» Tue Jan 19, 2016 8:01 am
You cannot that was added in Fallout 2 specifically because of this issue. Recruitable NPCs were added very late in Fallout 1's development and without necessarily thinking the concept entirely through which is why they have weird issues like this. If you can move around do so sometimes the NPCs will reposition themselves or try waiting. Sometimes they will move around after you wait for a few hours in the pipipboy. If that doesn't work you have to reload or kill them.
Unfortunately I don't believe one exists but NMA is the best source for Fallout 1/2 mods. http://www.nma-fallout.com/downloads.php While it wouldn't help with this issue there is no reason not to have the unofficial patches for both Fallout 1/2.