Fallout 4: More Realistic Combat?

Post » Thu Nov 26, 2015 2:14 pm

One thing I would love to see in an RPG that not many developers have inserted into games would be realistic combat. And by this, I mean that you die in maybe 4-6 shots without armor but so do they. I get it, the game may not be as fun this way for some, but I'd love it. It should definitely be a hardcoe Mode feature, if we see this difficulty make its return that is.

Think about it, realistic can be fun. Gives you a real sense of danger, knowing you could die in a blink of an eye. Wastes like this are hard to live by. But knowing they will also die quickly can give you a little ease. Then, you come across better gear and armor.

And of course I said 4-6 shots without armor, so with good armor maybe 8-10 shots and with power, a lot more. They'll likely make a mod similar to this on PC if such combat isn't already existing by Fallout 4's release. This is just a little something I'd find more enjoyable in Fallout. It seems like it suits as well, I mean, dangerous wastes, vicious raiders, etc...

Fallout 3 and New Vegas were fun, but I found it annoying and unnatural how the raiders took like 20 dang shots with my Chinese assault rifle to kill and I could take 30 more.

Just wanted to share my thoughts.

Update, P.S.- I think it'd be best if headshots did more damage but not one shot kill, that'd be boring. Also, I take it back, maybe not THAT little amount of shots to die, maybe like 10 without armor if a raider used, lets say a simple 10mm styled pistol. Idk, it just took too long to kill some things, and my health was op to the point where it wasn't a challenge. (And if I'd raise the difficulty, it'd only raise their health, making it a little more unnatural)

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Blackdrak
 
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Post » Thu Nov 26, 2015 12:31 pm

This is what we use mods for :D

But yeah, I agree. I also think we just need more fluid combat. Skyrim's combat was fun, but it took a lot of mods and tweaks to get it to feel more natural. Things like TK's hit stop, TK's recoil, and massively increased damage (requiem level) gave every blow a sense of weight and impact. Hitting them felt more like hitting them than just swinging a wiffle bat.

A fluid "dodge" system (that actually works and is accessible) could do a bit for melee combat. Not so much for the invincible frames, but mostly for the ability to quickly step out of hit range.

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Kari Depp
 
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Post » Thu Nov 26, 2015 4:41 am

If by realistic you also mean that the PC's skills and stats (since those are his/her designated abilities) realistically represent his accuracy with projectile weapons inspite of the players dexterity with the controller scheme (in effect making low skill mean it is hard to hit anything, while high skills is the opposite -- distorting the players control with sway, spread and recoil to appropriate proportions for a given skill). Then definitely. :thumbsup:

If you mean that more realistic as an FPS game with fluid pinpoint controls, then by the gods NO! :yuck:

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Claire Vaux
 
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Post » Thu Nov 26, 2015 8:44 am

as a option, sure, but as the default, no thanks.

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Steve Smith
 
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Post » Thu Nov 26, 2015 6:16 am

I prefer unrealistic combat. I want to be able to regenerate damage in a short time. Something I had to add in myself by modding, btw. If it was up to me I would add a more flashy close-combat animations as well, with combos, in third person view. I always found the FPS games to be so dull in this department.

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Jessica Lloyd
 
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Post » Thu Nov 26, 2015 11:39 am

Part of video games is that there is a challenge. If the player could get one-shot by a sniper round to the head, like in real life, they may as well toss out the RPG stats that influence combat and make it Call of Duty.

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Dj Matty P
 
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Post » Thu Nov 26, 2015 5:51 am

I'm fine with unrealistic combat, especially when it's an RPG where there are stats associated with defense, combat output, etc.

I am more than capable of suspending my disbelief.

Me: -shoots good in the head-

Goon: -keeps coming with a rad headwound-

Me: "You, sir, have earned my respect." -keeps shooting-

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Budgie
 
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Post » Thu Nov 26, 2015 3:47 pm

Realistic? As in real, realistic? Or are we talking about movie realistic?

It we are talking real, realistic, then no thank you.

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A Dardzz
 
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Post » Thu Nov 26, 2015 2:34 pm

I wouldn't mind a bit more realism to combat, and things like that. It would be great if enemy AI actually took cover to shoot from properly, and used some tactics in trying to kill the PC and his/her companions. That would be a great addition to Fallout, I think. And more fluidity too, in movement in general, not just combat movement, would be nice.

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Amiee Kent
 
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Post » Thu Nov 26, 2015 5:04 am

Hey it was a pain in the butt trying to hit something that kept weaving back and forth. Those old style raiders had moves like Jagger. They didn't need cover.

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Camden Unglesbee
 
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Post » Thu Nov 26, 2015 5:48 pm

I'm afraid that realistic combat isn't really a Fallout thing....

If they had made the combat more realistic you could kill everywone and everything with 1 shot to the head.

I rather have the unrealistic combat.

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electro_fantics
 
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Post » Thu Nov 26, 2015 4:36 am

I don't believe this is so. It is possible to make a great RPG where you can be one shot by a sniper to the head. I mean, think about it. One of the most powerful caliber bullets, capable of traveling 2000 meters. straight for your head. pretty sure that'd kill someone haha, UNLESS they had really nice armor or power armor :)

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Laura Wilson
 
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Post » Thu Nov 26, 2015 7:27 am

Like I said, if they had armor then it'd take more than one shot. most of they time they have armor.

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Chris Jones
 
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Post » Thu Nov 26, 2015 7:24 pm

I have no clue what you are talking about. I just mean that I felt you and the enemy could take way too many bullets. Just a bit less to keep it fun but also dangerous and challenging for yourself.

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Liii BLATES
 
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Post » Thu Nov 26, 2015 6:16 am

"Fun", "Dangerous" and "Challenging" are all up to personal definition, never forget that.

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Angela
 
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Post » Thu Nov 26, 2015 5:33 pm

Realistic but not turn into 1 hit kill simulator, not a fan of those.

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Mario Alcantar
 
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Post » Thu Nov 26, 2015 5:50 am

So no bullet sponges. Got it. Yeah I don't want those either.
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Dylan Markese
 
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Post » Thu Nov 26, 2015 1:38 pm

I 2nd no bullet sponges, One of the reasons why I hated Broken Steel. :swear:

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GabiiE Liiziiouz
 
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Post » Thu Nov 26, 2015 1:56 pm

I'm really hoping for improved combat. By now limb damage is an absolute must, and crippled limbs is up there too. If you get shot in the leg, speed needs to be cut down, if you get shot in the arm, your aim goes etc. This thing with a HP bar that covers your entire body really svcks and makes aimed shots useless, but fortunately FO has a good history on that account, not like TES.

I'd also like to see NPCs reacting to where they get hit and actually look like it hurts instead of just absorbing dmg until their HP bar hits 0. Giving them the ability to surrender would be cool too so you could have them hand over their belongings and leave them naked in the wasteland =)

Edit: Some Skyrim mods made combat much more difficult because NPCs suddenly had brains and wouldn't hurl themselves into certain death, but rather hide and snipe you with bows and actually use their shields along with healing potions etc. Better AI like that would be fantastic.

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ezra
 
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Post » Thu Nov 26, 2015 10:35 am

Ditto!

:laugh: Seriously though, I would have said the same. IMO the last thing a Fallout title needs is to make the PC even less important than it's lately become. I've read posts where the players want merely an avatar of themselves. A sad fate for a grandfathered RPG of the highest caliber; that depended outright on the abilities and limitations of the character to dictate what was possible in the game; and only allowed what the PC could actually accomplish.

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mollypop
 
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Post » Thu Nov 26, 2015 8:03 pm

Indeed. :thumbsup:

Although, we might not be in the recieving end this time around either.

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Jerry Jr. Ortiz
 
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Post » Thu Nov 26, 2015 8:00 am

What I'd like to see happen for more realistic combat is to have a cover system similar to GTA V so I don't have to awkwardly stand behind an object to use as cover while firing and so enemies wont stand around like its still the revolutionary war.

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Heather M
 
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Post » Thu Nov 26, 2015 6:20 pm

What Fallout 4 needs is Dishonored-style leaning. Except maybe without the "I'm leaning but you still can't see me!" part, so that it can be more balanced as a cover mechanic for combat.

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Lucie H
 
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Post » Thu Nov 26, 2015 5:03 am

Leaning should add a minor bonus to stealth checks, but otherwise still allow them the chance to spot the PC.

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Ana
 
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Post » Thu Nov 26, 2015 1:48 pm

yeah, as a hardcoe mode that would be awesome. It would be even more great if we had some kind of acrobatic dodging and gunplay mechanics, as well as using cover. make things slightly more tactical and less bullet spongey.

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Poetic Vice
 
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