And 0.9.12 is out. Not much has changed aside from the fomod scripting thing, but there is a new option on the settings menu to show esm's in bold at the load order screen.
Thanks for the new version, am checking out the TESNip functionality
So far it's looking good.
It's a pity that it's not possible to write other class files and link to them. Is it possible to link to other existing dlls? For example, I was wanting to use the Microsoft.Xna.VisualStudio.Framework.dll (or DirectX) for .DDS texture manipulation functions. Linking is easy in Visual Studio, but I don't have a clue how to do it from a class file. Possible from a FOMM script? Could a "linking" file be placed in the fomm folder that links all the dlls in before running the script?
If it's not possible, could you expose texture editing functionality? At a minimum, load it, get dimensions, blit from one texture to another and save (with mipmapping)... *holds thumbs*
Alternately, would it be possible to invoke an external application (stored in the fomm folder) passing through parameters? Personally I think this is risky from a security point of view, but it is an option...
Keep up the great work... am loving this version of the Mod Manager :celebration: