Fallout 3 Mod Detectives #3

Post » Tue Dec 15, 2009 8:31 pm

Strange, must be something from MMM or so that makes them friendly then. Would still be a nice addon for it. Oh well. Thanks for the answer anyways.
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Imy Davies
 
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Post » Tue Dec 15, 2009 5:26 pm

I'm pretty sure that Radscorpions don't count in the Animal Friend Perk. I have it fully upgraded and I still get attacked by Radscorpions.

Just to confirm: You are correct, Radscorps have never been part of the vanilla Animal Friend perk.

In the past I've seen at least two different mods that changed that... I don't recall if MMM was one of them or not (I'm not currently using it), but I know it wasn't the only one.
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Milagros Osorio
 
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Post » Tue Dec 15, 2009 10:56 am

Is there a mod that includes a GUI to edit my fallout .ini like there was for Oblivion?
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Michelle Serenity Boss
 
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Post » Tue Dec 15, 2009 9:19 pm

I want more stuff to do in the wasteland. Oblivion had tons of great quest mods; are there any for fallout yet?


I've heard great things about http://www.fallout3nexus.com/downloads/file.php?id=4730
and I've heard the english version of Cube experimental is coming soon
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Rob Smith
 
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Post » Tue Dec 15, 2009 10:35 am

I want more stuff to do in the wasteland. Oblivion had tons of great quest mods; are there any for fallout yet?


You could take a look at my mod http://www.fallout3nexus.com/downloads/file.php?id=7174 it adds 6 quests and surely more than one hour of gameplay. Dont forget to choose an update (if you are highleveld or use increased spawns choose the easy version).
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Lance Vannortwick
 
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Post » Tue Dec 15, 2009 3:42 pm

The English Version of The Cube is out :D

http://www.fallout3nexus.com/downloads/file.php?id=6270

The English version is in the "Mirrors" tab though.
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dean Cutler
 
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Post » Tue Dec 15, 2009 3:19 pm

Hello everyone,

I've recently downloaded FOOK and I'm very satisfied with it. Now the thing is I like to display alot of loot. With FOOK TT or the megaton house is too small.
I'm looking for a mod that gives me my personal vault, with alot of display area, I've looked on fo3 nexus but couldn't find anything to my likings.
Rowens vault was excellent, but it gave m all the unique weapons so I don't really like that. KOR valt looked very nice but the armory was way to small for me.
Thanks in advance!

-Star
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Reanan-Marie Olsen
 
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Post » Tue Dec 15, 2009 1:04 pm

Strange, must be something from MMM or so that makes them friendly then. Would still be a nice addon for it. Oh well. Thanks for the answer anyways.



Just to confirm: You are correct, Radscorps have never been part of the vanilla Animal Friend perk.

In the past I've seen at least two different mods that changed that... I don't recall if MMM was one of them or not (I'm not currently using it), but I know it wasn't the only one.


No problem Scarce, and thans for the confirmation DarkUncleBoh XD

Hello everyone,

I've recently downloaded FOOK and I'm very satisfied with it. Now the thing is I like to display alot of loot. With FOOK TT or the megaton house is too small.
I'm looking for a mod that gives me my personal vault, with alot of display area, I've looked on fo3 nexus but couldn't find anything to my likings.
Rowens vault was excellent, but it gave m all the unique weapons so I don't really like that. KOR valt looked very nice but the armory was way to small for me.
Thanks in advance!

-Star

http://www.fallout3nexus.com/downloads/file.php?id=3644
A nice big vault, a nice bit of storage space and it is companion friendly
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Matt Terry
 
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Post » Tue Dec 15, 2009 8:57 pm

I want more stuff to do in the wasteland. Oblivion had tons of great quest mods; are there any for fallout yet?


Check the http://www.fallout3nexus.com/downloads/cat.php?id=77.
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{Richies Mommy}
 
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Post » Tue Dec 15, 2009 9:16 am

No problem Scarce, and thans for the confirmation DarkUncleBoh XD


http://www.fallout3nexus.com/downloads/file.php?id=3644
A nice big vault, a nice bit of storage space and it is companion friendly


cheers!

-Star
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Kate Schofield
 
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Post » Tue Dec 15, 2009 11:20 pm

Heh... this feels weird asking... but are there any mods that enhance slavery, without major conflicts with FOOK, MMM, and FWE

Because I love being a slaver, but I want a more immersive, expanded experience.

Preferable mods based around Paradise falls...
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Sanctum
 
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Post » Tue Dec 15, 2009 4:48 pm

I'm looking for a mod that gives me something like a placeable vendor or a companion that can act as a vendor.
Purpose for this is so I can have a vendor at a remote custom player housing.

It should not involve the Caring and Sharing companions mod in anyways, and it should preferably be balanced(so the vendor shouldn't have unlimited caps or something like that, just a nice balanced selection like a regular vanilla one would have).
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ladyflames
 
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Post » Tue Dec 15, 2009 6:18 pm

Heh... this feels weird asking... but are there any mods that enhance slavery, without major conflicts with FOOK, MMM, and FWE

Because I love being a slaver, but I want a more immersive, expanded experience.

Preferable mods based around Paradise falls...


The Collector

http://www.fallout3nexus.com/downloads/file.php?id=1880
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Curveballs On Phoenix
 
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Post » Tue Dec 15, 2009 2:49 pm

Is there any mod out there that adds violent weather?

Is there any stand alone mod that retextures A3-21 without effecting other Plasma rifles?

It there any overhaul mod for the Pitt that expands the story and let's you actually explore Pittsburgh?

Is there any stand alone mod that adds more hitmen to the Talon/Regulator hit squads and increases how often you run into them?

Is there any quest mods that allows you to work for Talon Company?
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Michael Russ
 
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Post » Tue Dec 15, 2009 6:21 pm

The Collector

http://www.fallout3nexus.com/downloads/file.php?id=1880

Hmm... that looks good... but... is it just me, or is the idea of selling slaves at tenpenny tower's a bit odd? Why not Paradise Falls? Would I be able to edit the mod, and move him there without major issues?
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Manuela Ribeiro Pereira
 
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Post » Tue Dec 15, 2009 3:50 pm

Hmm... that looks good... but... is it just me, or is the idea of selling slaves at tenpenny tower's a bit odd? Why not Paradise Falls? Would I be able to edit the mod, and move him there without major issues?

You could try slaves stick around and buyable slaves.

They are made by the same person, so they work well together

http://www.fallout3nexus.com/downloads/file.php?id=1944
http://www.fallout3nexus.com/downloads/file.php?id=1306
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Taylor Tifany
 
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Post » Tue Dec 15, 2009 7:17 pm

Has anyone ever made a .50cal Sniper Rifle, like the M107? They had one on Mythbusters a while back and I can't stop thinking that I have to have one of those monsters in my game. It's just so ridiculous and awesome.
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George PUluse
 
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Post » Tue Dec 15, 2009 3:41 pm

Has anyone ever made a .50cal Sniper Rifle, like the M107? They had one on Mythbusters a while back and I can't stop thinking that I have to have one of those monsters in my game. It's just so ridiculous and awesome.

Yes there is a .50 sniper rifle mod.

http://www.fallout3nexus.com/downloads/file.php?id=1723
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Zosia Cetnar
 
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Post » Tue Dec 15, 2009 4:59 pm

Yes there is a .50 sniper rifle mod.

http://www.fallout3nexus.com/downloads/file.php?id=1723


That just uses the regular Sniper Rifle mesh as far as I can tell :( Thank you for the link, though :)

What I'm wanting is one that looks like the actual real rifle and not just shoots .50cal ammunition because part of the awesome is having that huge thing.
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Melly Angelic
 
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Post » Tue Dec 15, 2009 10:12 am

Has anyone ever made a .50cal Sniper Rifle, like the M107? They had one on Mythbusters a while back and I can't stop thinking that I have to have one of those monsters in my game. It's just so ridiculous and awesome.

Much better link: http://www.fallout3nexus.com/downloads/file.php?id=4362

The Barrett M82A1/M107 .50 BMG rifle

Enjoy
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Jonny
 
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Post » Tue Dec 15, 2009 11:56 pm

Much better link: http://www.fallout3nexus.com/downloads/file.php?id=4362

The Barrett M82A1/M107 .50 BMG rifle

Enjoy


You are my hero!
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Mackenzie
 
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Post » Tue Dec 15, 2009 11:52 am

You are my hero!

afaik, it's also included in FOOK and FWE (FOOK for sure)
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louise fortin
 
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Post » Tue Dec 15, 2009 7:17 pm

You could try slaves stick around and buyable slaves.

They are made by the same person, so they work well together

http://www.fallout3nexus.com/downloads/file.php?id=1944
http://www.fallout3nexus.com/downloads/file.php?id=1306


Because i am also playing mostly as a slaver in this game. A little comment to Slaves stick around and Buyable slaves. There are some bugs:

You cant keep your slaves if they are respawners (common raider, talon, enclave patrol, ...). They go on a killing rampage if you leave them 3 days alone because they loose their slave token and get back to their normal behaviour. Nice action to see in the Paradise Falls Slave Den. ;)

101 The collector: Adresses this problem but that is not a full solution. Because the slaves dont get at their original places if they are killed and some other problems.

It was hard for me to play as a longterm slaver with this three mods because of the bugs. I started to debugging them but ended up with a complete rewrite of the slaving system. So it came that i started my own mod. Yes i took a look at the latest updates the bugs are still there and known. I dont think they are adressible without a major rewrite.

And last but not least my mod and these ones are not compatible.

And no this is not an advertisment! My mod is mainly meant as a huge quest mod! With a new slaving system as award at the end of the evil path. The chance that the player gets enslaved while playing mine is very high! It is not an enhancment to the excisting system, like these ones.
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flora
 
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Post » Tue Dec 15, 2009 4:31 pm

Because i am also playing mostly as a slaver in this game. A little comment to Slaves stick around and Buyable slaves. There are some bugs:

You cant keep your slaves if they are respawners (common raider, talon, enclave patrol, ...). They go on a killing rampage if you leave them 3 days alone because they loose their slave token and get back to their normal behaviour. Nice action to see in the Paradise Falls Slave Den. ;)

101 The collector: Adresses this problem but that is not a full solution. Because the slaves dont get at their original places if they are killed and some other problems.

It was hard for me to play as a longterm slaver with this three mods because of the bugs. I started to debugging them but ended up with a complete rewrite of the slaving system. So it came that i started my own mod. Yes i took a look at the latest updates the bugs are still there and known. I dont think they are adressible without a major rewrite.

And last but not least my mod and these ones are not compatible.

And no this is not an advertisment! My mod is mainly meant as a huge quest mod! With a new slaving system as award at the end of the evil path. The chance that the player gets enslaved while playing mine is very high! It is not an enhancment to the excisting system, like these ones.

yeah, I'm most likely going to use yours (though I may wait for part 2)
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Crystal Clarke
 
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Post » Tue Dec 15, 2009 3:34 pm

yeah, I'm most likely going to use yours (though I may wait for part 2)


I know thats were all the good parts for slavers are in ;). But it is a lot of work and take some time. I think i take a complete other way in releasing this one. Because storywise it is perfect to split it in smaller easier quests and not a huge complicated one like i did in the first part. So you can play the beginning of part two get some addition to my slaving system and wait for the next quest released to get the next addition. Did i mentioned that i think i am a storyteller ;) .

One important addition to my previous post: Great thanks to the makers of "The Collector", "Slaves stick around" and "Buyable slaves" i learned a lot from your hard work.
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Emmie Cate
 
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