Fallout 4 - More FPS, less RPG?

Post » Tue Dec 01, 2015 10:52 am

That's going to look really ugly if there is a lot of options. Push X, A, B, Y, LB, LT, RB, RT, D-Pad left, up, right, down (did I just enter a cheat code) plus the dialogue associated with it.

I would more so think it's either a nested dialogue like someone mentioned or only four options.

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JD FROM HELL
 
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Post » Tue Dec 01, 2015 6:15 am

I expected the shift from all the speculation threads I've lurked over the months and tweets I have seen on twitter. Not too surprised on that front. I just would like to see more dialogue. The apparent 3-4 choice per convo was off-putting for me and the short text choices didn't really match what was said by the character. I did see a "more" option though. So there's that.

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Victor Oropeza
 
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Post » Tue Dec 01, 2015 2:32 am

Yes? I really don't see why they couldn't use the d-pad button to get more choices. Bethesda has been using characters as walking encyclopedias with their awful tell-don't-show method of storytelling for years. I doubt they'll limit themselves to four options only.

It would be ugly for sure. Maybe it'll be a scrolling menu like the previous games when you have more four than options. The buttons are there to make is easy on the player since most NPCs don't have more than 4 dialogue options. Most unimportant NPCs had only a few on previous games.

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Trent Theriot
 
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Post » Tue Dec 01, 2015 7:34 am

We all call ourselves Fallout fans?

What happened to the lore, tradition and core idea of this retro-futuristic RPG?

Questions shouldn't be asked about how many choices we get to express, but more so the importance should be on the quality of the writing and identity of a Fallout game. I am sorry but guys like Fargo and Avellone must be disgusted to hear a voiced character - a character that limits who YOU want to be in this universe. Furthermore, what happens with the quirkiness of the Fallout dialogue? What happens with how i want MY dialogue to pan out?

Less choices naturally limit my quality of the conversation AND NO SKILLS absolutely eliminates the diversity.

True, we don't know if the quality of Bethesda's writing would be on par with Obsidian's, for example, but giving my character a voice, a family setting and purpose, i am sorry but what happened?

Honestly, i am very disappointed in the stripping off such essentials to the Fallout universe. A Lone Wanderer, a Vault Dweller, a Courier? Now, you are THE only survivor, with a wife and child....Howard said that they wanted to emphasize on the storyline of this installment, hence they added voiced main character. Look at New Vegas people? Did you play all the DLCs? Loved the fact the DLCs were all interconnected and told the past of the Courier. Again, what is happening to my franchise - no skills (Wasteland 2 anybody? if you EVER doubt what skills are used for in a real RPG then look no further)

What happens with diverse, witty, arrogant comments?

I was super-duper excited about this, i totally was, then came the realization of how limited this Fallout game seems to be. I am sorry, but comparisons with The Witcher 3 are out of the question. Fallout 4 was started right after Skyrim's development ended. How hard it is to conclude that the game engine is tied to the way a skill increases? The more you do something, the better you become (TES way). This is the engine for you and unfortunately Fallout would be hard-done by its crippling effect.

Furthermore, what about faction reputation? Obsidian's New Vegas was a game far superior to Fallout 3. Nothing, absolutely nothing that i saw in how Skyrim streamlined TES formula can tell me that the same thing wont happen with Fallout 4.

I wish i can wake up and see a Fargo/Avellone (Obsidian, Inxile) team deliver what we want.

Again, seasoned Wastelanders, think of what made a Fallout game a Fallout game? Think of the incredible, deep writing, black humor, diversity, flexibility, lore, tradition, SPECIAL, skills, traits...

How many of these aspects are we going to see next?

Bethesda just got away with a nuclear genocide against the fanbase that Interplay/Black Isle Studios/Obsidian created. For those that have only played Fallout 3 - you don't know what a Fallout - A Post Nuclear Role Playing Game means...

#FalloutFanaticSinceDayOne1997

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Joey Avelar
 
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Post » Tue Dec 01, 2015 5:24 am

I don't see how you can think all that stuff is gone just because of the little dialogue that was shown. Literally everything you wrote about in your post can still be in the game, the witty dialogue, black humor, dialogue options depending on your stats...

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Louise Andrew
 
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Post » Tue Dec 01, 2015 3:06 am

Lots of dialogues have 8 or more options. Mostly then interacting with traders who are also quest-givers.

Also the stupid wheels are an hell to operate on pc. That would be an major UI downside.

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I’m my own
 
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Post » Tue Dec 01, 2015 6:35 am

Think of the dialogue in Skyrim - how many options did you see at any given point in time? Not more than 4 (Sometime 5/6 with the Intimidate option etc...)... It is the same game engine. Game engine handles player /NPC interactions. I am 100% certain we will not see the level of detail we saw in New Vegas even Fallout 3. It is a simple piece of software, a framework that the game works within - they created it with Skyrim and they are using it with Fallout 4.

I doubt we will even get Mass Effect level of conversations, where at some stages we had more options with hitting 'More'

Voiced character - limited character - enough said.

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Angel Torres
 
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Post » Tue Dec 01, 2015 11:06 am

I guess Rage and the other straight FPS aren't enough for them the sooner they make Fallout a straight FPS the better in their eyes...

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Samantha hulme
 
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Post » Tue Dec 01, 2015 6:06 am

No, that is not enough said. Did you miss the part Todd said there were over 13000 lines recorded over the period of two years for the main character? I don't see why a voiced character would limit the amount of dialogue options at all. Bethesda has the money to keep the actors voicing as many lines as they need. It's like you people WANT to be negative and WANT this game to svck. I'm so glad the makers of this game are as ambitious as they are. Most of you pessimists of this forums think really, really small. You guys think everything is impossible. Fortunately none of you make games like these because otherwise we'd never have games on the scale of Fallout or Skyrim.

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KIng James
 
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Post » Tue Dec 01, 2015 2:57 pm

Nobody wants this game to svck, why would we waste our time on this forum otherwise? From the info we have so far, there are two main voice actors - male and a female. This means there is the finite amount of.....exactly two different personalities...You will lose countless hours of your life being that voice... Pretty limiting if you ask me..

I highly doubt they will even have the option of turning the voice over off, otherwise why pay Troy Baker (i think it's really Booker DeWitt but what do i know) the money to do it?

Furthermore, no skills to change the outcome of a conversation for example? This is ridiculous....This means i cant get Easy Pete's dynamite, make President Eden self-destruct or have General Oliver surrender without sacrificing the Veteran Dessert Rangers of Baja...

Oh, whats that Antler? Oh yeah, we, too, pray that the quality and flexibility of Fallout 4's dialogue would be of high echelon....

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Epul Kedah
 
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Post » Tue Dec 01, 2015 1:47 am

The response wheel just makes the dialogues more distant. It's like you're telling someone what to say, not that you yourself say it. Voice acting and the fact that the character talks in between dialogue choices only reinforces this.

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michael flanigan
 
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Post » Tue Dec 01, 2015 3:00 pm

YES! This! This is the problem, or at least a large part of it. The voice acting, the dialogue wheel, the paraphrased dialogue options, they all combine to break immersion. They put you one step further away from being able to properly roleplay your character, to immerse yourself in the role.

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Brandi Norton
 
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Post » Tue Dec 01, 2015 12:53 pm

They didn't talk about it.

Bethesda has ALWAYS covered a whopping 100% of their game at every press conference, therefor not showing it must mean it isn't in the game >.>

People just want something to complain about. Taxes, the weather, its always something.

Beyond the above, who is to say that the dialog wheel itself doesn't branch outwards? Honestly, the dialog in previous games was outright stupid. Walking up to random strangers and beginning the conversation on a pressing personal matter. Lucky we weren't shot for being rude.

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Kelsey Anna Farley
 
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Post » Tue Dec 01, 2015 9:25 am

Now that I think about it we didn't get to see the skillpage or perks only the "Special" where he allocated strenght, charisma, luck and such.

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~Sylvia~
 
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Post » Mon Nov 30, 2015 10:54 pm

The consensus is (without hard evidence) there wont be skills anymore.

Played Skyrim? LIked the fact you had the skill trees to deal with? Well, welcome to Creation Engine Fallout Edition and adopt the system...

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HARDHEAD
 
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Post » Tue Dec 01, 2015 3:40 am

Even though quite a few people are already crapping on this game lets please remember that every game that they do is basically an experiment, it's not like they're gonna get a formula and start churning out call of fallout in the next few years. They want to try out new things, ideas which a creative team though were good enough to be put in the game. People have their gripes about being a married and hetero sixual character, how ever you aren't bound to your family in the game because they are dead. So if you want to have your character be gay you can basically be gay because more than likely they won't have any romance in the game.

Now i'm no sure about them removing skills, i'm not sure they have talked about not showing a lot of stuff. They mentioned perks would be coming back so we have that. Maybe the skill system has been tweaked and they didn't want to show it yet. They want to show exciting stuff at the conference! Weapon customization, Settlement building, No more sliders, Customizable armor, and a voiced character! Those are all things the general populace of fallout fans are excited for. Its all new stuff, its a change in the way fallout will be played and experienced.

As for the characters back ground, they've gone a bit more in depth with this yes which i could see as a concern. I'm sure it was a tough decision for them to make, i'm sure it wasn't taken lightly in their studio but in the end it happened and we have to experience it in order to get real feelings about it. In truth they didn't choose a bad background for at least the male. A war veteran is pretty cool and most people aren't going to complain as its not that bad.

We all have to realize that these games are going to continue to change so they make money not so they can please die hard fallout fans. As everything else changes its self for the convenience of the masses. We have to accept some changes do you really want to play fallout 3 or fo:nv with a different setting everytime they release a fallout title? They have to change aspects of the game to keep it fresh and entertaining. A voiced character and set back ground are an experiment really and remember that. By fallout five or which ever next big release they have after Fallout 4 this formula will be even more refined with more voice choices and player backgrounds.

Another thing also though. The fallout lore will always experience changes in order to also keeps things fresh that way we get new armors, weapons, history, vehicles, monuments, buildings, robots, characters, and other sorts of things the enhance the experience. Do you really want to be limited to t-45d, t51b, and combat armor for the rest of fallout? No, new things have to be added every game one way or another. Also guarantee obsidian if they do another fallout title will do a voiced character and will keep a formula similar fallout 4 but it will be enhanced because of work done on fallout 4.

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Dan Endacott
 
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Post » Tue Dec 01, 2015 1:46 am

The character might not be straight but bisixual. It's how YOU decide to think of him / her. Or you might even imagine that the marriage was staged for some shady reason. And perhaps the kid might not be the player's but adopted for some reason. You can interpret what the game gives you the way you personally want. Use some imagination.

Other games have voiced player characters and they are just fine. Mass Effect, Witcher, Dragon Age...

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Rachel Tyson
 
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Post » Tue Dec 01, 2015 2:36 am

A week ago people bashed the game "its too samey, not feeling fresh enough!", now people bash the game "its too fresh, not same enough".

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Adriana Lenzo
 
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Post » Tue Dec 01, 2015 12:08 am

As was said in another thread, it breaks immersion. Voiced protagonist along with paraphrased dialogue options makes it feel like you're telling someone to say something, not that you're playing the character saying something.

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Rachael Williams
 
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Post » Tue Dec 01, 2015 2:33 pm

Fallout is not Mass Effect or The Witcher. This is the whole point. A game series should have a set of core values, along with enhancements/introductions to freshen up the experience with each installment. Changing a core fundamental like not having a voiced character goes against the series as whole.

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Blessed DIVA
 
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Post » Tue Dec 01, 2015 9:20 am

No, we don't "have to accept" anything. Changes can be made by adding stuff, while keeping all the good things. Oh wait, they took most of the good things away already with Fallout 3. So much that Obsidian managed to salvage only some of those things.

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Bedford White
 
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Post » Tue Dec 01, 2015 12:50 am

Looks like I need a mod so I can RP my character from Fallout 3 and NV. :shrug:

My character Princess Cathy is lisbian, married to Brisa and not a parent.

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Shianne Donato
 
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Post » Tue Dec 01, 2015 2:19 am

The series is evolving, they're innovating, trying new things, removing needless stuff to reduce confusion, and everybody should accept it. You want FO3 or NV? What are you, a hardcoe oldschool RPG fan feeling nostalgic, angry because your favorite series has become mainstream that everyone can enjoy?

Huh. To me it seems they're watering down their games, adding water until it loses it's taste. Because everybody likes water.

Maybe that's just my opinion. I feel like I'm taking crazy pills.

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Jamie Lee
 
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Post » Tue Dec 01, 2015 9:19 am

When fallout 3 was made the last decent fallout title was made quite a while back. Of course they changed things they were making their own fallout, just as when you read a book you see things differently the fallout world they designed was going to get re-imagined. Actually theirs quite a lot of flexibility seeing as how the world was never set in stone, you were only given pieces of the world and were supposed to focus on that piece of world. Really though just give the game a dang chance when it comes out. Maybe when it comes out and you play you'll love. Maybe we'll all be wrong if our worst fears came and the game was changed maybe it wont't be bad because it was bound to happen sooner or later.

How ever tell me about these things that fallout 3 removed? i always hear about them how ever n one ever says what they are.

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kyle pinchen
 
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Post » Tue Dec 01, 2015 6:04 am

The E3 conference has given me exactly zero reasons to have the slightest hope that this won't be another spit into Fallout fans' face. Plenty of confirmation of that though.

Great story, amazing dialogues, world that kind of makes sense, mature writing, dark humour, grey morals, choice and consequence, ... and so on.
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anna ley
 
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