Fallout MMO... Would you play one

Post » Sat May 28, 2011 4:02 am

FO2 was the first one I played, so I guess that term just stuck with me. But basically, I meant your normal, everyday human.


Raiders are no less "everyday humans' than tribals or vault dwellers.

Nobody. I was just saying that, usually, all the different "factions" you choose from in MMO's all are good in some way. Especially if it's mainly a PVE MMO.


I actually hope that Karma is scrapped and that all factions are trying to survive in some way, without a clear cut good vs. evil division.

Keep in mind that not all raider groups are mindless psychos who attack everyone on sight like the ones in FO3. The Khans from FO1, and the Vipers and Jackals that were cut from the final version but mentioned here and there were not.

Maybe even a Deathclaw? But I dunno. Something about that just doesn't seem right.


No. Talking deathclaws are extinct and they were a bad idea in the first place.

The only races I think would fit are humans, ghouls, super mutants and maybe trogs.
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Leonie Connor
 
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Post » Sat May 28, 2011 3:57 am

Raiders are no less "everyday humans' than tribals or vault dwellers.


(see my P.S.) Mainly, I was just trying to distinguish between Raiders, Vault Dwellers, Tribals, etc.

I actually hope that Karma is scrapped and that all factions are trying to survive in some way, without a clear cut good vs. evil division.

Keep in mind that not all raider groups are mindless psychos who attack everyone on sight like the ones in FO3. The Khans from FO1, and the Vipers and Jackals that were cut from the final version but mentioned here and there were not.


I didn't play much of FO1, so I didn't get to experience that, but I agree that in a post apocalyptic world, most things should be "survival of the fittest" and not "Hey, you shouldn't kill that guy who's in the middle of nowhere selling stuff." Of course, unless you go to NCR and start raising hell there...then you can get shot...by lasers.

No. Talking deathclaws are extinct and they were a bad idea in the first place.

The only races I think would fit are humans, ghouls, super mutants and maybe trogs.


Were Trogs in the first Fallout or are they going to be a new invention in Pitt? I would prefer that inside of the Human category, you could choose Raider, Wastelander, Vault Dweller, or Tribal since all 4 are distinct from each other.
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Amy Gibson
 
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Post » Sat May 28, 2011 5:17 am

I didn't play much of FO1, so I didn't get to experience that, but I agree that in a post apocalyptic world, most things should be "survival of the fittest" and not "Hey, you shouldn't kill that guy who's in the middle of nowhere selling stuff." Of course, unless you go to NCR and start raising hell there...then you can get shot...by lasers.


Killian Darkwater, the mayor of Junktown says this about raiders:

{250}{Kill72}{The Vipers are a crazy bunch from up north. They worship snakes, or something.}
{260}{Kill81}{Well, there are two kinds, the Khans and the Vipers. We usually don't get trouble from the Vipers, and a few of them actually pass through town. The Khans, though, they're a mean bunch. They think they can conquer the world, or some such crap.}
{1111}{Kill76}{That's our resident bar. The food's okay, but the beer's great. The owner, Neal, takes no lip, not even from some of the Raiders that come in.}


Sounds like at least some of the raiders spend time more or less peacefully in towns in between raids.

Were Trogs in the first Fallout or are they going to be a new invention in Pitt? I would prefer that inside of the Human category, you could choose Raider, Wastelander, Vault Dweller, or Tribal since all 4 are distinct from each other.


The trogs were not in the first two Fallouts nor are a new invention in the Pitt. They're from the canceled Van Buren:

http://fallout.wikia.com/wiki/Trog
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Bereket Fekadu
 
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Post » Sat May 28, 2011 5:24 am

Depends on the people. The people of the Hub didn't mind Harold, and the humans of Broken Hills didn't seem to mind ghouls either, only the super mutants.


I'm Suprised noone's brought up the "Is harold a Ghoul" line... "Yes He Is" "No he isnt" "He's a special kinda ghoul" "No, He's a FEV mutant, not just the super kind".

I think I just saved everyone a thread...
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.X chantelle .x Smith
 
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Post » Sat May 28, 2011 10:03 am

I'm Suprised noone's brought up the "Is harold a Ghoul" line... "Yes He Is" "No he isnt" "He's a special kinda ghoul" "No, He's a FEV mutant, not just the super kind".

I think I just saved everyone a thread...


Regardless of Harold's true nature, he looks like a ghoul, and the people of the Hub probably didn't care whether he was mutated by FEV or radiation, so it's irrelevant to this discussion. :)

And, while they're not shown in-game, one of the endings for the Hub mentions that

With your assistance, Old Harold brings the ghoul population of the Hub into equality with the humans


So he wasn't the only one living there.
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Alex Vincent
 
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Post » Fri May 27, 2011 11:57 pm

The trogs were not in the first two Fallouts nor are a new invention in the Pitt. They're from the canceled Van Buren:

http://fallout.wikia.com/wiki/Trog


Hmmm. If they're sensitive to light, I guess they would suffer from negative effects while playing during the day and get bonuses at night in the MMO then. I wonder if you're going to be able to lure them out into the sun to damage them in The Pitt like vampires in Oblivion.
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Taylor Thompson
 
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Post » Fri May 27, 2011 9:30 pm

They're not as sensitive to light as vampires. More like real-world albinos.
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Nikki Morse
 
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Post » Sat May 28, 2011 12:05 am

yes i like fall out 3 and i would give a mmo a chance
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Chris Duncan
 
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Post » Fri May 27, 2011 8:47 pm

I would play a Fallout MMO yes, provided it was any good.

I am a HUGEfallout fanbois ad have been as long as there has been a Fallout but I would doubtfully stay subscribed to such an MMO if it was bad or untrue to the license and ambience of the series.
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Julie Ann
 
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Post » Sat May 28, 2011 1:40 am

Yeah, I would play a Fallout MMO, But it was a tempting choice, I was pretty close to voting No xD. It would have to be a PvP/PvE/RP server though. =D.
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Lavender Brown
 
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Post » Sat May 28, 2011 3:46 am

i will never buy a game that is first, and, foremost, multiplayer.

single player with added multi is cool.
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Hussnein Amin
 
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Post » Sat May 28, 2011 12:30 am

I'm surprised there's no Fallout book series. I desperately want more insight into the Lore and there isn't much else to find
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Janette Segura
 
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Post » Fri May 27, 2011 9:36 pm

Hell ya i whant to see a Fallout 3 MMO!!! :fallout:

1. COZ its ****ing cool... :trophy:
2. COZ its Fallout... :mohawk:

And whats the mather whit the 26 % Biggots... :ahhh:

Like the first biggot that posted that he dint whant to see a fallout MMO... :banghead:
That rader sit in his owne mide and walke around... :cookie:
The rest off us like the interaction whit other humens in a worlde that u can kill Super Mutants all day long just 4 kicks... :intergalactic:


This is pretty much the reason I would be very hesitant to play a Fallout MMORPG. I have played WoW, Guildwars, Age of Conan (Hurls), and several other MMORPGS and eventually, the pattern of preteen/teeenage/immature advlts has always driven me away. I used to LOVE online multiplayer, hell I started my career with MUDs BUT....unlike MUDs, they game masters seem to have very little control over the constant foolishness on MMORPGs. At least on muds you had people around to take care of problems pretty much instantly.

If anything I'd like to see something more along the lines of Diablo style. You can connect to a server with maybe at most 9 other people. AND if some people turn out to be boneheads you can leave that server and switch to another with the same character and equipment.
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Lynne Hinton
 
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Post » Sat May 28, 2011 9:07 am

This is pretty much the reason I would be very hesitant to play a Fallout MMORPG. I have played WoW, Guildwars, Age of Conan (Hurls), and several other MMORPGS and eventually, the pattern of preteen/teeenage/immature advlts has always driven me away. I used to LOVE online multiplayer, hell I started my career with MUDs BUT....unlike MUDs, they game masters seem to have very little control over the constant foolishness on MMORPGs. At least on muds you had people around to take care of problems pretty much instantly.

If anything I'd like to see something more along the lines of Diablo style. You can connect to a server with maybe at most 9 other people. AND if some people turn out to be boneheads you can leave that server and switch to another with the same character and equipment.


First of all, the poll is bogus.

Secondly, the only thing that makes MMORPGs of any use is ahveing lots of friends to roleplay with. Even in a roleplay unfriendly environment like WoW, if you are in a good RP guild, it's easy to overlook the Bnet kiddie crowd, and even use them as part of your RP: "Look, there goes another one of those silly Elf wenches...makes you wonder how they managed to survive all these years".
"Well, they did manage to nearly destroy themselves..."
"We certainly see why..."
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SEXY QUEEN
 
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Post » Sat May 28, 2011 7:26 am

First of all, the poll is bogus.

Secondly, the only thing that makes MMORPGs of any use is ahveing lots of friends to roleplay with. Even in a roleplay unfriendly environment like WoW, if you are in a good RP guild, it's easy to overlook the Bnet kiddie crowd, and even use them as part of your RP: "Look, there goes another one of those silly Elf wenches...makes you wonder how they managed to survive all these years".
"Well, they did manage to nearly destroy themselves..."
"We certainly see why..."


I'd rather shoot myself in the head than play an MMORPG again. Give me back the good old days when everybody got together at someone's house with their dice bags, pencils, and character sheets.
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Shelby McDonald
 
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Post » Sat May 28, 2011 6:39 am

Yeah, I've found that in general the quality of experience in the MMO you're playing is largely dependant on the quality of the people you are playing with. My fiancee has tons of fun with WoW, for example, because many of her friends are spread all over the country by now and she can use it as a means of keeping in touch with them on a regular basis.

And I had loads of fun playing with the people I met on EVE Online (and still maintain contact with a few of them even though I've been off that game for four years now.) In think in that case it was helped because that was a much more in-depth game and just making it through the tutorial required a certain level of maturity for the most part. Even the Pirate gang that would prey on my mining Corporation were by and large amiable and civil people that I was able to develop a relationship of sorts with over time. And these were the guys that would lie in wait for me day after day trying to ambush and kill me.

(In that particular game, the process of gathering together a group of like-minded individuals and developing our little company from a small band of contractors to a thriving business with each member playing a vital role reminded me very much of my old 20-sided gaming days, actually.)
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Dustin Brown
 
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Post » Fri May 27, 2011 7:48 pm

I'm surprised there's no Fallout book series. I desperately want more insight into the Lore and there isn't much else to find


Personally, I'm not too eager to see a Fallout novelization or series; generally-speaking, those kinds of tie-ins are rarely as good as the original games they're based on. I guess we never know until it happens, though... Assuming it happens at all.

On the MMO question, that depends if the game itself is versatile enough to be played in parties or soloing all (or at least most of) the way. Even if the rest of the people on my server are irritating n00bs, I'll still have fun (and continue to subscribe) if there's a number of single-player quests I can accomplish. And if the atmosphere of the game manages to capture the atmosphere of the Fallout series, even better!

Basically, if it's going to be slanted entirely towards the PvP crowd, count me out. That tends to attract the... less evolved kind of gamer.
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CHangohh BOyy
 
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Post » Sat May 28, 2011 5:37 am

Don't care if they do or not, but if they do, I'm buying it.
And so will you.
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Natasha Callaghan
 
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Post » Sat May 28, 2011 8:30 am

Yes, I would definitely play a Fallout MMO, under the following guidelines:

#1.) The game is 100% skill based like Ultima Online was. No levels, no classes. You have a max cap of how many skills you can learn, but otherwise, you pick the skills you want and work them up by using them. IE to raise repair skill, I would repair items. To raise small guns, I would shoot things with small guns, etc etc etc.

#2.) The game is not item based. No epic items, no stuff like that.

#3.) The ingame world is huge

#4.) the ingame world is open PvP. Players should be able to be attacked anytime anywhere there arent guards.

#5.) In true wasteland style, the game should be full loot too. If you die, everything on you can be looted by other players, and even NPCs and monsters too.

#6.) Player owned housing and cities. I cant stress that one enough.

#7.) player crafting driven economy. Everything in the game can be made by characters. Players are the main source for raw materials and finished goods.

With these 7 rules in place, a Fallout MMO would be beyond awesome!

:fallout: :fallout: :fallout:
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Natalie Harvey
 
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Post » Sat May 28, 2011 1:51 am

Yes, I would definitely play a Fallout MMO, under the following guidelines:

#1.) The game is 100% skill based like Ultima Online was. No levels, no classes. You have a max cap of how many skills you can learn, but otherwise, you pick the skills you want and work them up by using them. IE to raise repair skill, I would repair items. To raise small guns, I would shoot things with small guns, etc etc etc.

#2.) The game is not item based. No epic items, no stuff like that.

#3.) The ingame world is huge

#4.) the ingame world is open PvP. Players should be able to be attacked anytime anywhere there arent guards.

#5.) In true wasteland style, the game should be full loot too. If you die, everything on you can be looted by other players, and even NPCs and monsters too.

#6.) Player owned housing and cities. I cant stress that one enough.

#7.) player crafting driven economy. Everything in the game can be made by characters. Players are the main source for raw materials and finished goods.

With these 7 rules in place, a Fallout MMO would be beyond awesome!

:fallout: :fallout: :fallout:


I doubt that most of that will happen. I don't think it's going to be full PvP.
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Claudia Cook
 
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Post » Sat May 28, 2011 8:04 am

A Fallout 1-2/ Tactics/ BoS sounds good, but Fallout 3? I don't like it.
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Hayley O'Gara
 
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Post » Sat May 28, 2011 7:51 am

ez answer to smack talking in pvp... setup different factions, super mutants, ghouls, and humans would all have their own languages. downside is you may not want to attack folks from your faction.
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Aman Bhattal
 
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Post » Sat May 28, 2011 6:58 am

Can't vote... [I would have voted a plain "No", had it been part of the poll].
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Rachyroo
 
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Post » Sat May 28, 2011 2:47 am

If it is the same as most new MMO ("RPG"), I will never buy it. Actually, I think I would pretend it never happened.

But if it is something, new, maybe a real multiplayer role-playing game, I am not going to wait paying monthly fees for it.

EDIT: If there are any grinding for anything or any pointless repeating same things over and over... I don't bother starting with that.

EDIT EDIT: And the "NO" answer is my choice.
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KU Fint
 
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Post » Sat May 28, 2011 1:03 am

I am willing to sacrifice the VATS feature for something like this. To be able to play and coexist with a party/group online would be fun. But I'm more for co-op rather than PvP. It gives the game more of a replay value, in my opinion.

EDIT: Monthly fees? Forget it.
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Sweets Sweets
 
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