http://www.gameinformer.com/b/news/archive/2015/07/04/todd-howard-wxplains-how-skyrim-bugs-should-improve-fallout-4s-wasteland.aspx%C2%A0%C2%A0One can hope...
http://www.gameinformer.com/b/news/archive/2015/07/04/todd-howard-wxplains-how-skyrim-bugs-should-improve-fallout-4s-wasteland.aspx%C2%A0%C2%A0One can hope...
Well, each Beth game has been slightly less buggy then the last so... its expected that Fallout 4 would have less bugs.
Link doesn't work for some reason http://www.gameinformer.com/b/news/archive/2015/07/04/todd-howard-wxplains-how-skyrim-bugs-should-improve-fallout-4s-wasteland.aspx
Unless you were on PS3 I suppose. Oblivion great, Fallout 3 ok, New Vegas a [censored]storm, and the less said about Skyrim the better.
PS3's problems weren't bug related, they were hardware related.
Nope. For example Skyrim I think is buggier than Oblivion. At least the changelog of USKP is already longer than UOP and it's still growing, thus indicatinga greater number of bugs.
A large number of those are things like text problems, and trees being slightly higher off the ground then they should be, and not actual bugs.
I think with PS3 and 360 no longer being focused on, Bugs should be reduced, that's a certainly. Plus Fallout 4 has been in development longer then Skyrim was and Beth doesn't look like they are being rushed this time around.
Plenty of:
Confirmed !
I'm not trying to cavil, but Oblivion was butter smooth for me.
Well, Bethesda bugs are known to be as random as Russian roulette.
Personally, I can't play Oblivion, to this day, even with the unofficial patches, without it crashing every 2-3 hours. Fallout 3-4 usually last me about 5-6 hours before crashing.
Skyrim on the other hand
-Zero CTDs besides the ones I caused by improperly installing a mod.
-Zero quests that were OBVIOUSLY broken/bugged in some way.
For me, Skyrim was just such a MASSIVE imporvement in terms of lacking bugs/CTDs, that I honestly wondered if the outsourced the QA to some other company when I first started playing it.
This is really more truthful than I think many people realize. I swear the games will behave differently on different installs on the same system, not to mention having run them on multiple computers throughout the years.
I avoided New Vegas's buggy launch by simply being lucky enough to have the majority of the bugs not happen on my install, to this day it has been more stable and less buggy than Fallout 3, where I got unlucky with every system ive put it on having all sorts of problems. Even back in 2009 when I first played it I had to get deep inside the guts of the thing to make it crash -less-, and not -never-.
Skyrim I have had zero problems with, so I can echo your experience, but then I know some friends who have had quest characters actually dissapear from the face of Nirn making major questlines uncompletable. Its completely bloody random how Fallout 4 will be on the technical side, but russian roulette really describes it well. It could crash constantly and require me to get deep inside the guts of the game and my computers software, or it could just be a few minor bugs that never actually break anything.
Maybe its different on console since there's standardized hardware, but on PC it truly is random.
Skyrim was released 27 months after the release of the last DLC for Fallout 3 (Aug 2009 - Nov 2011).
Fallout 4 will be released 35 months after the release of Dragonborn (Dec 2012 - Nov 2015)
They have taken a little more time with this one. I have often wondered if there was originally going to be another Skyrim DLC that they ultimately scrapped, though, as it was months after Dragonborn's release before they announced being finished with Skyrim.
You forget games are in development before their previous game released.
Going from release date to release date is faulty as all get out.
Dragonborn's final ports were done and released in February, and they released Legendary mode and announced that game development was over in March of the same year.
It wasn't "months", it was one month and a few days.
Yes, I understand there is overlapping development. The concept artists were at work on Skyrim while the world builders were still building DLC for Fallout 3 and all that jazz. And you can be assured of concept artists working on TES 6 while the world builders finish up Fallout 4 and work on it's DLC. This is equally true of all their projects. Fallout 4 has had a longer development cycle than Skyrim did by any measure.
Your link doesn't seem to work. http://www.gameinformer.com/b/news/archive/2015/07/04/todd-howard-wxplains-how-skyrim-bugs-should-improve-fallout-4s-wasteland.aspx
That said, the article is completely meaningless and tells us absolutely nothing of substance or value. For Todd Howard to say that Fallout 4 is going to be better than Skyrim performance wise because they learned how to debug games from working on Skyrim is not much different from when Pete Hines said that the PS3 version had achieved a level of parity with the Xbox 360 and PC versions of Skyrim. It's good quotes to drum up more preorders and sales without actually having to do anything to back the claim up.
The amount of bugs in a game don't bother me, the severity of them does. Bugs that cause a CTD, or make a save file unplayable, or cause whole quest lines to become inaccessible are the ones that they should focus on catching. A decent amount of the minor bugs that pop up aren't even worth the time it takes to fix them, especially since this commonly causes more bugs to occur. I got more bugs in Skyrim that only appeared after I installed official patches than I ever did playing the game on release.
Well, Morrowind was less buggy than Daggerfall, Oblivion less than Morrowind, Fallout 3 less than Oblivion, and Skyrim less than Fallout 3. New Vegas was rushed to release by Obsidian, and I can't hold it against them. The issues Bethesda games had with how the PS3's RAM worked are no longer a problem. That being said, we don't know what the new problems are.
He then goes onto say, "We made a lot of progress given how Skyrim went, but we did it during Skyrim. This just builds on that."
Which means Fallout 4 is a whole 'nother case of constant updates to improve the game as a mass launch release means us players are their real-time QA once more.
I never really had big problems with Bugs in Fallout3, Skyrim or NV. (Aside from the goddamned GERMAN version not starting at all, hope they can avoid our stupid censorship stuff and not make an extra one)
I mean I have encountered plenty of bugs, but none of them were gamebreaking. Some were annoying, like stuff I want to loot glitching under some obstacle, one or two caused a crash, but strangely worked fine after restarting the game....
And most were simply ranging from plain weird (like the legion in NV hailing me a hero while i was murdering them) to hilarious (some "boss" enemy killing himself with a rocket by shooting it into the desk he took cover behind) or both (like a guy whom I just turned into a pile of ash preemptively still triggering a conversation and trying to rob me....)