Fallout 3 MMO poll

Post » Fri May 27, 2011 6:00 pm

I've been playing around with the idea of what Fallout 3 would and could be like if it became an MMORPG.

With V.A.T.S. the PVP combat would almost certainly have to be turn based and very boring in my opinion.

Without V.A.T.S. the game almost wouldn't feel right and probably not be fun to play.

If they reconfigured VATS for online play and came up with a solution to how you could still use VATS against other PC's but not pause the gameplay, that would be very interesting and I can almost imagine sniping someone from a distance and instead of seeing them freeze when I entered VATS, they would still be moving and the percentages would fluctuate based on certain factors.

I was joking about the last poll choice, but I am anxious to see who really votes for that one. Most likely Fooism, b/c he doesn't know where babies come from. LOL

Edited the choice to ban me to the choice of not wanting a fallout MMO
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STEVI INQUE
 
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Post » Fri May 27, 2011 10:09 pm

Interplay kept the rights to make a Fallout MMO and it is currently in development, with key members of the original Fallout dev team. See:

http://fallout.wikia.com/wiki/Fallout_Online_FAQ
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Bambi
 
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Post » Fri May 27, 2011 3:28 pm

There's also a similar concept MMO in development based around a post-apocalyptic grand canyon; it's called Fallen Earth. http://www.fallenearth.com/
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Kelvin
 
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Post » Sat May 28, 2011 12:58 am

I was joking about the last poll choice, but I am anxious to see who really votes for that one. Most likely Fooism, b/c he doesn't know where babies come from. LOL


I voted the last option because you didn't include an "I don't want a Fallout MMO" option.
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Prisca Lacour
 
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Post » Fri May 27, 2011 2:28 pm

Also, VATS is not turn-based. It's simply real time with pause and bullet time.
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alyssa ALYSSA
 
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Post » Fri May 27, 2011 11:33 am

Interplay kept the rights to make a Fallout MMO and it is currently in development, with key members of the original Fallout dev team. See:

http://fallout.wikia.com/wiki/Fallout_Online_FAQ


So, if Interplay doesn't get on the ball with its financing of the game, Zenimax (parent company to Bethesda) could theoretically put the task to Bethesda. Sounds good either way.
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Scared humanity
 
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Post » Fri May 27, 2011 7:28 pm

Also, VATS is not turn-based. It's simply real time with pause and bullet time.


Oh, I understand that its not turnbased in the game, but if it were to be included in an MMO, then it would either have to be turnbased, or revamped to include realtime.
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Kitana Lucas
 
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Post » Fri May 27, 2011 11:41 am

For the 6-12 months that Interplay's Fallout MMO is online, the game will play like World of Warcraft. That's what most people think an MMO is all about.
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Averielle Garcia
 
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Post » Fri May 27, 2011 3:42 pm

I vote they make more classic and "deep" RPGs (Daggerfall, Morrowind), and get rid of people who make MMO polls about gamesas games.
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NO suckers In Here
 
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Post » Fri May 27, 2011 5:04 pm

For the 6-12 months that Interplay's Fallout MMO is online, the game will play like World of Warcraft. That's what most people think an MMO is all about.


Hmm, as a veteran of WoW I have a few issues with that concept.
Mainly the amount of time it takes to level a character and get good gear and money.

Don't get me wrong, I loved playing WoW and to this day still find myself having withdrawls from the interaction. I was part of a guild that had members all over the world and many of them were friends of mine that lived within walking distance of my own home.

I just hope that if its done the way WoW is, that its not another Warhammer (not to say that warhammer doesn;t have good qualities) or LOTRO (lord of the rings online).

I really hope its not turn based and they can include VATS.

Now that I know that its in the works, I look forward to this title as well as Star Trek Online, but I'll only play one MMO at a time; as they are so time consuming and I am weak willed with the amount of time I limit myself to playing online games.
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Mélida Brunet
 
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Post » Fri May 27, 2011 11:17 pm

I couldn't care less. If there was one, I wouldn't play it anyway, but I didn't see that as an option on the poll.
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Heather beauchamp
 
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Post » Fri May 27, 2011 6:56 pm

I doubt the fallout MMO from interplay will be a AAA+ title... They lack the budget i'm afraid, so i'm not sure if they can pull it off.
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Jessica Raven
 
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Post » Fri May 27, 2011 6:05 pm

I doubt the fallout MMO from interplay will be a AAA+ title... They lack the budget i'm afraid, so i'm not sure if they can pull it off.


Then let us hope they can't and Bethesda gets the job done and done well.
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RUby DIaz
 
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Post » Fri May 27, 2011 12:08 pm

Hmm, as a veteran of WoW I have a few issues with that concept.
Mainly the amount of time it takes to level a character and get good gear and money.


A month to a 70 with epic flying mount if you think ahead, plan ahead, and have a good casual guild. Along with a solid main to grind up goodies for you. It's not that bad. That's part of the allure of WoW... with each additional expansion, you get a ton of new fun stuff and the level cap is only a tiny bit higher than it was before... so why start over in a new MMO when you can the same amount of fun in one where you're already established?


I really hope its not turn based and they can include VATS.


Say there's five of you in a group and it take each person five seconds to decide on what weapon to use and where to shoot. That's 25 seconds per mob, probably just as much watching the animations play out. Now say there's ten of you in a group. That's fifty seconds per turn. Almost a minute of you sitting on your hands staring at the screen as some goober decides if he should shoot the mob on the left leg... or the right leg... Then fifty more seconds of watching the animations. Scale that up to a 25 man raid... and you're putting people to sleep. Now imagine VATS for a boss fight, you'd do the same thing over and over again. You could watch a half hour TV show between your turns. It would be awful boring, awful fast. If you take out boss fights... I don't know how much fun eternal grinding of mobs would be. You'll never see VATS in an MMO. It would bore the crap out of players used to their twitch and almost any other person without reverse ADD. :)


The Fallout MMO will probably dodge all those issue and be PVP based. Like Shadowbane, it'll bear the most resemblance to a fart. It'll arrive, it'll stink, and it'll fade.
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saharen beauty
 
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Post » Fri May 27, 2011 7:08 pm

So, if Interplay doesn't get on the ball with its financing of the game, Zenimax (parent company to Bethesda) could theoretically put the task to Bethesda. Sounds good either way.


No, not to Bethesda, to its MMO subsidiary, ZeniMax Online Studios.

Then let us hope they can't and Bethesda gets the job done and done well.


Speak for yourself. I'm not much of a MMO player myself, but I very much hope they can and that the game gets done by the original makers of Fallout, who will once again have a chance to expand on the canon of the universe they created.
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Isaiah Burdeau
 
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Post » Fri May 27, 2011 4:00 pm

No, not to Bethesda, to its MMO subsidiary, ZeniMax Online Studios.



Speak for yourself. I'm not much of a MMO player myself, but I very much hope they can and that the game gets done by the original makers of Fallout, who will once again have a chance to expand on the canon of the universe they created.


I see your point.

Agreed, the creators of the title can and probably will be able to do much more with the title than Zenimax.

If the gameplay is much like the gameplay we see now, I will probably jump on board after I see how many players are joined up, til then I am waiting for Star Trek Online.
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Julia Schwalbe
 
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Post » Sat May 28, 2011 2:17 am

I hate MMOs. I will always hate MMOs. MMOs are the bane of good gaming. I will not pay a monthly fee for a game that I already bought. Not now. Not ever.
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Haley Merkley
 
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Post » Fri May 27, 2011 11:51 am

I don't really care that much about the gameplay, since I'm not into MMOs. What I'm interested in is new additions to the Fallout canon by the creators of the series.
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Austin Suggs
 
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Post » Sat May 28, 2011 12:12 am

OMFG, what's up with MMO's anyway. Every MMO is crawling with whiny 13-year old kids, PKs, power levellers that call everyone noob. And nearly every mmo-game gets eaten by wow. So why? - WHY?
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Vicky Keeler
 
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Post » Fri May 27, 2011 1:48 pm

Making a posts about the possibility of a single player RPG being turned into an online game is pointless because these types of forums are filled with obsessive fan-boys who are afraid of change. No offence.

I have 4 close friends on my xbox that all have Fallout. If we're all online, we usually join a party to chat while we are playing. Often we talk about who's character would own who if this game was online and how it would be good to be able to trade item with eachother.

In a Fallout MMO i wouldn't want there to be more that 100 people in one game because it wouldn't feel like an wasteland anymore and the graphics would have to be on par with Fallout 3's. I would also be good if you could play the a specific roll in the world e.g. trader, gaurd, assasin, scavenger ect. depending on what attributes you assign at the begining.

As for VATs online... I like the OP idea. Once the computer recognises that you've got a critical stick, it could go into the cool slow motion mode.
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Lewis Morel
 
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Post » Fri May 27, 2011 8:00 pm

No.


There needs to be single player games. Because people like to play alone.

Please. Do not create a fallout mmo. EVER. For any reason.

I like to play alone some times, and some times I like to play with people.

But each time requires a totally different type of game. For the moment, I go between Fallout 3, and Call of Duty 4.

(Gonna try out Fallout 2 tonight... expect a big post once i do :hubbahubba: )
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Kill Bill
 
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Post » Fri May 27, 2011 10:59 pm

I hate MMOs. I will always hate MMOs. MMOs are the bane of good gaming. I will not pay a monthly fee for a game that I already bought. Not now. Not ever.


Soo true. Making Fallout 3 into an MMO would be like smearing crap all over the Mona Lisa. It will never happen and I couldn't be happier!
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ZzZz
 
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Post » Fri May 27, 2011 2:00 pm

From what I've seen, Van Buren used real time AP. Kinda like stamina in TES but you run out of it every 2 seconds of continuous attack. Just have agility modify the maximum and regeneration rate of AP. Makes things real time, but turn based-ish because you are always waiting for more AP. I think that could work for an MMO.
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A Dardzz
 
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Post » Fri May 27, 2011 2:58 pm

From what I've seen, Van Buren used real time AP. Kinda like stamina in TES but you run out of it every 2 seconds of continuous attack. Just have agility modify the maximum and regeneration rate of AP. Makes things real time, but turn based-ish because you are always waiting for more AP. I think that could work for an MMO.

Van Buren would allow you to select either turn-based or real time combat, just like Fallout Tactics. I think this real time system with rechargable APs required for actions (known as "continuous turn-based" in Tactics) would also work pretty well in a MMO.

Making a posts about the possibility of a single player RPG being turned into an online game is pointless because these types of forums are filled with obsessive really devoted fan who are afraid of change.


Well, it's not just a possibility now, the game is being made.
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FirDaus LOVe farhana
 
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Post » Fri May 27, 2011 8:35 pm

OMFG, what's up with MMO's anyway. Every MMO is crawling with whiny 13-year old kids, PKs, power levellers that call everyone noob. And nearly every mmo-game gets eaten by wow. So why? - WHY?


Level 20 cap in Guild Wars - no level grinding - artifact hunts and competitive arena play - yea. The skill of the player >>>>>>> the level of the player, especially in PVP cases
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Nicola
 
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