Fallout Mod Detectives #8

Post » Sat Feb 19, 2011 1:20 am

Is there a mod that makes the PC's death animation in first person view?
User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Fri Feb 18, 2011 9:27 pm

I've been looking for a mod which allows for multiple weapons to be holstered at once on the PC. I've seen lots of pics with multiple holstered weapons but i've never been able to find it.


http://www.fallout3nexus.com/downloads/file.php?id=7531
http://www.fallout3nexus.com/downloads/file.php?id=5424


I have been looking for something Similar to these as well, however, The manifold one only does rifles. Been looking for one that does a rifle/pistol. The armor/outfit I use has a leg holster, but feels awkward when it's empty while my rifle is out.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Sat Feb 19, 2011 7:05 am

Is there a mod that gets rid of all the useless junk like tin cans and books? I'm looking to increase fps since I'm playing on a low end but decent laptop.

I already have http://www.fallout3nexus.com/downloads/file.php?id=13520, http://www.fallout3nexus.com/downloads/file.php?id=11146 and http://www.fallout3nexus.com/downloads/file.php?id=11116. I know seems like enough mods as it is but I feel like theres more that could have been removed but weren't.

Any other performance enhancing mods are appreciated as well.


Check this one out:

http://www.fallout3nexus.com/downloads/file.php?id=13869
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Sat Feb 19, 2011 4:43 am

Is there a mod that makes big guns always stay out? I hate dissapearing guns!

I'm looking for a mod that makes any NPC or the character always keep their gun out if they are using gun that "disappears" when holstered. I hate that the biggest guns in the game just disappear when you put them away.

Does such a thing exist?

Well ive made a workaround for my last 2 big weapon mods, its just for those so technically its not what you're looking for, but its relatively easy to make the necessary .nifs and everything else is just some GECK tweeking and scripting which is basically can be copy/pasted from my .esp-s.
http://www.fallout3nexus.com/downloads/file.php?id=14277
http://www.fallout3nexus.com/downloads/file.php?id=9503

Hope it helps
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Sat Feb 19, 2011 6:28 am

Is there any way to completely remove the mouse wheel zoom feature? You could do it in Oblivion, but they changed the settings in fallout and it is really, really annoying.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Sat Feb 19, 2011 3:30 am

http://www.fallout3nexus.com/downloads/images/5717-2-1246194668.JPG Where I can find this armor and mask... I only found the modder resource for that
User avatar
Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am

Post » Fri Feb 18, 2011 7:18 pm

Has anyone ever updated the models for the combat shotgun trap to use the optiona AA-12 Combat Shotgun model from WMK?
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Sat Feb 19, 2011 6:20 am

I'd prefer a regular double barrel shotgun to be honest, why waste a semi-auto on a one-shot trap? :facepalm:
Back on topic: Does that exist? :)
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Sat Feb 19, 2011 2:45 am

I'd prefer a regular double barrel shotgun to be honest, why waste a semi-auto on a one-shot trap? :facepalm:
Back on topic: Does that exist? :)
Actually it shouldn't be a one shot trap. The trap has power cells and a motor which should, by it's design, pull the trigger multiple times. Realistically it should fire as many times as it has shells. Which should be a mod as well, giving the shotgun traps a random number of shots and keep the motor going until you disassemble it.

I think I'll take a shot at modifying the model myself.
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Sat Feb 19, 2011 9:02 am

Strange question: Anyone know of a nice weapon using the calibr needler rounds? Hopefully a rendition of the classic HK Needler. Or one that looks like it, and is distributed with leveled lists?
Or one that looks very much like it?
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Sat Feb 19, 2011 7:59 am

There's a http://www.fallout3nexus.com/downloads/file.php?id=10492, but it doesn't use CALIBR, and adds it's own ammo to vendors (I have no idea if he uses a clean method). Changing the weapon to use CALIBR needles is easy though.
I think FWE has a needler in it too, but it's a large overhaul mod, maybe not what you're looking for (updated to 6.0 today :) ).
I think I'll take a shot at modifying the model myself.
Do both. :)
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Sat Feb 19, 2011 7:26 am

This isn't too bad. Some of the textures are stretched a bit, but not too bad.

http://i35.tinypic.com/2wbuys3.jpg

I think when I make the matching empty one I'll offer it to antistar (he/she is the WMK person, right?).
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Sat Feb 19, 2011 6:50 am

Looks pretty good. Now where's the sawn-off shotgun trap? ;)
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Fri Feb 18, 2011 9:22 pm

I'm looking for mods that add craftable weapons to the game but also add the 3 different sets of schematics to be found, like the original craftable weaps. Not sure if any like this exist, but it would be nice to not be able to just make them for lulz. I'd like to have to be able to look for them. Any help appreciated!

Kthx
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Fri Feb 18, 2011 7:09 pm

There used to be a ghoul model pack on the nexus, with ghouls dressed in labcoats etc. I cannot find it now, was it removed or do I just search badly?
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Sat Feb 19, 2011 8:00 am

There used to be a ghoul model pack on the nexus, with ghouls dressed in labcoats etc. I cannot find it now, was it removed or do I just search badly?


http://www.fallout3nexus.com/downloads/file.php?id=7201 :)
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Sat Feb 19, 2011 2:05 am

It's been a year since I last played Fallout 3 on my Xbox 360, the platform on which I got so addicted to it, and eventually explored just about everything in the game. I got it for the PC afterward, but I've rarely played it. Fallout 3 is my favorite game of all time, however no matter how hard I try, I can't play it like I used to. Fallout 3, unlike Morrowind or even Oblivion, is much more like real life, and because of it, there aren't tons and tons of caves and dungeons and things spread throughout the world like in TES games. The result of this is that Fallout 3 has a lot of big locations that are buildings and towns, the locations of which are much harder to forget. This is the problem I'm having. I remember where everything in Fallout 3 is. If my character looks in a certain direction, I know exactly what's out there, right up until the edge of the map. I even remember the interiors of most locations. I thought that after a year I would forget a lot of it, but that hasn't happened. So, I'm thinking I've got to turn to mods to fix my problem.

Recommend me mods, any mods, that drastically change the landscape (I don't mean weather mods). Even that one mod that puts trees and grass everywhere. I saw a mod that added snow everywhere, I might even buy Operation Anchorage (again) just to use that, if someone can link me to the mod. What I'm trying to accomplish is making the landscape different enough from vanilla that even though the locations are all still where they used to be, the world itself is different and, hopefully, that will make it feel like I'm not just trekking through the same old world again.

My ultimate dream would be a mod that changes the locations of every location in the wasteland to a completely different location, essentially mixing them all up so I have no idea where everything is. But considering how much of a huge undertaking that would be, it's just a dream. I'd make it myself, but that would kind of defeat the purpose of it.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Sat Feb 19, 2011 1:51 am

FLAK http://www.fallout3nexus.com/downloads/file.php?id=11608 <-- awesome
CEI http://www.fallout3nexus.com/downloads/file.php?id=9491
Shopping Spree http://www.fallout3nexus.com/downloads/file.php?id=5822
DC Interiors http://www.fallout3nexus.com/downloads/file.php?id=5573
Vultures Rest http://www.fallout3nexus.com/downloads/file.php?id=7241
Butcher Pete's Meat http://www.fallout3nexus.com/downloads/file.php?id=5939
Water Tower hideout http://www.fallout3nexus.com/downloads/file.php?id=2490
Carter Fallout Shelter http://www.fallout3nexus.com/downloads/file.php?id=8951
Fallout Streetlights http://www.fallout3nexus.com/downloads/file.php?id=8069
Attentater's Wasteland Economy http://www.fallout3nexus.com/downloads/file.php?id=10222
Return to Shady Sands http://www.fallout3nexus.com/downloads/file.php?id=8219
Rockopolis Rebuilt http://www.fallout3nexus.com/downloads/file.php?id=8769
Exotic Dancers http://www.fallout3nexus.com/downloads/file.php?id=1990
Burger Boy Compound http://www.fallout3nexus.com/downloads/file.php?id=4228
Dunwich expansion http://www.fallout3nexus.com/downloads/file.php?id=3402
DC Confidential http://www.fallout3nexus.com/downloads/file.php?id=2762
An Evening with Mister Machester http://www.fallout3nexus.com/downloads/file.php?id=5630
A Note Easily Missed http://www.fallout3nexus.com/downloads/file.php?id=4730
The Mantis Imperative http://www.fallout3nexus.com/downloads/file.php?id=12296
To Sleep Perchance to Dream http://www.fallout3nexus.com/downloads/file.php?id=6921
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Sat Feb 19, 2011 6:48 am

Recommend me mods, any mods, that drastically change the landscape (I don't mean weather mods). Even that one mod that puts trees and grass everywhere.


I believe I can help you out ;)

http://www.fallout3nexus.com/downloads/file.php?id=13523
http://www.fallout3nexus.com/downloads/file.php?id=10100
http://www.fallout3nexus.com/downloads/file.php?id=6654
http://www.fallout3nexus.com/downloads/file.php?id=8111
http://www.fallout3nexus.com/downloads/file.php?id=13371
http://www.fallout3nexus.com/downloads/file.php?id=13301
http://www.fallout3nexus.com/downloads/file.php?id=13229
http://www.fallout3nexus.com/downloads/file.php?id=14362
http://www.fallout3nexus.com/downloads/file.php?id=13345
http://www.fallout3nexus.com/downloads/file.php?id=13517
http://www.fallout3nexus.com/downloads/file.php?id=14124
http://www.fallout3nexus.com/downloads/file.php?id=13725
http://www.fallout3nexus.com/downloads/file.php?id=2740
http://www.fallout3nexus.com/downloads/file.php?id=13866
http://www.fallout3nexus.com/downloads/file.php?id=12466- warning- you may experience some crashing in the area with this one

I'll be here all day. Want me to just send you my load order?
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Sat Feb 19, 2011 8:04 am

Is there a mod/tweak that removes quest message pop-ups please? I've searched at google, nexus & this very site & hasn't found anything yet. Thanks!
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Sat Feb 19, 2011 5:08 am

Thanks guys, I'll try some of them out. ^_^
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Sat Feb 19, 2011 5:49 am

Is there a mod/tweak that removes quest message pop-ups please? I've searched at google, nexus & this very site & hasn't found anything yet. Thanks!
DarN UI, which I can't see how anyone can play the game without, has this option when you edit the DUIF3Settings.xml file directly:

<!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quest Reminders ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-->
<_HUDShowQR> 0 <!-- [1] -->
<_HUDQR_X> 0 <!-- [0] Rel. original position -->
<_HUDQR_Y> 0 <!-- [0] -->

<!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quest Added ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-->
<_HUDShowQuestAdded> 0 <!-- [1] -->
<_HUDQA_X> 0 <!-- [0] Rel. original position -->
<_HUDQA_Y> 0 <!-- [0] -->

Just switch the first entry for both to zero to get no quest reminders and no quest added pop-ups.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Sat Feb 19, 2011 9:35 am

http://www.fallout3nexus.com/downloads/file.php?id=7201 :)

Thanks. :)
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Sat Feb 19, 2011 7:36 am

Are there any mods that make it so that when you use your environment to kill enemies you actually get XP for it? Like for example, I can blow up a car to kill a pack of ghouls but I get no xp for the kills. I love doing this because it saves ammo and is more efficient overall, but I get no XP so I don't use my environment to kill enemies until I am level capped.

I do know for a fact that the game keeps track of who causes explosions because I just tested it. I shot a car until it started to catch fire with some BOS guy standing beside it. As soon as it did the little explosion that precedes the real one all the BOS turned hostile because I had caused that BOS man harm. I dropped my weapon and they all stopped shooting at me then once the car exploded and killed the BOS man they were all pissed and killed me. I never actually hit him with a round, I am 100% sure. I tested this multiple times to be sure. So if there are any mods that give XP for killing with your environment, I would appreciate being directed to them.
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Fri Feb 18, 2011 11:20 pm

Are there any Shorter grass mods?
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

PreviousNext

Return to Fallout 3