Fallout Mod Detectives No.7

Post » Tue May 17, 2011 6:28 am

@CaptainCannibal:

http://www.fallout3nexus.com/downloads/file.php?id=1489- great mod for us looters
http://www.fallout3nexus.com/downloads/file.php?id=1627
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Invasion's
 
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Post » Tue May 17, 2011 8:37 am

I saw this mod awhile ago, but I can't find it anywhere. It basically just adds a bunch of recolored clothes to the game, and made it so that NPC's will change clothes every now and then.
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Benjamin Holz
 
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Post » Tue May 17, 2011 8:25 am

this might be what your looking for http://www.fallout3nexus.com/downloads/file.php?id=4003
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Flutterby
 
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Post » Tue May 17, 2011 9:28 am

Stealth (silenced) energy weapons. I'm sure I remember seeing a UV laser some time ago, but I can't remember what it was called and haven't been able to hunt it down - plus I'm not at all sure how it would have worked with my FWE/WMK/EVE setup anyway. Any ideas?
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how solid
 
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Post » Tue May 17, 2011 7:06 am

Is there a mod/resource that makes the coat from Grifter's Fit a lone item like a tailor maid item? I was originally trying to get the coat by itself and just add it to http://www.fallout3nexus.com/downloads/file.php?id=3675, but I swear I burned brain cells trying to figure things out. So far I've found http://www.fallout3nexus.com/downloads/file.php?id=7913 which is close to what I want, but I'd rather have a T-Shirt in place of where tank top is. If anyone finds this, you deserve a cigar, possibly a cookie, or something. God knows how long I've used the search engine.
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Kevan Olson
 
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Post » Tue May 17, 2011 4:58 am

What 8mm ammo? Enclave have energy weapons mainly. Are you using a mod that replaces their weapons?


I will post my mod list here in case it helps...as I have no idea what crafting mod will allow me to make that ammo...

X] Fallout3.esm
[X] PointLookout.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] FACE2.esm
[X] Project Beauty HD version.esm
[X] Sharing and Caring Companions.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FOOK2 - Main.esm
[X] FOOK2 - [[censored]] World And Neighbourhood Kit.esm
[X] FOOK2 - [DIK] DLC Improvement Kit.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] LingsFinerThings.esm
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] CASM.esp
[X] CRAFT - Activation Perk.esp
[X] CALIBRxMerchant.esp
[X] QuickerMessagesOA.esp
[X] QuickerMessagesPITT.esp
[X] QuickerMessagesBS.esp
[X] QuickerMessagesPL.esp
[X] QuickerMessages.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] FOOK2 - Mothership Zeta.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FWE - Weightless Ammo.esp
[X] FO3 Wanderers Edition - Optional Sneak Msgs.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] UWWUT.esp
[X] UWWUT - The Pitt Addon.esp
[X] UWWUT - Broken Steel Addon.esp
[X] CALIBR Ammo Schematics - CRAFT.esp
[X] Stealthboy Recon Armor - CRAFT.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Quest Perks.esp
[X] UPP - Experience Perks.esp
[X] Dree Perks Requested by Fans .esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - FOOK2.esp
[X] Mart's Mutant Mod - FOOK2 - DIK.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp
[X] SkillCheck.esp
[X] WastelandMastery.esp
[X] SCC - Talk to Anyone.esp
[X] Mart's Mutant Mod - No DLC Increased Spawns.esp
[X] Mart's Mutant Mod - No Geckos.esp
[X] Mart's Mutant Mod - No Ghoul Raise.esp
[X] Mart's Mutant Mod - No Wanamingos.esp
[X] Twilight Zone [Utility Tunnel].esp
[X] Force Start The Pitt.esp
[X] Sally Fix 2.1.esp
[X] Vault 87 [Script Reversion].esp
[X] TL Freeze.esp
[X] NVG Activator Crash Fix [Experimental].esp
[X] [DIK] DLC Transition Hotfix.esp
[X] Slower Degradation (-50%).esp
[X] Arwen_VisionFX.esp
[X] EVE Anchorage - FWE DLC Anchorage.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-SOTD.esp
[X] Fellout-pipboylight.esp
[X] BlackWolf Backpack.esp
[X] MegatonBasemant.esp
[X] Overhead3PCamera.esp
[X] CRAFT - Workbench and Crafting Expansion combined.esp
[X] FO3 Wanderers Edition - FOOK Support.esp
[X] FWE - FOOK DLC Support.esp
[X] CRAFT - WCE FOOK+FWE Patch.esp
[X] Mart's Mutant Mod - FWE with EVE.esp
[X] EVE - FWE Master Release.esp
[X] FOOK+FWE+PB+MMM.esp
[X] FOOK+FWE+EVE+UWWUT.esp
[X] FWE-FOOK bullets projectiles.esp
[X] MoreMapMarkers.esp
[X] T-51A Armor.esp
[X] RWI - Creatures and NPCs.esp
[X] RWI+PB.esp
[X] RWI-DLC+PB.esp
[X] RWI - DLC Addon.esp
[X] FWE - Reduced Radiation.esp
[X] FWE - No Dodge.esp
[X] Merged Patch.esp
[X] DCInteriors_ComboEdition.esp
[X] CRAFT - WCE Warmonger Addon.esp
[X] LingsFinerThings.esp
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des lynam
 
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Post » Tue May 17, 2011 3:03 pm

I will post my mod list here in case it helps...as I have no idea what crafting mod will allow me to make that ammo...




Your only mod i can see that adds ammo is CALIBR.esm (FWE and FOOK use the ammo from this so it might be them) and you have CALIBR Ammo Schematics - Craft.esp so you should be able to make it from that if it's up-to-date for the CALIBR.esm (CALIBR is on v1.3, if the ammo schematics for it isn't made on the latest version it will be missing ammo. Contact the mod author and ask if they will add the new ammo if that's the case.)
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Timara White
 
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Post » Tue May 17, 2011 7:38 am

Your only mod i can see that adds ammo is CALIBR.esm (FWE and FOOK use the ammo from this so it might be them) and you have CALIBR Ammo Schematics - Craft.esp so you should be able to make it from that if it's up-to-date for the CALIBR.esm (CALIBR is on v1.3, if the ammo schematics for it isn't made on the latest version it will be missing ammo. Contact the mod author and ask if they will add the new ammo if that's the case.)



Thank you for your reply. And I have to admit to feeling more than slightly foolish. I should have thought of that... 0_o

And one more question. Should I NOT use the latest version of FOOK with the latest version of FWE? I ask this as I was going to try getting a more stable experience with my next playthrough and was concerned about conflicts etc. Thanks in advance for any advice!
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Verity Hurding
 
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Post » Tue May 17, 2011 11:24 am

Any top hat, suit, and cane mods? :D
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Alexandra Ryan
 
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Post » Tue May 17, 2011 1:18 pm

Any top hat, suit, and cane mods? :D


http://www.fallout3nexus.com/downloads/file.php?id=10021
http://www.fallout3nexus.com/downloads/file.php?id=9729
http://www.fallout3nexus.com/downloads/file.php?id=12267
http://www.fallout3nexus.com/downloads/file.php?id=10685

You may have to use Lincoln's Hat for the top hat.
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Undisclosed Desires
 
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Post » Tue May 17, 2011 8:39 am

@CaptainCannibal:

http://www.fallout3nexus.com/downloads/file.php?id=1489- great mod for us looters
http://www.fallout3nexus.com/downloads/file.php?id=1627


Thanks! Gotta love those Bag of Holding's.



And one more for you guys.

http://www.youtube.com/watch?v=Bhwfz3gfTe0&feature=player_embedded#!

The plasma rifle in that video. There's a link to it in the video description but the website it leads to is no longer up. Does anyone know if its on the Nexus somewhere?
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Kirsty Wood
 
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Post » Tue May 17, 2011 1:07 am

Thank you for your reply. And I have to admit to feeling more than slightly foolish. I should have thought of that... 0_o

And one more question. Should I NOT use the latest version of FOOK with the latest version of FWE? I ask this as I was going to try getting a more stable experience with my next playthrough and was concerned about conflicts etc. Thanks in advance for any advice!



Try this mod for compatibility http://www.fallout3nexus.com/downloads/file.php?id=4968
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Arrogant SId
 
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Post » Tue May 17, 2011 2:40 am

Thanks! Gotta love those Bag of Holding's.



And one more for you guys.

http://www.youtube.com/watch?v=Bhwfz3gfTe0&feature=player_embedded#!

The plasma rifle in that video. There's a link to it in the video description but the website it leads to is no longer up. Does anyone know if its on the Nexus somewhere?


No, it's a mod of a BF 2142 mod for Fallout:

http://skreemalicious.blogspot.com/
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james reed
 
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Post » Tue May 17, 2011 12:16 am

No, it's a mod of a BF 2142 mod for Fallout:

http://skreemalicious.blogspot.com/


Awesome, thank you very much!


While I'm here, I might as well ask - is this a complete game overhaul? Will I be able to run it with FWE or FOOK2? Or should I just make a new .esp for the weapons?
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Nymph
 
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Post » Tue May 17, 2011 5:55 am

Awesome, thank you very much!


While I'm here, I might as well ask - is this a complete game overhaul? Will I be able to run it with FWE or FOOK2? Or should I just make a new .esp for the weapons?


I have no idea, you should contact the creator. From his blog it sounds like it is a WIP.
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JR Cash
 
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Post » Tue May 17, 2011 6:35 am

Dear Mod Detectives, I am looking for a fire extinguisher. lol, I'm not kidding.
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Ellie English
 
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Post » Tue May 17, 2011 2:15 pm

http://fallout3nexus.com/downloads/file.php?id=12177

I haven't tried it yet, but it looks ..... interesting :lol:
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Emily abigail Villarreal
 
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Post » Tue May 17, 2011 3:53 pm

Ah, no - I've been through the Nexus and found nothing. As fun as blowing up extinguishers is, I'm looking for one that actually puts out fires hehe. Most of the time you can go into console and disable a car or barrel and the fire dies out when the object disappears - but some fires seem unputoutable (my word).
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Suzy Santana
 
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Post » Tue May 17, 2011 6:49 am

I am looking for a mod that has a helmet with goggles on it. I've seen a number recently, they sort of look like tank commander helmets with goggles on them but I haven't seen the mod that has them. Any ideas? Thanks.
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Amber Ably
 
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Post » Tue May 17, 2011 7:21 am

I need a mod that adds a German WW2 Luger that is very powerful.

I've decided to roleplay a mad SS Officer. :evil:
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dell
 
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Post » Tue May 17, 2011 12:48 pm

Hi again everyone, what mod gives you http://www.fallout3nexus.com/downloads/images/5903-1-1265937046.jpg suit? Found it

Also for the http://www.fallout3nexus.com/downloads/file.php?id=10906 try that. If the damage isn't high enough change it on the G.E.C.K.
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Oceavision
 
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Post » Tue May 17, 2011 10:09 am

edit: nevermind, it was fixed.
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David Chambers
 
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Post » Tue May 17, 2011 11:22 am

edit: nevermind, it was fixed.

I'm looking for a few things, and I prefer them to be kept as simple as possible.

The first is better npc reactions to sneak attacks. I want the npcs to actually acknowledge that they guy they were in the middle of talking to just got his throat ripped out rather than just standing there and acting like nothing even happened. I'm not looking for total stealth overhaul just a little better npc behavior.

Second I would like better enemy AI, it's kind of funny the first few times a raider throws a grenade in a crowd of charging raiders, and the rest of the charging raiders get mowwed down by the guys in the back with guns trying to shoot me. I'm using MMM with Increased Increased Spawns and I would like my NPC's to at least think a little before shooting. And maybe something to have npcs run away when massivly outnumbered. Again I'm not looking for a massive overhaul, I would prefer this to be simple as possible with a little fuss as possible.

Third I would like tougher or more intelligent/stealthy Yao Guai, as mentioned before I'm using MMM with Increased Increased Spawns, unfortunatly the Yao Gaui still seem to be going it solo as they really should be, but now they aren't nearly tough enough to stand up to the armies of raiders wandering the Wastes which gun them down long before the Yao Guai can get close enough to even throw one attack. The Yao Guai needs to either be smarter and avoid these kind of fights, or toughened up to true apex predator status so that they can charge in a rip the raider armies apart.
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pinar
 
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Post » Tue May 17, 2011 3:26 am

Is there a mod that allows me to escort water caravans to different locations after Broken Steel?
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Mariaa EM.
 
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Post » Tue May 17, 2011 3:00 pm

I just finished the GOTY version for the first time a while ago. Since then i've been looking for mods to address the most glaring gameplay issues. There are several things i'm looking for, and i've looked around a lot already. FOOK2 or FWE would seem like obvious answers, but i tried them both and neither was to my liking. Both come with too much stuff that doesn't fit in imho and/or can't be tweaked or removed. In general i like everything to keep to the original vision and just tweak out anomalies and stupid stuff (rather than someones entirely different vision). Healing issues i solved with my own little mod, but some of the remaining needs are:

  • Addon creature rebalance. Feral ghoul reavers, super mutant overlords and albino radscorpions mess up the difficulty settings as they are so way above anything else in HP amount that it's simply ridiculous. Same thing with some of the swampfolk. I installed Mart's Mutant Mod and it seems nice, but it doesn't seem to change their HP at all. XFO doesn't seem to be what i like, as the problems and solutions decribed in it's readme seem very different from my observations and opinions (Raiders being too tough in vanilla? And here i thought they needed some beefing up).
    edit: i think what i just whipped up covers this adequately

  • Weapon rebalance. Minor tweaks here and there would be nice to give most weapons a bit of tactical relevance. Like, who uses a .32 pistol? It could for example be slightly more accurate than a 10mm so it would work better in some cases - or slightly more powerful but less accurate, whatever works best. And the Alien blaster and Firelance are overkill stuff. It could make sense if there was a very small amount of ammo, like i assume was the meaning with vanilla FO3. Zeta screws this up with all the extra ammo, so they would need some other kind of weakness, like no one knows how to repair them or something. Zeta weapons are slightly overpowered in general and they have some odd AP values and such.
    Also, it seems like a lot the stuff in big guns category isn't worth its name compared to Harkness' plasma rifle or tri-beam laser rifle (http://fallout.wikia.com/wiki/Fallout_3_weapons). I appreciate the abstract naming of FO3 weapons and don't want them renamed. I almost tried http://www.fallout3nexus.com/downloads/file.php?id=8848, but i think it makes way too drastic changes.

  • Power armor making big guns better. Accuracy with big guns should be automatically better when wearing power armor. Possibly also make running/walking when firing only possible with PA.


I know i'm being annoyingly picky about stuff. Possibly i might be able to do 1) myself, but 2) is probably too much work and i don't know how to do 3).
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Genocidal Cry
 
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