Fallout 4 Mods on PS4?

Post » Sat Nov 28, 2015 1:54 am

the skyrim thing was because sony designed ps3 ram in two different chunks of 256mb instead of one 512mb stick/chip add in the cell processor that none ever used to its full potential = nightmare to try and port two/code for.

sony burned there own bridge and everyone gave them a free pass and blamed beth if you look it up beth is not the only one that had nightmares codeing things for ps3.

note not saying beth free of blame just saying yeah sony didn't really help things much.

kinda why alot devs praise ps4 becuase its not junk to port/dev for anymore

User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Sat Nov 28, 2015 5:58 am

Beth has been pressing MS for mods since ~2003 or earlier I believe.

User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Fri Nov 27, 2015 9:55 pm

I not bought my videogame yet but I will not risk it. I'm going to xbox. PS4 I buy later, I want to play Street Fighter V, Beyond and Last of Us 2.
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Sat Nov 28, 2015 1:07 am

I don't see how they could do mods on consoles without an approval process. The first advlt mod that comes out will end up forcing them to recall the game. The approval process will slow everything down considerably.

User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Sat Nov 28, 2015 8:10 am

Sony will agree to it simply to keep up competition. So far they have been doing a good job of competing. It may take time but I look for it to happen even if it doesn't have the OS flexibility that the Bone potentially has. I would honestly settle for the console editor being unlocked so I can fix my own [censored]. Screw waiting months for an unofficial patch that may or may not happen on consoles.

User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Sat Nov 28, 2015 1:11 am

Why? As in why should the have to recall or even care?

The ratings don't care about custom content. Creation kit is irrelevant here, plenty of game who get moded without any official tools.

I strongly doubt it will be any approval, my guess is that things will work mostly like the workshop.

First the approval will require manpower who cost money, secondly that mods and mod types get scheduled for approval will get loads of complains, its easier to check out simple gear or config mods over large quest mods for one. 3rd you might still oversee stuff and it will be kind of an sport to fool the system.

Last approval systems will make it impossible for moders to test the mod, so the approval group would have to use the pc version. Any changes or updates even bug fixes has to be approved again, because of point 3.

User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Sat Nov 28, 2015 3:55 am

I just remember San Andreas being recalled because of the "Hot Coffee" Mod a long time ago. There are advlt mods for Fallout 3 right now that MS couldn't allow to be downloaded through their platform.

User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Sat Nov 28, 2015 10:41 am

I would like this but I seriously doubt it will happen..

User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Sat Nov 28, 2015 7:18 am

The problem with "Hot Coffee" (and even the topless mods for Oblivion) was that the assets were already there in the game files. Modders only enabled them. That was dubious enough; I don't think the ESRB can do anything about assets modders have to add themselves.

User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Sat Nov 28, 2015 11:07 am

OSs dictate how files have to be handled and formatted to be transferred, stored and read properly. If you think it all works magically fine, go talk to some Adobe CC users that use both Macs and PCs and see how smoothly it always goes (and Adobe is a 30 year veteran at trying to make it work smoothly). Granted, it may not make a difference but it could. Also, one of the ways Bethesda could attempt to "control" console mods is make the mod files for consoles NOT be directly compatible with PC mods so that some sort of file conversion (that they will have control over) is required. Not saying that is going to happen, just that it's not out of the question.

I think Sony is going to sit back and see how the grand mod experiment on consoles goes. Either MS is going to force Bethesda to lock FO4 mods down so tight it MAY even hinder PC moding (in the form PC gamers are used to) or it's going to end up being a potential PR nightmare with tons of gaming articles about nvde and six mods on Xbox Ones that neither Beth nor MS can properly control. THEN Sony will make a decision.

User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Sat Nov 28, 2015 7:44 am

I think you are right..

User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Sat Nov 28, 2015 5:12 am

Yes, the Oblivion part was pretty innocent actually, the topless model was used then npc was wearing dresses or tops who was off shoulder or wide necklace, typical upper class clothing.

Here the default sports bra underwear would be visible. Yes they could just have removed the nipbles but that would have increased the creepiness factor for me and probably the others working on designs.

It was not enough to change the rating but they had also heard other stuff and did the DB quest line

User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Sat Nov 28, 2015 12:10 pm

Frankly, I can't imagine Sony ever allowing mods on PS4. But even if they do I'll probably never gonna use them anyway.

User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Sat Nov 28, 2015 2:00 am

You can use pc mods directly on the PS3 and 360 developer console.

I have said earlier how using an pre approval system would hardly work at all, because of the workload involved and that many popular larger mods have are often updated, DLC might also force mod updates.

And it would not generate an PR nightmare, the people who get puffed up by some semi advlt stuff rarely play Fallout, the attention will probably draw more players.

It might be legal issues in the US because of features in the US legal system who enables people to get rich fast by suing.

This however is very unlikely unless the judge agree with us elite pc gamers that consoles are for kids. Legally I don't think its an difference and the difference between PC and consoles has been reduced to an locked in OS with PS4 and One with the AMD chip set. It will get weirder, is steam machine an PC or an console? My take is that its an console who is unlocked and can be used as an pc.

Note that actual six mods dates back to Sims 1 or before, you will not get that on console mods of Fallout, for one it require custom animations who is clunky to install for Skyrim.

User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Sat Nov 28, 2015 3:32 am

Lol.. I'm sorry. . But.. what?

Alot of this is just silly and outright wrong.

If I weren't at work right now I'd have alot more to say about that.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Sat Nov 28, 2015 9:17 am

How? I see it as lots of people try to manufacturing an problem here.

Steam workshop has not generated any issues (outside of paid mods). Its an official site run by Valve.

Would mods for consoles be any legally different than steam workshop?

Sue because hot coffee was an obvious money grab and had no impact on the GTA series (outside of checking for Easter eggs),Try it outside of US.

User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Sat Nov 28, 2015 2:48 am

IDK, can do they do something if it comes from Xbox Live. I'm sure Microsoft has their own policy about advlt content.

User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Sat Nov 28, 2015 9:07 am

Well, yeah, of course. There will probably be a terms of service for Bethesda.net and the platforms consoles get mods from that forbids things like nudity, child-killing, and the like; I don't think it will be a system where mods have to be checked and approved before upload, but they can be reported (and the uploader punished).

But if it's possible (emphasis on if) to download mods from other sources and install them manually onto the consoles, all bets are off. Safeties would be off, too :P

User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Fri Nov 27, 2015 10:37 pm

I forgot all about Bethesda.net. There's no way you will be able to get a mod on consoles outside of Bethesda.net. This also makes it a lot easier to introduce paid mods as well. Console gamers will pay for mods if they are good. Obsidian might just make a 50 hour content mod if they know it will be available on both consoles and that they can charge $30 for it.

User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Fri Nov 27, 2015 9:03 pm

Brings up how to test mods for consoles, will Bethesda.net have an beta portal for testing mods? Would make some sense as it enables an easy way to verify mods, very many moders don't own an xbox themselves.

And yes if they bring back paid mods I hope it will be in the form of 3rd part DLC, not open for everyone, talented moders with some reputation and companies might apply.

Cuts are after negotiation, minimum level is an high quality Fallout or Skyrim mod, upper level is FO:NV style total conversions.

Again they did not break the no paid mods deal, this is DLC and sold as so.

User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Fri Nov 27, 2015 9:36 pm

Last I've checked, workshop never hosted any nvde mods, or things of an advlt, or AO nature.

Try and sneak something like that by in AU and watch as the game gets banned from store shelves, and still possibly sued for a breach in some sort of agreement, or for trying to dodge an accurate rating.

ESRB, PEGI, CERO, ACB etc, All exist to classify games based on their content, and determined age suitability.

ESRB being: Ec, E, T, M, AO

PEGI being: 3+, 7+, 12+, 16+, 18+,

Australian Classification Board being: G, PG, M, R 18+, and X 18+ which is essentially AO.

Guess what nobody wants... An AO rating.

Sometimes they'll have a fine print like "Online interactions not rated by..." That's more in terms of your online play.

In the case of PC, whether its permitted or not, mods will happen and cannot fully be regulated, and therefor, not exactly able to be "rated"

In the case of consoles, they can. First off, mod features needs to be an integrated feature for the game/console. There needs to be a way of obtaining, and accessing mods through the console/game, and in all honestly it'd probably be much more streamlined than PC modding, meaning easier for people who might not be old enough to play in the first place, to get their hands on some less than age appropriate mods. Pair that with whatever terms and conditions Microsoft, and (potentially) Sony may have, and the scrutiny the game/companies may come under for an integrated, and streamlined modding experience on the console by the ratings boards for allowing their game to be altered to that of a state that doesn't match with their rating, should make more than enough sense as to why they wont allow that extent of modding on the consoles.

You want simple "add new thing here", "alter companion look" mods, the console will still be good for that.

You want limitless (and unscrutinized) modding, PC has and always will be the way to go. It's the one with no rules. Whatever rules it has are hastily bent, and or broken.

User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Fri Nov 27, 2015 10:55 pm

True, workshop don't host it, it would be removed, serious offences / trolling might bring you steam account in danger.

However its not pre aproved and rely on players reporting stuff.

I have also given reason why pre approval will not work. Adding that nobody uses it because of the workload.

You know any places on internet where stuff has to be approved before it shows up because of censorship?

And I know about the rating agencies and roughly how they work. And yes hot coffee caused the game to be rated AO.

makes sense at it was game content who was simply flagged out.

Oblivion was also hit by this but the simple topless model for use then the bra would show was not enough, DB quest line was.

My guess is that mods on consoles might work much like steam workshop, probably a bit more user friendly in that mods will automatically be enabled and it will be taken an backup of last save. You must have an list of installed mods and hopefully an way to change load order, and removing mods.

Note that they will also have the option to remove mods from the game if you can not remove the auto update function or remove mod bypass it solves most of this issues anyway.

I never said that mods would be uncensored, just not require approval before publishing.

The console versions will probably has stricter rules than workshop who just have to follow steam rules, think its mods to make kids kill able on it as it don't break steams rules but would not fit with the rating.

Nexus also have rules but they are far more liberal as in no involuntary six and no copyright violations.

User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Sat Nov 28, 2015 12:22 am

I kind of agree with Zaria on this, in that the US and Australia go bananas over nudity. Europe is far less reactionary. One of the fringe benefits of living here.

Also, if I'm entirely honest, I'm 99% convinced that Sony said "Yep, we're going to try to get Mods too!" because if they DIDN'T.... Well, we all know how that would've gone down.

Regarding Mod accessibility and content, I believe it'll probably be heavily restricted and only a handful of pre-approved Mods that are passed through Microsoft will be made available. It smells of PR and with how sensitive the US is with nudity, I truly hope for but highly doubt we will get any kind of Steam Workshop or Marketplace for Mods on the Xbox One.

It's far, far more likely to be the equivalent of that Game Jam for Skyrim Mods getting the green light rather than an open house for PC Modding and Modders.

User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Fri Nov 27, 2015 9:41 pm

We will see how the system ends up, but yes pre approval will result in few mods getting in because of cost and no new mods or updates after the last dlc.

In short mostly PR.

User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Fri Nov 27, 2015 11:28 pm

Steam. On a literally daily basis.

Either way, console "online" content, isn't the internet, in the same sense. Which I already said. It can, and will be monitored, to ensure they adhere to whatever guidelines, terms, and policies each company has.

It's no more work than games like WoW, or other MMO's having in game GM's for answering the thousands upon thousands of tickets in game assessing character data, a bug reports.

They can easily hire a team dedicated to community mod approval. If they want to have a mod system, there is going to have to be a system for approval. There's no way around that.

User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

PreviousNext

Return to Fallout 4