Fallout 3 Mod Detectives #4

Post » Sat May 28, 2011 3:38 am

Are there any gas mask mods?


http://fallout3nexus.com/downloads/search.php just search for Gas Mask
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Dan Endacott
 
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Post » Sat May 28, 2011 2:36 am

A while ago a mod was released that allowed the player to use the hospital bed trolley things as actual beds to sleep on. Does anyone remember, or know, what it was called?


I remember that, I believe it was made by Miss Sparkle. :thumbsup:
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Nims
 
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Post » Fri May 27, 2011 8:13 pm

A while ago a mod was released that allowed the player to use the hospital bed trolley things as actual beds to sleep on. Does anyone remember, or know, what it was called?


Oh, was it the sleep on the operating table? If that is the one, yes, I took down the file, but you can still get it in my Clep Home and use it freely in your mod. If you don't have Clep Home, I can put together the small file for you (or I may have it separately in a file on my external hard drive) You can let me know threw pm if you need the file :)
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lauren cleaves
 
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Post » Sat May 28, 2011 6:51 am

Great :) My searches on Nexus turned up nothing, no wonder.
Oh that's alright, I'm happy to download your Home. I'm looking for new ones at the moment as well :)

Thanks!
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Jonathan Windmon
 
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Post » Fri May 27, 2011 10:34 pm

Is there a mod that adds some shadows to people and objects?
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Jason Rice
 
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Post » Sat May 28, 2011 10:27 am

Is there a mod that adds some shadows to people and objects?


Dynamic lighting would have been perfect, however I do not think it is easily doable with a mod. It would need a GFX engine modification.
I can just imagining F3 running the Crytek gfx engine... :fallout:
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Cagla Cali
 
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Post » Sat May 28, 2011 6:32 am

Dynamic lighting would have been perfect, however I do not think it is easily doable with a mod. It would need a GFX engine modification.
I can just imagining F3 running the Crytek gfx engine... :fallout:


mhmm i wish but the engine right now is in FPS mode not RPG/FPS ether way it wuld need lots of changes to ether engine to match fo3 mechanics.
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Claire
 
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Post » Sat May 28, 2011 9:13 am

ok my 1st request ever...any mod that adds a good mask that covers the mouth, like surgical mask but covers like a scarf(no little strings)...finding head gear is a pain. preferably one of these colors silver/graish/blackish.. if not its just means i need to retexure it
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herrade
 
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Post » Fri May 27, 2011 11:15 pm

Is there any stand alone mod out there that adds a grenade launcher that works properly using VATS? I used http://www.fallout3nexus.com/downloads/file.php?id=2286and it works great however when I use it in VATS when firing the grenade it hits enemies like a potato gun and not like a grenade launcher. I'd download a small quest or house mod to get one but I'm not willing to download a huge overhaul mod for one though.
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Kyra
 
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Post » Fri May 27, 2011 11:01 pm

are their any mods that make the vanilla followers shut up? I'm so sick of hearing "I wonder what Eulogy is doing"

EDIT: Though I don't want dogmeat to shut up, and I don't mind generic voices, I just hate clover's unique idle dialog... "can I have a better gun" more like can you shut the [censored] up! >.<
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Nicole Kraus
 
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Post » Sat May 28, 2011 5:54 am

I got a lot of quality mods after looking at this thread, thanks a lot guys :D

I have one request though is there a mod that lets you have multiple companions?
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Dalley hussain
 
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Post » Sat May 28, 2011 8:59 am

I got a lot of quality mods after looking at this thread, thanks a lot guys :D

I have one request though is there a mod that lets you have multiple companions?

http://fallout3nexus.com/downloads/file.php?id=632
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Chantel Hopkin
 
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Post » Sat May 28, 2011 5:39 am

Still nothing that lets you stable your crosshair by holding your breath momentarily yet? Just checking. :D
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Mark Hepworth
 
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Post » Sat May 28, 2011 1:38 am

I'd kill for that... would make being a sniper much easier early on... though by the time I hit 100 small guns, I don't wiggle anymore.
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Roddy
 
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Post » Fri May 27, 2011 6:20 pm

I'd kill for that... would make being a sniper much easier early on... though by the time I hit 100 small guns, I don't wiggle anymore.


Ah well, I'll just wait then. ;)

I tried making my own but it kept crashing lol. If anyone has any ideas on how I could fix it, here's the script I tried a while back:
scn aaaHoldBreathKeyScriptshort BreathRemainingshort BreathRecoveringshort BreathHeldfloat fQuestDelayTimebegin GameMode	set fQuestDelayTime to 1 	set BreathHeld to 0	if GetKeyPress 257 == 1 && GetKeyPress 258 == 1		set BreathHeld to 1	endif	if GetKeyPress 257 == 1 && GetKeyPress 42 == 1		set BreathHeld to 1	endif	if BreathHeld == 1 && BreathRemaining > 0 && BreathRecovering == 0		con_SetGameSetting fgunwobblemultiscope 0		set BreathRemaining to BreathRemaining - 1	endif	if BreathRemaining < 4 && BreathHeld == 0		set BreathRecovering to 1	endif	if BreathRemaining == 0 		con_SetGameSetting fgunwobblemultiscope 1		set BreathRecovering to 1	endif	if BreathRecovering == 1 && BreathRemaining < 4		set BreathRemaining to BreathRemaining + 1	endif 	if BreathRecovering == 1 && BreathRemaining == 4		set BreathRecovering to 0	endifend


I know the fquestdelaytime shouldn't be less than 5-10, but I couldn't think of any other way to find out what the player was doing in a way that was fast-paced and reliable enough fro a combat situation.
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Sian Ennis
 
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Post » Sat May 28, 2011 6:09 am

That require FOSE? I'm sure with FOSE you could easily get it made
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Laura Tempel
 
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Post » Sat May 28, 2011 1:07 am

You bet!
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Leilene Nessel
 
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Post » Sat May 28, 2011 1:40 am

http://fallout3nexus.com/downloads/file.php?id=632

thanks :D
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Sun of Sammy
 
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Post » Sat May 28, 2011 5:10 am

Bah, not the same effect... What I really wish for is making you walk if you're over encumbered (aka items too heavy to swim with) as my diving suit is incredibly heavy anyway. Just makes sense (and would be awesome) to walk on the river bottom with it :P

perhaps FOSE can help, to someday realize my dream :P

Well, I sometimes have that happen to me at odd times, but I know why it happens, and it's only because of a small oversight in http://www.fallout3nexus.com/downloads/file.php?id=6481 that doesn't stop you from tripping if you are in water, which causes you to end up on the bottom of the water when you get up, somehow with air in your lungs. But for me, it can be a nuisance, making it hard to get out of ponds that don't have a slope to walk up. Had to get crafty with my jumping, and relive a few of my Quake/FPS Speed Running tricks. But just normal water? Get in a fight at a long range while near water(best chance is with a sniper rifle), fire one or two shots, then go out into the water, and almost unfailingly you will end up with your head underwater.
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Jeneene Hunte
 
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Post » Sat May 28, 2011 12:42 am

Looking for a mod that allows you to take companions to point lookout... I thought I found one, but Clover, my only companion, still got fired... I don't mind about the other DLCs, but it makes no sense to have your companions stay home with Point Lookout.

Is there a mod like this that works 100% of the time?



download mod sharing and caring companions ..recruit her using the new friend menu ..she 'll be fired but she will return after entering some buildings or using fast travel
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alyssa ALYSSA
 
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Post » Sat May 28, 2011 2:19 am

I know this isnt a thread to post this, but everyone here is so helpful. I have a problem in my game. Im stuck in Rivet City because whenever i try to go outside of the ship i crash. This is my load order:

Fallout3.esm
ThePitt.esm
Anchorage.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
RTS.esm
CubeExperimental (EN).esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
GalaxyNewsRadio100[M].esp
CONELRAD 640-1240.esp
Existence2.0.esp
RTS_Life_Of_Raider_Addon.esp
RTS_beta_patch_ 01.esp
RTS Range Limit Extender.esp
RTS Village Cap ExtenderV2.esp
CRAFT - Activation Perk.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
MMM Fix.esp
epr-057.esp
PreWar Book Titles and Perks.esp
DCInteriors_Georgtown.esp
DCInteriors_Mason.esp
FollowersHire_ByCharisma.esp

(btw i recently tried out darnified UI for like 3 secounds but all the fonts were [censored] up so i was like meh w/e and i uninstalled it, not sure if that could be the reason)
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lisa nuttall
 
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Post » Fri May 27, 2011 11:05 pm

try disabling Unofficial Fallout 3 Patch - Broken Steel.esp

that solved it for me

this really isn't the spot for this though. This thread is for locating mods that may or may not exist
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Motionsharp
 
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Post » Sat May 28, 2011 5:04 am

Yeah that worked :D

yeah i know im sorry... but i just didnt want to start a whole new thread for something so small :embarrass:
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Miguel
 
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Post » Sat May 28, 2011 9:19 am

ok my 1st request ever...any mod that adds a good mask that covers the mouth, like surgical mask but covers like a scarf(no little strings)...finding head gear is a pain. preferably one of these colors silver/graish/blackish.. if not its just means i need to retexure it


My equipment mod is full of headgear and has bandit masks that might do for what you're looking for.

http://www.fallout3nexus.com/downloads/file.php?id=4616


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Michelle Smith
 
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Post » Sat May 28, 2011 9:15 am

Looking for a mod that allows you to take companions to point lookout... I thought I found one, but Clover, my only companion, still got fired... I don't mind about the other DLCs, but it makes no sense to have your companions stay home with Point Lookout.

Is there a mod like this that works 100% of the time?

I had one. I think Tarrant made it, but I don't know if he put it anywhere or if someone just passed it along to me.
I wouldn't think it's terribly hard to do, just some commenting out or removing some lines of script, because with the companion I made he never auto-fires when going to PL, The Pitt or MZ (although for MZ I fired him myself as I wanted to go solo ;) )

What is the name of the mod that didn't work for you? Maybe one follower was missed out by accident.
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Josephine Gowing
 
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