Fallout MMOG ?

Post » Fri May 27, 2011 11:25 pm

Maybe it's just me, but I could definitely handle an MMOG of Fallout. I have never played an MMOG, because they alway seemed pointless, but that was before I experienced Fallout 3. I would love to see what it would be like to live in the Fallout world when it was full of other player characters. The mix of good and bad, together will all the NPCs and stuff would be great. I can imagine playing it for months (many months) as I encountered everything I could in a game that spanned a planet (or at least the whole country. I'm sure th eusual MMOG issue might arise, but I would still love to try it out.

Of course we coundn't all have a houise in Megaton (or wherever) but it would be cool to scratch out a living in a world where veryone competes for existance.

What do you think?


Can't live in the same house?

You my friend need to check out everquest.

Oh also, I could see some sort of turn-based activator that COULD allows VATS if they wanted to put enough code into it. Especially with the fact that interplay wouoldnt even let Black Isle WORK on their attempt at an MMO without making it turn-based capable.

Of course it would be unique but, to someone whos only play EQ2 WoW and Planetside, a Fallout Massively multiplayer would make me massively happy.
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Stephy Beck
 
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Post » Fri May 27, 2011 5:43 pm

In the mmorpg's I've seen, players "kill" one another. In the Fallout universe, the focus is expressly on the player NOT allowing himself to "die". On the surface this seems like a mismatch.

Fallout 3's very immersive, and in mmorpgs I've seen, you get these little dorks running around being little retards. And those same little dorks may come and kill you or trick the system to cause you to die and then taunt you afterward, often as as a group of many-against-one.

I read on the page linked earlier in this thread that Interplay is doing it, not Bethesda. hmm. I can't say I feel all too good about what may come of it, but I wish them the best, and hope they can work out a winning combination of elements.

The idea of dumping Fallout 3's world on top of WOW's free-form sort of MMORPG structure sure wouldn't be right, and yeah I play WOW. In fact, WOW is a newbie game to me, it is only 4 years old. If you want to see an actual old MMORPG, Utima Online is it, being 10 years old. UO managed to survive this long but compared to WOW it's horribly broken on the inside (not that the UO players understand what this means to them). UO has the habit of tearing its players down in exactly the departments where WOW builds them up. I must say that if the Fallout MMORPG resembled Ultima Online as it exists today, I would want to up and puke.
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Kelsey Anna Farley
 
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Post » Sat May 28, 2011 3:01 am

I really hope Interplay can meet the funding requirements (I will donate, and you all should too). A dream scenario would be interplay getting a strong financial basis with the help of Fallout online, being able to buy back the whole franchise and continue the game as it was meant to be. Guess I'll be 50 by then....
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Dewayne Quattlebaum
 
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Post » Fri May 27, 2011 5:56 pm

MMO are for those who are typically single and would like to stay single.

Yes, because all people who play videogames have pimples, and all people who post online about them look like Comic Book Guy from the simpsons.

Steriotypes are fun, arent they?
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Lifee Mccaslin
 
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Post » Sat May 28, 2011 12:45 am

MMOG? No.

A persistent world multiplayer game that could handle up to a hundred folks? In a heart beat. I'd even pay a sub for it.

I've sworn off MMOGs and I've played them in one form or another since Gemstone3 in the early 1990s. I just don't like the unwashed masses that much but I can handle something aimed at player organizations, etc.
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Anne marie
 
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Post » Fri May 27, 2011 2:26 pm

I really hope Interplay can meet the funding requirements (I will donate, and you all should too).


Is there a 'fallout church' around?
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Chrissie Pillinger
 
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Post » Fri May 27, 2011 1:33 pm

I really hope Interplay can meet the funding requirements (I will donate, and you all should too).


You can donate by buying Interplay games from GOG.com.
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Hot
 
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Post » Fri May 27, 2011 8:06 pm

Maybe it's just me, but I could definitely handle an MMOG of Fallout. I have never played an MMOG, because they alway seemed pointless, but that was before I experienced Fallout 3. I would love to see what it would be like to live in the Fallout world when it was full of other player characters. The mix of good and bad, together will all the NPCs and stuff would be great. I can imagine playing it for months (many months) as I encountered everything I could in a game that spanned a planet (or at least the whole country. I'm sure th eusual MMOG issue might arise, but I would still love to try it out.

Of course we coundn't all have a houise in Megaton (or wherever) but it would be cool to scratch out a living in a world where veryone competes for existance.

What do you think?


Necromunda as MMO would be much better as far as grouping and questing and so on.. FO3 is a lone survivors game.. Although it looks cool environmentally, mechanically it wouldn't play well with a lot of people.
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Aaron Clark
 
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Post » Fri May 27, 2011 2:51 pm

No. Just...no. :yuck:

I wonder why every time a cool single player RPG comes out there's always a group saying "wouldn't this make a cool MMO?". No, it wouldn't. Anything that made it special would be destroyed in the process. Let them screw up an original idea instead of taking a beloved game series and screw it up.
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Your Mum
 
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Post » Fri May 27, 2011 11:46 am

Necromunda as MMO would be much better as far as grouping and questing and so on.. FO3 is a lone survivors game.. Although it looks cool environmentally, mechanically it wouldn't play well with a lot of people.


Chris Taylor, the lead designer of the original Fallout and lead systems designer of Fallout Online says:

There are some MMOs that require grouping for mid-to-late play (FFXI comes to mind) and almost all MMOs force you to group for the majority of elder play.

Personally, and I'm not sure how this yet relates to V13, I like a combination of solo/group/raid content, with different goals and rewards for each. I have almost always soloed my characters to high level and then joined a guild for a raiding, grouping with friends occasionally along the way. Pick-up groups can be heaven or hell, depending on the players.

Certainly, we are planning on the proper tools to make grouping as easy as possible, while still allowing solo players to participate.

I've seen some discussion here and there about how many players is anti-Fallout (or, more generically, anti-post-apocalyptic). I'd disagree, of course, otherwise I wouldn't be involved in V13. There are plenty of precedents for grouping and social organizations. Even the Road Warrior had allies during his cinematic adventures. In Fallout, NPCs were always available to join your group and there were plenty of social organizations that had a number of members.

My vision includes the lone wanderer, erm, wandering through the wastes and a team of individuals working together for a common goal (like getting a truckload of fuel past some raiders). In any MMO, there will be times and places that have more people than others (social centers vs. instances, for example). It won't be all of one at all times.


Let them screw up an original idea instead of taking a beloved game series and screw it up.


The people who are "screwing it up" are people who created the beloved series.
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Krista Belle Davis
 
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Post » Fri May 27, 2011 12:02 pm

I don't get people saying it has to have "real death" in a Fallout MMO. Even Fallout itself doesn't have real death, it has load/save function.
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Brandon Wilson
 
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Post » Fri May 27, 2011 5:56 pm

Russians already made a Fallout Online.

I've been playing it. Pretty awesome.

-Ste
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Channing
 
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Post » Fri May 27, 2011 9:19 pm

I think I shall wait to see the game before I pass judgment on it. I do have an interest in seeing what Chris T. decides to do with it! I mean, after all, it could be good. Then what would the naysayers do? :fallout:
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Dean
 
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Post » Fri May 27, 2011 10:45 pm

MMO's only seem to be able to work when the people playing them are on similiar wavelengths of what they want from it - that's why they've never really worked. I'm always hopeful that one day there will be an MMO that delivers on what the idea of one could truly be. I think if we had an online Fallout we could, collectively on this or a fan run forum, all play on the same "obscure" server.

I mean, imagine the scenario: You're trekking through the wastes barely surviving the harsh habitat only to have a beat up muscle car full of Raiders all wearing the same leather jackets pull up beside you and demand all your belongings knowing that they were people who post on here and had formed a Raider Party - had pooled their money together, bought or stolen the Car, chosen their Gang colours and were roaring through the wastes looking for easy Caps from lone players like you.

No txt speak, no n.0.0.b lols, just one of those Gangers saying - "Two choices - Your gear or your guts..."

That simple scenario, created by mature players making mature in game choices toward each other could create a myriad of possiblities.
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Sara Johanna Scenariste
 
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Post » Fri May 27, 2011 12:34 pm

Well I'd much rather see more single player games but I think a MMO would work, as every character's just an ordinary person (someone who's just left their vault, or a tribal, or a wastelander whatever), all trying to get ahead out in the wastes.

It will be my first MMO 2. But I'd be willing to give it a try.

The only other MMO I'd be tempted by is KOTOR 2 but that strikes me as a stupid MMO because won't everyone want to be a jedi? And how many jedi are there in the galaxy?

And I can't imagine Interplay managing to put one out. They've had ten freakin years to do a Fallout sequel and haven't. Why would they now all of a sudden?
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brandon frier
 
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Post » Fri May 27, 2011 8:17 pm

I hope they never make the MMO....

it would ruin the fallout wold....
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Tom
 
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Post » Fri May 27, 2011 1:26 pm

I hope they never make the MMO....

it would ruin the fallout wold....


http://i98.photobucket.com/albums/l274/Drizzt_II/Fallout%20Online/screen_08-12-2008_15-12-18.jpg

-Ste
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Madison Poo
 
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Post » Fri May 27, 2011 6:43 pm

Fallout 3 wouldn`t work as MMO on this engine nor in its current gameplay. I`ve been playing FFXI for 4 yrs so far but FF started as a solo RPG then migrated to MMO then continued from FFXII - FFXIII as a RPG. Very clever by their standards to bring the Final Fantasy Series to suit all participants. Hence for Bethesda or PlayerOnline to continue the game title they would have to develope a different game platform. Having started on The Elder Scrolls on Xbox then onto Oblivion I became distracted and obsessed by FFXI, my only wish was that Bethesda had taken the previous titles and made an MMO out of it, thus having never played WOW but understand MMO, there is great fun to be had in MMO based games and therefore should stand alone as MMORPG and not RPG. I now wait eagerly for Champions Online as the next escape. Pity there isnt a decent Blast Away MMO.
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Add Meeh
 
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Post » Fri May 27, 2011 1:35 pm

I would never play a fallout 3 MMO but I'd love a multi player co-operative game

story driven quests but with real people as my companions (so stealth and tactics/strategy can be used rather than have them just run in shooting and messing things up)
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chirsty aggas
 
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Post » Sat May 28, 2011 3:42 am

im not sure if fallout would work as a MMO but ya, id like 2 c some kind of co-op so i can play it with my friends
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Klaire
 
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Post » Fri May 27, 2011 6:48 pm

Sounds good ...in theory. Then reality kicks in. The biggest problem with MMOs ...sadly it's usually a large percentage of the players. So no thank you.
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Phillip Hamilton
 
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Post » Fri May 27, 2011 12:41 pm

http://i98.photobucket.com/albums/l274/Drizzt_II/Fallout%20Online/screen_08-12-2008_15-12-18.jpg

-Ste



thats not realy what I meant.

Its a fallout3 based moo we should fear!!!
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Kevin S
 
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