The last thread hit the post limit but let's keep it going!
http://www.gamesas.com/topic/1536694-fallout-4-mods-requests-ideas-projects-and-suggestions/
My personal list (so far)
- Basic mod to allow Sprinting to be a HOLD (wtf this should be default)
- Basic mod to allow Aiming to be a TOGGLE (wtf this should be default)
- Immersive First Person mod like the one in Skyrim but calibrated better for shooting. (plus immersive animations)
- Basic "wait anywhere" mod
- Mod that introduces karma and reputation for factions (with ability to join raider gangs if you are enough of an [censored])
- Mod that allows faction armor to disguise you
- Mod that introduces weapon, armor and item degradation
- Survival mod: eat, drink, sleep to survive
- UI/Menu mod - can we get RID of the COD-style hit indicators please?
- Better faces/bodies (people look like clay to me on ultra...wait, are they all synths?!)
- More settlement upgrades (better looking houses, for example, able to dress/uniform all of your settlement citizens, equip them with weapons, etc. take any of them with you)
- Real world weapons
- More weapon customization
- Ability to go prone and crawl (for us leet shnaipaz) and for that to further reduce visibility/detection
- Leaning (manual, not just contextual)
- Skills
- New XP system that rewards you for doing skill-related actions (a la Elder Scrolls) rather than quests, kills and discoveries
- New perks, extended perk trees, etc.
- Better textures overall
- Martha's Vineyard expansion/mod with heavy Lovecraftian themes (underwater city a la Bioshock?)
- Vehicles and mounts! Motorcycles and cars, ride a Brahmin, etc.
- More followers with better options (choose what they wear in different situations, what they fight with and pick their special/perks, markers on map/compass)
- NPC AI tweaks/upgrades
- All NPCs non-essential
- More random encounters
- More monsters, wildlife and random looks (Mutant/Monster Mod)
- Give everything weight, from caps to ammo, etc.
- The ability to craft robots/synths as companions
- Cybernetic limb replacement (maybe even play AS a synth?)
- Bionic implants
- All lights destructible
- More destructible objects in general
- Hair/facial hair growth
- Body changes over time (get fat, get fit)
- Bathing/smell affecting charisma
- Map markers for crafting stations
- Alternate Starts
- Enhanced Conflict mod a la Warzones for Skyrim
- Ghoul invasion mod - stop a massive Feral Ghoul invasion of the Commonwealth
- Make (almost) any location settlement (just place down a workshop)
- Dual Wielding Hanguns and short melee weapons
- Dual wielding Longguns and large melee weapons in Power Armor
- Advanced ballistics (bullet drop, windage, ricochet, shrapnel, concussion,surface penetration depending on material versus caliber, corealis effect)
- Enhanced Medical Overhaul - real uses for tourniquets, IVs, various medical items and procedures for healing different types of wounds
- Earplug mod. Without a helmet that covers your ears or earplugs (can use cigarettes or gum) you will become temporarily deaf after prolonged gun-fighting in close quarters.
- Open all shuttered buildings project (All those boarded up inaccessible buildings either become enterable in the overworld or their own cells)
- More real-world military gear/outfits
- Thermal sights
- Binocs, laser designators, etc
- Mesh collision overhaul (so I can shoot through the little gaps in wood and brick walls and fences)
- Bows, crossbows and spears (lol NOT a troll)
- Make all crates lootable
- More breakable objects, like bottle and vases and window panes of course...
- An unread or unlistened marker for Misc loot like notes and holotapes
- Visible holstered weapons
- More dynamic carry weight options like you get slower the more you have on you, your accuracy is reduced, but equipping things makes them weight less.
- Weapon flashlight attachments (yes I know we have the pipboy light and/or power armor light but sometimes I just want a shotgun with a maglight on it!)