Fallout 3 MMO poll

Post » Sat May 28, 2011 3:20 am

I don't really care that much about the gameplay, since I'm not into MMOs. What I'm interested in is new additions to the Fallout canon by the creators of the series.


Maybe they came with something wierd in the lines of originals just to prove it will be unpopular and not sell.
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City Swagga
 
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Post » Fri May 27, 2011 10:23 pm

Level 20 cap in Guild Wars - no level grinding - artifact hunts and competitive arena play - yea. The skill of the player >>>>>>> the level of the player, especially in PVP cases



I have 1700+ hours logged in BUILD WARS. And the only skill in the game comes from your skill bar setup.


And yes. I did mainly PvP. Mostly GvG with a little bit of HA. (never played a lot of it but i did like the heroes pvp system. Where I create a team and you create a team and go at it, gvg was more entertaining but HvH was fun)
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Alexander Horton
 
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Post » Fri May 27, 2011 1:46 pm

My only concern would be if dev resources were taken from the single player and devoted to the MMO.
Beyond that, Ithink an MMO would be great for people that enjoy it.
I really enjoyed a lot of EQ. To me it was a giant chat room with a game attatched.
I enjoyed interacting with (allegedly) real people.
It would be nice if there was some way to weed out the 14 year old megalomaniacs without implementing a lot of GM's that were just as bad.
Some of the best times I had in that game were ineteracting with people.
Whether it was the hilarious discussions while camping a spawn or debating the laws of economics with those whiny Dark elves that didn't like paying 20% more for elf sized (or ogre sized) mail.
It was always those damned dark elves.
The halflings and ogres didn't mind at all.
And I have no problem with the concept of paying a monthly charge to play a game.
Hosting a MMO is a MASSIVE undertaking.
Stable bandwidth aint cheap and their hardware is really getting put through the paces.
If they experience a windfall because there are massive numbers of subscribers, well that's the american dream.
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Margarita Diaz
 
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Post » Sat May 28, 2011 12:24 am

My only concern would be if dev resources were taken from the single player and devoted to the MMO.
Beyond that, Ithink an MMO would be great for people that enjoy it.


They are not, since the MMO is being made by Interplay, not by Bethesda.
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Latisha Fry
 
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Post » Fri May 27, 2011 2:58 pm

Been thinking about this since the topic came up; presuming that the Fallout MMO is actually happening.. what would you expect it to be like?

One possibility is that it would be a sandbox with a free-for-all PVP ruleset, low item-dependance (crafter-driven) and harsh death penalties (lose everything you're carrying). Kinda like a planet-based EVE-Online with guild-orwned "forts".
Another possibility is that it would be PVE driven with instanced group/raid dungeons, emphasis on BOP-drops with trivial death penalties and shallow, meaningless PVP.
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Breautiful
 
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Post » Sat May 28, 2011 12:53 am

Here's what Chris Taylor, the lead designer of the original Fallout and the lead systems designer of Fallout Online said recently:

There are some MMOs that require grouping for mid-to-late play (FFXI comes to mind) and almost all MMOs force you to group for the majority of elder play.

Personally, and I'm not sure how this yet relates to V13, I like a combination of solo/group/raid content, with different goals and rewards for each. I have almost always soloed my characters to high level and then joined a guild for a raiding, grouping with friends occasionally along the way. Pick-up groups can be heaven or hell, depending on the players.

Certainly, we are planning on the proper tools to make grouping as easy as possible, while still allowing solo players to participate.

I've seen some discussion here and there about how many players is anti-Fallout (or, more generically, anti-post-apocalyptic). I'd disagree, of course, otherwise I wouldn't be involved in V13. There are plenty of precedents for grouping and social organizations. Even the Road Warrior had allies during his cinematic adventures. In Fallout, NPCs were always available to join your group and there were plenty of social organizations that had a number of members.

My vision includes the lone wanderer, erm, wandering through the wastes and a team of individuals working together for a common goal (like getting a truckload of fuel past some raiders). In any MMO, there will be times and places that have more people than others (social centers vs. instances, for example). It won't be all of one at all times.


http://interplay.com/forums/viewtopic.php?f=9&t=230&p=4258#p4258
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Jessica Phoenix
 
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