Fallout 4 Map

Post » Fri Nov 27, 2015 12:01 am

having some emptiness is good, not to mention that random encounters could turn those seemingly empty spaces into hot spots of interest.

one thing I disliked about FO3 was the tendacy for different hostile zones to overlap. walk slightly to the left and you run into a church with roaming super mutants, walk slightly to the right and you have a raider camp, try a different direction you have. I can understand why the developers didn't want there to be too many areas where you could by happenstance wander with out encountering any sort of threat to keep the game from seeming lifeless. but the overlapping was too agressive in that case. I feel that more space between locations and roaming hostiles needs to be a thing.

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Angelina Mayo
 
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Post » Fri Nov 27, 2015 4:02 am

I too hope the map is both larger and has locations and POIs more spread out than in previous games of both Fallout and Elder Scrolls. Location density and clusters has been way too compressed where you can pass by one location and find another sometimes completely different one just over the next hill. Logically, many of these locations wouldn't be so close together but for gameplay reasons they are placed as they are so players constantly have new things to catch their eyes every few moments of travel.

This has been something of a problem in these games from Bethesda for some time now, Todd's comments about map size notwithstanding. There's nothing wrong with having longer stretches of the map just being empty fields / empty wasteland at times, not everything has to be a constant flash of attention grabbing *things* every few steps the player takes.

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Jacob Phillips
 
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Post » Fri Nov 27, 2015 2:42 am

And the same people aren't going to blow each other up with bombs. So there's that!

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Laura Samson
 
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Post » Thu Nov 26, 2015 5:59 pm

awesome so im not the only one who thinks the underpass screen and that destroyed motorway is related :)

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Marie
 
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Post » Thu Nov 26, 2015 8:03 pm

yup! the city is gonna feel tight at points, but as i said in the video probs a 3 to 1 ratio from reality. (or somewhere near)

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Courtney Foren
 
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Post » Thu Nov 26, 2015 3:04 pm

Why? Are you on the paleo diet?

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Julie Ann
 
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Post » Fri Nov 27, 2015 1:53 am

Either that or there's going to be a lot more stuff in the wasteland beyond that area.

Ha, no. Basically the opposite. I've lived in rural farm country my whole life and I'm moving to NYC in a few months.

I'm just saying that you are really salty.

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Isabel Ruiz
 
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Post » Thu Nov 26, 2015 3:39 pm

Wow on the watertown park. I think i may go out and check
Out that bridge. Its only 1 town over from where i am
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Alessandra Botham
 
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Post » Thu Nov 26, 2015 8:07 pm

Yes, I am a bitter old man.

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Jenna Fields
 
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Post » Thu Nov 26, 2015 9:00 pm

I took the time to map out the IRL locations all the taller buildings we see in the trailer, using google maps.

http://i.imgur.com/aLzm3RE.jpg

Bethesda included a fair number of important locations in Fo4, and seems to have covered a good deal of inner Boston in the game.

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Dan Wright
 
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Post » Fri Nov 27, 2015 4:41 am

Are you sure? Chunks of it are already there
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Marine x
 
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Post » Fri Nov 27, 2015 1:18 am

So what do you guys want to see most return in fallout 4?

and how many vaults do you think will cover the boston area? I reckon 2 maybe a 3rd on the edge of the map.

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TOYA toys
 
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Post » Fri Nov 27, 2015 1:14 am

Cannibal hunters. They sell the freshest meats after all.

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STEVI INQUE
 
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Post » Fri Nov 27, 2015 2:37 am

I want lots of interesting and detailed vaults, but I want them HIDDEN. I want them to be hard to find. I don't want to just walk up on a vault door while out exploring.

On my first playthrough of FO3, I was ignoring the main quest, and had just started wondering out to the west. I eventually came across a small little service station and starting looting it for supplies, shooting a couple of mole-rats infesting the place. Imagine my surprise when I wandered into the garage and found a button on the wall. (I had not previously encountered the opening floor panels either.) I press it and what appears to be a secret passage opens up. Expecting to find a basemant, I instead find a hidden vault door! I open it with tension building the whole time, and get treated to a wonderful and weird adventure in Tranquility Lane, which I had no idea related to the main quest. I was really confused to wake up and find James in the vault. :lol:

I want more of that in FO4.

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Meghan Terry
 
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Post » Thu Nov 26, 2015 6:50 pm

I liked those guys. They showed up in the most interesting places of the Frontier.

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Adam Porter
 
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Post » Thu Nov 26, 2015 6:34 pm

Boston feels tight in some places, just look at the Google map of the area around the Paul Revere statue, (go in to ground level view, some of the "streets" are little more than extra wide sidewalks)

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michael danso
 
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Post » Fri Nov 27, 2015 12:05 am

well, the city was laid out long before cars existed. you see that a lot in European cities too. anyhow, if it's like FO3, the proportions aren't going to be accurate anyway. I live near DC, and it was fun seeing place that I knew and have been too. but their locations, relative to each other, was a bit off. and there's stuff like the monuments. they have (for obvious reasons) the Lincoln memorial, Washington memorial, and capital in the right place, but far, far closer together than they actually are. I doubt FO4 is going to be any different. realism is going to take a backseat to gameplay.

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ijohnnny
 
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Post » Thu Nov 26, 2015 1:11 pm

Yup I expected that when I started maping out the area. and then I saw a massive difference in size between the state house and the observatory.

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Nathan Barker
 
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Post » Thu Nov 26, 2015 7:45 pm

Like in Fallout 1 & 2 ~would be my preference; and a US State size map to go with it.

https://www.dropbox.com/s/mhb0u90nucxjrta/Fallout-styled-3d-map.mp4?dl=0

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Eilidh Brian
 
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Post » Thu Nov 26, 2015 3:30 pm

Just the names of these locations give it a more fallout 3-ey feel to me.

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Sharra Llenos
 
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Post » Fri Nov 27, 2015 12:54 am

I don't see how real world names in Fallout 4 are any more Fallout 3-y then the real world names used in NV.

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Trevi
 
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Post » Thu Nov 26, 2015 3:33 pm

Yeah kinda odd, maybe because it seems more urban and more landmarks.

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Crystal Clarke
 
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Post » Thu Nov 26, 2015 9:01 pm

I don't see how they can be so sure of any border other than the Atlantic Ocean.

I hope the area is a bit larger. I'd like to see a playable area with such notable Massachusetts locals as Lexington, Concord and Salem. Basically expanded a bit west and north over the original predicted map. That would also allow for Hanscom AFB to be featured.

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Lizs
 
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Post » Thu Nov 26, 2015 8:29 pm

Fallout 3's game map was around 35 real world miles in diagonal.

Taking that same distance, and applying it to Boston, one could get a map as large as the pic I linked below.

http://i.imgur.com/DV9Isvw.jpg

However, that assumes Fo4 uses the same scale as Fo3, which it might not. But if its anywhere near that size, both Concord and Salem could easily be in-game, depending on how square/rectangular the map is, and how liberal Bethesda is with cutting out empty countryside.

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Alycia Leann grace
 
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Post » Thu Nov 26, 2015 2:53 pm

was probably a little more than that. Olney to DC is about 35 miles realworld, probably 40 or slightly more from Alexandria. diagonally is probably closer to 50 miles.

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Romy Welsch
 
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