhold/Archaneum where you got the Side Missions to take back some random Books. Those Missions were all over Skyrim. It just feels like a unlimited Mission for me, that was good. But to compare with the Minutemen when i get 5 Times in Row the same damn Kidnapped Mission in the same damn Dungeon i becoem crazy. Same on Institute when Ayo send u always to the same Person get the same [censored] Report over and over again. This Game is not only feeling small it is small and i just dont hope they will use this Mentality for Elder Scrolls 6.

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Andrew Lang
 
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Post » Thu Dec 10, 2015 9:14 pm

Skyrims map just seemed huge...every time you head out to do a mission, and look at your map, you're like oh that isn't too far...except when you get closer you realize you have to go around a big ass mountain to get there...

Skyrims map (as everyone knows) has tons of mountains, and unclimbable cliffs and stuff...

The actual playable area is small in comparison...fo4 probably seems small to some because you can literally walk a straight path uninterrupted all the way across the map..

So Skyrim map is a bad comparison to FO4 map...I don't care what the sq.mi/km numbers say..
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Roberta Obrien
 
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Post » Thu Dec 10, 2015 6:08 pm

its not a puzzle game and the dungeons are not the same

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jenny goodwin
 
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Post » Thu Dec 10, 2015 4:48 pm

Puzzles don't always have to be lighting torches and pushing blocks. Polymer Labs had a decent puzzle,but the term could be used generally to describe having to navigate different tasks or going through certain people to make progress. The locations might not be samey to you, but I've stopped being able to tell subway stations apart from each other a long time ago, to say nothing of apartments and offices.

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Jordan Moreno
 
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Post » Fri Dec 11, 2015 12:27 am

As much as I'd love to give the imperial system the big, ugly axe, it'll never happen. Because 'Murica.

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Rebecca Clare Smith
 
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Post » Fri Dec 11, 2015 5:58 am

I dunno. It feels a lot smaller than Skyrim. Doesn't take as long to walk from one end to the other.

Big enough though.

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Rachel Tyson
 
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Post » Fri Dec 11, 2015 12:20 am

but its not smaller than skyrim, fallout 4 has more traversable area, skyrim funnels you around mountains so the distances are big but the overall square footage is less and also fallout 4 is just more dense when it comes to buildings and areas to explore, skyrim has a lot more quests but i have a feeling dlc is gonna address that.

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Josee Leach
 
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Post » Thu Dec 10, 2015 7:14 pm


Yep. Two litre coke, gallon milk. All medicine is in milligrams or cubic centiliters, except blood, which is still measured in pints, sometimes. :D
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Dan Stevens
 
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Post » Thu Dec 10, 2015 5:43 pm

I hope no one was expecting fallout ruins to be as big as dwarven ruins.
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louise fortin
 
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Post » Fri Dec 11, 2015 5:16 am

I was expecting them to be as unique and meaningful as New Vegas locations, maybe. I know, different teams, but still.

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flora
 
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Post » Fri Dec 11, 2015 4:15 am

I haven't done a ton of quests yet, but it seems to me as if there are more building you can go into than previous ones. The map does have a very small feel to it, but there seems to be more actual explorable location, houses, building, subways and such. Has anyone done a comparison on number of FO4 locations compared to past games.

By comparison, GTA had a huge map, but very few explorable buildings, so while it was pretty, there was less to explore.
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mollypop
 
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Post » Fri Dec 11, 2015 3:30 am


Hmm.. To be fair, Even in real life, pretty much wherever you live, Subway stations are samey !
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ImmaTakeYour
 
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Post » Fri Dec 11, 2015 7:35 am


That is where Bethesda regressed, I thought the Washington DC metro was spot on! In Boston though the T stations look absolutely nothing like in the game.
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Budgie
 
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Post » Fri Dec 11, 2015 1:19 am

I was happy to see the edge of the Pip-Boy map wasn't really the edge :dance:

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Ellie English
 
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Post » Fri Dec 11, 2015 4:06 am


Didn't know that, please elaborate. Every time I've got to the edge I get the "you can't travel any farther in that direction" line
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christelle047
 
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Post » Thu Dec 10, 2015 4:06 pm

Glowing Sea extends beyond the map. Everywhere else, You can't travel any farther in that direction. Not even to that interestingly-shaped island in the map's parameters.

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Alkira rose Nankivell
 
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Post » Thu Dec 10, 2015 11:05 pm

Yes, the Glowing Sea is much bigger than I thought. I feel like future DLC will expand this . . . but, I could be wrong.

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Marlo Stanfield
 
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Post » Thu Dec 10, 2015 5:53 pm

To be honest, it could have been much different (and much bigger) since the history goes to 2077. I wish there would have been a bigger subway system, but I feel a mod will cover that. As a matter of fact, I would like to make a mod that would expand the underground when I upgrade my rig and have some spare time.

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Elisha KIng
 
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