Fallout 3 Mod Detectives #3

Post » Tue Dec 15, 2009 9:32 am

Im looking for a mod that causes sneak attacks with a knife or switchblade to be an auto kill like in stealth games.
Does such a mod exist?


http://fallout3nexus.com/downloads/file.php?id=7636 triples the sneak critical damage from vanilla Knives, Combat Knives, Switchblades, Rippers and the unique and follower variants, and adds 50% to all other Melee and Unarmed sneak attacks. It's not an immediate sneak kill, but it's actually a bit unrealistic and overpowered to kill silently with one stab. You use a garrotte for that. LFox made a http://www.fallout3nexus.com/downloads/file.php?id=7208 perk that lets you insta-kill anyone as long as you have the 100 Sneak and 7 Ag required to take it.


I am looking for a mod that makes the science/repair skill more useful. I have a tough fighting Character who likes to lay back and relax and work on some science. I want to have him be able to do things like create Homonculi (Any Creature that is created through Science/Alchemy) or maybe make a new type of ammo that does special things. I want to be able to chill in my house and do some science things besides making freaking compounds.


http://fallout3nexus.com/downloads/file.php?id=712 and http://www.fallout3nexus.com/downloads/file.php?id=1625 allow you to rebuild fallen robots and build new ones respectively, which is mainly to allow high science and repair to help in combat with a little investment, and there's a http://www.fallout3nexus.com/downloads/file.php?id=3097 to balance using both together.
My http://fallout3nexus.com/downloads/file.php?id=7886 mod lets you salvage Scrap Metal, possibly a Fission Battery and varying amounts of new items for Cyborgs. However, two of those items are highly poisonous, so a sufficiently stealthy character could, in theory, reverse pickpocket them onto enemies or simply dump them in an eating area. However, this is not a viable strategy in most cases since not many hostiles actually have eating enabled in their AI, and many people only eat at specific times of day and waiting for that time can be glitchy, they may decide they're not hungry. There's an Energy Cell adapter included, too, but the results are designed to have equivalent value, it's only for Cyborgs and it doesn't actually check Science and Repair.
LFox made a bunch of http://www.fallout3nexus.com/downloads/file.php?id=5272 which may suit a more peaceful character better than lethal weapons.
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des lynam
 
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Post » Tue Dec 15, 2009 7:38 pm

http://fallout3nexus.com/downloads/file.php?id=712 and http://www.fallout3nexus.com/downloads/file.php?id=1625 allow you to rebuild fallen robots and build new ones respectively, which is mainly to allow high science and repair to help in combat with a little investment, and there's a http://www.fallout3nexus.com/downloads/file.php?id=3097 to balance using both together.


There's also Assembled Robot Companions http://fallout3nexus.com/downloads/file.php?id=6988
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Timara White
 
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Post » Tue Dec 15, 2009 12:15 pm

Anyone know any mods that make you fight wave after wave of enemy, like the end of the first quest with desmond in the mansion, only longer
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Verity Hurding
 
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Post » Tue Dec 15, 2009 4:01 pm

Anyone know any mods that make you fight wave after wave of enemy, like the end of the first quest with desmond in the mansion, only longer


Try this one: http://fallout3nexus.com/downloads/file.php?id=2823 I've played it.. it was alright :P There'sprobably others too..
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Alexandra Ryan
 
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Post » Tue Dec 15, 2009 5:58 pm

http://www.fallout3nexus.com/downloads/file.php?id=5317 can be used to spawn Talon Company, Raiders and Enclave, amongst more typically neutral ones. The NPCs just get dumped by the marker. The spawners react when hit so you can dump the lot of them on top of a bottlecap mine, then shoot it, spawning 200 NPCs and/or crashing your game.
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Undisclosed Desires
 
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Post » Tue Dec 15, 2009 1:21 pm

Hey I'm looking for a good mod that allows you to diguise as other factions such as Raiders, Talons, etc.
I have found this one: http://www.fallout3nexus.com/downloads/file.php?id=772
But it wont work for some reason, probably because Im using FOOK and that interferes with the armors


Then it's likely that FOOK will conflict with any other you add.
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Kirsty Wood
 
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Post » Tue Dec 15, 2009 5:51 am

A mod that changes the look of the combat armor to that of the previous games. I've seen a couple on nexus, but neither really does the job well.
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Arrogant SId
 
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Post » Tue Dec 15, 2009 7:24 am

Hey all, I am looking for yet ANOTHER mod. I was wondering if (Like in Oblivion) There was a mod that added kind of like a Furniture Store (Imperial Furniture Store in Oblivion). All i want to do righ t now is add one more bed to the Tenpenny Suite.
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james reed
 
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Post » Tue Dec 15, 2009 5:03 am

Hi im looking for a mod that adds a sword to the game that is sheathed on the players back. (doesn't actually need a sheath, I just need the sword to display on characters back not at there belt)

had a look on nexus and couldn't see one that wasn't a giant Final Fantasy elephant killing sword. (no offense to final fantasy people)

thanks for any assistance
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Nymph
 
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Post » Tue Dec 15, 2009 10:42 am

Is there a mod that allows for preserving VATS target queue after a kill shot?

Vanilla: Have enough AP for 3 kills. First target can soak 1 shot, second none. Queue up 2 shots on first target, one for the next. This should kill them both. Instead it fires two shots, kills the first target, and exits VATS.

What I need is a mod that lets VATS continue on to the second target.

I don't understand what you're asking. Vanilla already lets you kill multiple targets in a single VATS session (if it's exiting after a kill something is broken, it doesn't work that way normally).
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JR Cash
 
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Post » Tue Dec 15, 2009 11:24 am

Hi im looking for a mod that adds a sword to the game that is sheathed on the players back. (doesn't actually need a sheath, I just need the sword to display on characters back not at there belt)

had a look on nexus and couldn't see one that wasn't a giant Final Fantasy elephant killing sword. (no offense to final fantasy people)

thanks for any assistance


http://www.fallout3nexus.com/downloads/file.php?id=5150
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Ellie English
 
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Post » Tue Dec 15, 2009 7:05 pm

hey hey, can't find the mod that retextures the vanilla armors to hi-res?

anyone know?
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Emily abigail Villarreal
 
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Post » Tue Dec 15, 2009 8:47 pm

anyone know?


Search nexus for "dx"... weijeisan did the power armors. Someone did all the armors (just sharpening/upping res of the current textures, but they do look better), but I only know it as part of the 4ace hi-res pack... Which is currently down while he updates it.

http://fallout3nexus.com/downloads/file.php?id=3793 The main pack (which has the armors) isn't up at the moment.
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Suzy Santana
 
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Post » Tue Dec 15, 2009 11:43 am

Search nexus for "dx"... weijeisan did the power armors. Someone did all the armors (just sharpening/upping res of the current textures, but they do look better), but I only know it as part of the 4ace hi-res pack... Which is currently down while he updates it.

http://fallout3nexus.com/downloads/file.php?id=3793 The main pack (which has the armors) isn't up at the moment.

yeah the one with the vanilla armors, as in leather, merc grunt, etc. is the one I'm looking for

I spent an hour scouring nexus and couldn't find it and I remember someone asking about it before and someone linked to it, but I can't for the life of me find that thread
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Amber Ably
 
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Post » Tue Dec 15, 2009 12:17 pm

Is there a mod that allows for preserving VATS target queue after a kill shot?

Vanilla: Have enough AP for 3 kills. First target can soak 1 shot, second none. Queue up 2 shots on first target, one for the next. This should kill them both. Instead it fires two shots, kills the first target, and exits VATS.

What I need is a mod that lets VATS continue on to the second target.


I think he means that, say you do 3 VAT shots at a raider's head, but you kill him with one, is there any mod that lets the last two transfer onto the next nearest Enemy, IE another Raider.

Also, is there a mod that allows you to take over Calvert Mansion? Like, I found out that
***SPOILER****
No matter what you do, the mansion blows up. I want to keep it for myself though. Can I do that?
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dell
 
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Post » Tue Dec 15, 2009 5:46 pm

Now and again I see an amazing hood/scarf combo in the Fallout Characters thread...has that been released? If so, where would I find that?

NOTE: Hood does not look like the Oasis Druid's Hood, at least not to me. I could be wrong. ><
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Oceavision
 
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Post » Tue Dec 15, 2009 3:08 pm

Now and again I see an amazing hood/scarf combo in the Fallout Characters thread...has that been released? If so, where would I find that?

NOTE: Hood does not look like the Oasis Druid's Hood, at least not to me. I could be wrong. ><


http://www.fallout3nexus.com/downloads/file.php?id=5150 I'm afraid there's no hood in this though.
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David Chambers
 
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Post » Tue Dec 15, 2009 4:22 pm

http://www.fallout3nexus.com/downloads/file.php?id=5150 I'm afraid there's no hood in this though.

I saw this a couple queries ago, I was wondering if this was all there was.

No worries. If I happen to see another pic of the hood in question, I'll post it here. Thanks for your help! ^_^
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pinar
 
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Post » Tue Dec 15, 2009 8:29 am

I saw this a couple queries ago, I was wondering if this was all there was.

No worries. If I happen to see another pic of the hood in question, I'll post it here. Thanks for your help! ^_^


Your welcome, but it's not you seing things about the hood, there really is another hood other then the Oasis one from some mod, saw it somewhere but I can't remember, sorry :/
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Mariaa EM.
 
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Post » Tue Dec 15, 2009 8:04 pm

There's a thread about looking hoods http://www.gamesas.com/bgsforums/index.php?showtopic=1020889

This mod was brought up: http://www.fallout3nexus.com/downloads/file.php?id=7104

And this one: http://www.fallout3nexus.com/downloads/file.php?id=3185
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Genocidal Cry
 
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Post » Tue Dec 15, 2009 9:30 pm

I'm trying to farm a 40mm grenade launcher off the RaiderWeaponSpecial list, but I have to find a place with enough raiders for this to be feasible.

I'm looking for a 40mm launcher, preferably a stand-alone mod. An M79 would be nice. :)
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Chloe Yarnall
 
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Post » Tue Dec 15, 2009 8:03 am

Looking for another mod. I was wondering, when you shoot someone and there arm explodes off (lol XD) that doesn't neccesarily mean they DIE. They may lose health over time, but without an arm, they still have one more. Without two arms, they can still try and run away. Without a leg, they can still hop, and without two legs, they can still crawl. Any mod that does this?
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Richard Dixon
 
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Post » Tue Dec 15, 2009 4:41 pm

Looking for another mod. I was wondering, when you shoot someone and there arm explodes off (lol XD) that doesn't neccesarily mean they DIE. They may lose health over time, but without an arm, they still have one more. Without two arms, they can still try and run away. Without a leg, they can still hop, and without two legs, they can still crawl. Any mod that does this?


As far as I know this has onlu been done for Feral Ghouls. MMM does arms, Saidenstorm's weapon effects (not current version but in development) also does legs. But again, only for feral ghouls. Probably animation limitations I would guess.
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Anna Beattie
 
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Post » Tue Dec 15, 2009 9:25 am

'ello everybody. I'm looking for texture\model replacements that add some HD stuff to the game, like Water Bottles 3000 and Aqua-Cura 3000. Cigarette packs replacements, beer bottles, in short, for everything that's [censored] in game
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Naomi Lastname
 
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Post » Tue Dec 15, 2009 6:32 am

I'm looking for a 40mm launcher, preferably a stand-alone mod. An M79 would be nice. :)


20th Century Weapons, though not stand alone:


http://www.fallout3nexus.com/downloads/file.php?id=5059
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Josh Trembly
 
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