Fallout 4 Mods - Requests, Ideas, and Suggestions Thread #2

Post » Thu Nov 26, 2015 1:38 am

Here is a addon list for mods that I think that would be great to be in the PC or Xbox one
game that have not been said.

They are:

settlement editer for items and uneven ground ( Lets you move and resize items, walls , floors, and buildings.
Lets you even the ground and take small trees shrubs up so that it looks clear for better Item/building/wall/floor placement.
Lets you move land to level it.)

UI/Menu Scrap mod (Let you Scrap items from your inventory insted of droping in a settlement to brake it down. Note this
should be a default for any version.)

Companion finder and AI tweaks (Icon for where your companion is on compuss/map and tell your companion how far you can
go away from you.)

Companion call (When a companion is told to stay. He stays. But when you use the Companion call aka whistle they would come to your side.)

Power armor For Dogmeat (Mod says it all)

Mannequin male/female Mod (Lets you put outfits on mannequin)

All workbenches storage linked ( says it all)

Lock items mod (a mod that locks items onto the area they are placed. Like puting a pool stick on a pool table. Will lock that item to that location it was placed.)

Able to move settlers (Move Settlers from one settlement to another settlement)

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Meghan Terry
 
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Post » Thu Nov 26, 2015 4:25 pm

Some balance mod ideas

-Toughness: effects tripled to 150 if not wearing PA. (Like mage armor in Skyrim)

-Rad Resistance: same as above

-Moving Target: effects doubled.

-Radiant Legendary Bounties: NPC puts out a bounty to collect the head of legendary foe. He will give a list which you select the type of enemy you want, each enemy type drops a different specific category (l-arm drop, fist drop, r-arm drop, pistol drop, etc.). Puts less RNG in your Legendary Grind. The item type rotates every in-game 24H.

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Music Show
 
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Post » Thu Nov 26, 2015 7:19 am

Some of you may of already read this as I posted it by itself without seeing this thread. So i've moved it over.

I absolutely adore this game, I've spent a lot of time playing it and came up with a list that the developers should consider for their future patches. Tell me what you guys think and lets get the game shaped into something perfect!

Bugs

- Companions dying mid-fight then not getting back up with no option to stim pack them

- Running into strange shaped objects can kill the player. This happened to me on a blue truck where I ran into the corner for the back and instantly fell over.

- Rocket Launcher wielding bad guys enjoy firing rockets even if you're in front of them

- My companion carry weight isn't displayed and appears bugged sometimes. When I'm transferring items between me and them, I'll take them all then try to put them all back on and suddenly they can't hold the same amount of items. This isn't helped by the fact they enjoy picking up very heavy items like heavy weapons.

- Companions enjoy grabbing ammo/stim packs but I never see them use traps

- Map icon hover magnet needs weakening to allow players to select the right destination/place marker. E.G between good neighbor, postal square and faneuil hall is a spot that isn't selectable because the cursor is selecting the destinations nearest.

- For me personally, I've been getting an instant CTD between the C.I.T Ruins and Greenetech Genetics that crashes me the moment I enter any cell in between.

Ideas (buffs/changes)

- Brighten the Lighting for Settlements. I find you have to plaster your settlement with lights just to get a decent glow.

- Automatic weapon ammo needs a minor tweak, I find myself favouring single shot purely because my ammo runs out too quickly due to lack of damage (firing way more to deal similar damage)/inaccuracy. Until you have perk 3/4 of scavanger to get more ammo from containers, I don't see them being viable.

- Would like to see a tweak to difficulty levels, larger amounts of enemy spawns, increased inventory for enemies, (more grenades, slightly better equipment, stimpacks etc...), highly likely to hide when you're aiming at them (they seem to do this now, but always end up poking their face out eventually)

- Crafting EXP could use a boost, the cost:exp gain isn't too balanced. I recently created around 50+ items and got about 1/4 of a level, after I was clean out in terms of resources.

- Flamer needs a huge buff, I was really excited to try it, I fully upgraded it and the damage done seemed extremely lacking. Found myself dying quicker then the damage I was doing to take effect. VATs with the flamer seems utterly pointless, as does the crit function.

- Possibly a much requested feature, but I've blown myself up many times throwing grenades rather than meleeing the enemy in front of me. The buttons need to be tweaked.

- Although mod programs have appeared allowing in-depth tweaking. FOV slider should be ready in the options (this was one thing I had to change after 30 minutes of gameplay).

- I'm finding it difficult to "romance" some companions due to my play style. Some people don't like it when I steal making it a really slow process for myself as I don't want to be forced into a specific play style just to please them.

- Build mode could use a no-clip feature to allow precise placement of objects. I don't like floating objects personally.

- Radio needs a feature to allow it to randomise itself at set intervals/after show is over (to prevent repeat)

- Would like to see stronger versions of the molotov as later levels they become way less useful.

Perk Buffs

- Life Giver is very lacking. My current character has 2 endurance making 60hp a 33% increase in health + small regen for 3 perk points. Higher level players will find it even less useful.

- Lead Belly, Aquaboy/girl, Rad Resistance, Ghoulish and Solar powered are all geared towards radiation. If you max solar powered or ghoulish, the rest aren't really neccessary.

- Basher, if I'm using guns primarily, why would I ever need this perk? The same goes for, if I've got my gun and someone is close and I'm full melee, why ain't I swapping to my melee weapon? I feel like this perk is extremely niche, on higher difficulties you wouldn't dream of hitting someone with your gun, you'd shoot them or run off.

- Strong back is pretty weak. Two levels is another way of saying 5 strength whilst other perks offer a lot more such as concentrated fire offering up to 6-10 perception depending on the AP spent, then the last two levels

- Charisma track has 3 independent conversion perks that let you pacify each individual enemy. I think this should be condensed into one really and make room for new perk options. Level 1: You can do animals w/pacify. Level 2: Creatures w/incite to attack. Level 3: Humans w/Specific Orders. Level 4 (new): Any successful conversion gives them a buff until combat is finished (then they die automatically?)

Suggestions (new concepts)

- Allow the player to reconcile with villages he's upset by stealing/attacking by accident. I've had whole towns chase me out with their guns and pitch forks because I accidental picked up an item. I've read that sleeping for 24 hours can fix this, but I would of rather turned to them like in Oblivion and surrender.

- Extra traps. I've seen a mini nuke mine which you cannot currently craft. Would like to see a fire focused mine (similar to a Molotov). Some form of kinetic mine which blows everything around it over, would be useful for knocking people down for escape, initiation purposes, knock them into deadly objects (lava/high falls) or grouping enemies with well placed traps to "bat them" over where you need them.]

- Grenade launchers would be good. Whether or not it's a stand alone item or upgrades onto assault rifles.

- Air Metre for when you're underwater! This could use AP.

Opinion

- I find sneaking around early game extremely difficult.

- I think the Luck/Agility side of the Perk tree is by far the strongest and most useful due to the synergy with damage. E.g. Sandman 50% Sneak Damage, Bloody Mess 15%, Commando/Gunslinger 100%, Better Crit 250%, Ninja 350%, Gun-Fu 25% to 2nd target, 50% 3rd, Crit 4th all adds up to 790%-1040% (if 4th target) more damage from just 1 attack. A sniper could do 60 damage, +790% more damage on the sneak attack allowing them to deal 474 damage with 1 shot before they've even started the fight which is nearly the same amount as a fat man. No other perk tree has this power to do this. All these skills are available from the start of the game with 10 luck / 10 agility too.

Thank you very much for making this game and putting so much hard work. I hope the time I've spent creating this list has helped you guys too understand what I think needs changing as a long term fan of the series. (from 1-4 inc, Brotherhood of Steel/Tactics)

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Sian Ennis
 
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Post » Thu Nov 26, 2015 1:10 pm

Start Up a custom radio station to improve settlement happiness.... have it be a radio tower that requries a power source and plays whatever music you dump into the playlist folder. Station range depends on how much power you feed it. Ability to craft radios set to the frequency of said station.

Also.. I'd like to be able to "tag" inventory contents similar to how one would "star" a gmail message.. then you can sort by tagged and not tagged items and be able to scrap the untagged ones only while leaving the tagged ones alone.

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Sarah Unwin
 
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Post » Thu Nov 26, 2015 1:15 am

I want interior shadow caster lights except some unimportant, like very far or seems soft light.

Without shadows it's killing my mood.

They put some lights which makes shadow but they are really very rare.

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Kortniie Dumont
 
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Post » Thu Nov 26, 2015 3:00 am

I'd like to see some more dynamic carry weight options like you get slower the more you have on you, your accuracy is reduced, but equipping things makes them weight less.

Great suggestions so far guys!

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amhain
 
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Post » Thu Nov 26, 2015 7:17 am

Clothing / Armor dye. Dark green, crimson or maybe blood red, and black leather choices preferably. other different colored armor and clothes too, especially the road leather.

A power armor paint scheme that is red and yellow. and maybe some better shoulder pads that would go good with an iron man armor theme.

Better or at least more head gear choices. (it may just be me not feeling like anything look right on my character.) At least make the "base clothes and hats" modable.

Modable and modded of the BOS Officer armor that doesn't have the "hook" looking thing on the front and has all three damage protection on some level. Would be nice to have a vault 111 suit that had all three as well.

the one piece armors that are basically clothing to actually offer protection or at least have something added for a little additional protection.

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louise tagg
 
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Post » Thu Nov 26, 2015 2:32 pm

A mod that makes Nick say ''Some may call this junk. Me, I call them treasures.'' whenever you're looting.

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JaNnatul Naimah
 
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Post » Thu Nov 26, 2015 11:10 am

Here's an idea,

Legendary Mod Crafting:

  • You can now salvage legendary items for their special mods, However
  • Attaching this mod to a weapon/armor also requires ~5 of a very rare materials.
  • These rare materials only drop from the corpses of Legendary Enemies.
  • The mod can only attach to a similiar item type.

This helps reduce RNG if you are trying to build around a specific Legendary Affix, which is a very real thing to do given how awesome some are.

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El Goose
 
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Post » Thu Nov 26, 2015 11:41 am

I lol'd!

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Flutterby
 
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Post » Thu Nov 26, 2015 11:08 am

FO3/NV style enemy perception.

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Quick Draw III
 
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Post » Thu Nov 26, 2015 8:19 am

Be nice to have a mod that fixes these two things in settlements.

1. that the connector just needs to be connected to something on the structure and everything connected is powered.

2. That the wires are more tense and less droopy.

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lillian luna
 
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Post » Thu Nov 26, 2015 1:58 pm

Ah good call on these.

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Robert
 
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Post » Thu Nov 26, 2015 4:40 pm

I would really love to have a mod where power armor acts differently than it currently does. Instead of running out of fuel it would instead use its fuel gauge as a heat meter that fills up when you sprint, jump, jetpack or melee, remains where its at while you're moving, but cools down when you stand still or power off the armor. The heat building would occur relatively gradually, so you can go for a burst of activity, but if you let it build for a prolonged period to where it gets dangerously high it will also take a noticeable amount of time to cool down. Basically it would be tuned in such a way that if you move slowly and deliberately and stand every so often it wouldn't overheat, but if you start running, jumping and jetting all over the place eventually it's so tapped out that you just need to get out and let it sit for a minute.

Basically I want a mod where wearing power armor has more of a downside you can actually feel, rather than just the threat of running out of cores, coupled with the fact that you automatically find cores as you play the game, which makes it so that with the current power armor system there is actually pretty much no actual gameplay or skill attached to driving power armor effectively, just a timer how long you have to pick up another core.

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OnlyDumazzapplyhere
 
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Post » Thu Nov 26, 2015 7:17 am

A toggle for the autoconnect feature in the workshop building interface.

If trying to build an angle, I currently have to place a piece, use a second piece overlapping past the autoconnect, then rotate the second piece to the angle, then connect a third piece, then remove the second piece, then move the thrid piece further away along the angle until reconnecting the second piece so it does not overlap the first piece.

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brian adkins
 
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Post » Thu Nov 26, 2015 2:31 pm

I just want a realistic weapon system. That's all I want. Fallout: New Vegas had it almost perfect -- you use the same weapon, but change the ammo to fit the situation. That works perfectly.

I'm sick of this Borderlands crap with Legendary weapons. How can a double barrel shotgun have unlimited capacity? How can lasers be poisonous? How can mini nukes freeze people?

And then there's the weapon customization system.. How on Earth can you take a 10mm pistol and turn it into a fully automatic machine gun that pierces armor with the same exact bullets you were using when it didn't pierce armor? How? By changing the receiver?

I liked the "realism" that Fallout: New Vegas had. Yeah, it's fiction. Yeah, there are ghouls and super mutants and all that.. but most of it makes sense. Most of it is actually explained in as realistic way.

Having a shotgun with unlimited capacity that you're supposed to manually reload after firing just two shells? No. Just no. Go to Borderlands if you want that. This is supposed to be Fallout.
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Baylea Isaacs
 
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Post » Thu Nov 26, 2015 5:23 pm

Yea, a no legendaries mode would be kind of interesting, because I also feel like magic items don't really do much for the Fallout experience. If anything the legendary system keeps me from spending resources on upgrading my mundane gear, simply because it's safer to wait till you find something really powerful.

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Arnold Wet
 
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Post » Thu Nov 26, 2015 1:47 am

This is false, once the item is upgraded, you can take it off and put it on the near gear later if it's the same type. Resources aren't hard to get anyway so you shouldn't be "saving it".

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Facebook me
 
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Post » Thu Nov 26, 2015 5:20 pm

-"Magic" Workshops: All Workshops/Crafting share resources automatically.

-Artillery Smoke Missile (Since there is no grenade launchers)

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kitten maciver
 
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Post » Thu Nov 26, 2015 5:02 am

I would like to see a mod to bring back the player's wife as a companion.

It's not as far fetched as it sounds. She was shot, but that doesn't mean instant death and she's in a cryogenic booth. A change in a computer terminal entry over her status (Critically wounded, estimated death in two minutes after revival) and a quest to gather whatever is needed to save her and the player could conceivably rescue her. With 13,000 lines of recorded dialogue there should be plenty of lines a companion mod based on her could use.

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SamanthaLove
 
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Post » Thu Nov 26, 2015 3:02 am

Mod that reduces the damage bonuses for the perks like rifleman and commando etc. to 10% per perk instead of 20%. You become ridiculously OP even on survival mode once you get 4 perks in rifleman or pistol. I don't use the commando but I assume its just as OP.

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Lori Joe
 
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Post » Thu Nov 26, 2015 6:52 am

I would KILL (in game, in game!) for FWE v2, or whatever it might end up being called.

That would cover so many issues, that I can think of no others right now. If I do though, I'll be back to post them.

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Cameron Garrod
 
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Post » Thu Nov 26, 2015 3:54 am

++Bow Mod/Katniss Mod++

What ranged weapon could not be more fitting in a post apocalyptic landscape and creatable, yes I would love a Katniss- alike char as well, complete with armour !

Make Arrows types creatable only, flamers, rads, slows, stuns etc

Bow types craft-able, modify

The real techie/military bows could be available from BoS or tinkered by Ralway

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Susan Elizabeth
 
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Post » Thu Nov 26, 2015 11:33 am

I want a linked workshop that connect to other settlement workshop. So all my junks are connected.
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Honey Suckle
 
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Post » Thu Nov 26, 2015 9:11 am

Awesome idea !

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Brιonα Renae
 
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