» Wed Jan 26, 2011 7:52 am
Good thread on this discussion. From what I can tell though, a lot of it is too "in the box".
Fallout is a world; a future world 200+ years from now thats desolate with everyone merely trying to survive. That alone is the main storyline for a MMORPG. Don't get hung-up VATS or being vault-born, or Fallout only being single person, finding your dad, or whatever. It's completely Darwin out there, and the MMORPG should reflect that. If the Fallout series were to continue with a MMORPG, it should be completely realistic:
- no VATS. VATS was just a system of combat to incorporate skill %'s that stemmed from the first two Fallout games. It allowed the RPG to feel more like a table-top RPG with rolling dice.
-- instead use FPS with targeting bubbles (i.e. Mechwarrior), where increasing combat skills allows for increasing/bigger bubbles on different parts of your target, as long as you shoot in those invisible game-mechanic circles, the game registers it as a hit. VATS has no place in an online game. It doesn't make Fallout, drop it from consideration.
-- or use traditional MMORPG combat: 3rd person skills based in real time: press the button, watch your character hack away or shoot, wait for the recharge and repeat. Grab a pillow and zzzz.
-- which is more realistic? Watching your character fight, or "being" your character as they fight? FPS is the way to go. Better have a decent computer and internet connection and stiff chin.
- make it real!
-- no levels (gasp!). Yes, there's no levels. You can increase your skills as you successfully use them, but you don't "level". If a green player pops a cap on a veteran from behind, that veteran is still going to go down or even get killed. That's life. No magically reduced damage just because someone's 50 levels below you. That's a load of crock.
-- if you die, you're dead! (another gasp!); that's right, better not be reckless or pick fights you can't get out of. How much of Fallout 3 involved discussions? You better believe that players in a MMORPG will be more careful where they tread if they know once their toon goes down in a cloud of RIP, they're going to have to roll another while their their corpse gets looted. (you better remember that special cache hiding spot you made so your knew character knows where to find all that equipment you wisely didn't carry around). I'm certain someone will do the research for cloning at some point.
-- no hit points (wt?); all damage is physically based. You get hit, well you have some degree of bleeding, 2-3 organs penetrated, and have corresponding reduced function. Since there is no leveling, there's no gaining hit points. You might of maxed out all your skill sets, but you're just as soft as the next person. (Maybe you want to roll that super mutant after all for a thicker hide?)
-- limited resources in the game (gasp-gasp!). Weapons and equipment doesn't randomly generate in the real world. Stuff has to be made. There's only X amount of machine guns out there, and once all that ammo is spent, someone had better figured out how to produce more. You gun doesn't repair back to 100% either, eventually that gun's going to break for good at some point, and what then? Start scavenging for another or start making bows and spears (no joke!). Them the tough breaks bud, it's a real world out there!
-- no flaming or juvenile rants in world or broadcast. Simple because channel's aren't allowed (gasp!). That's right, you're in a wasteland, do you have a radio? Why on earth do you think you should be able to communicate with everyone else in the game at the same time? This is a real MMORPG! Unless you're within ear shoot distance of another player, you can't communicate with them. You get killed, they don't know you who were, and it's only your pride that gets hurt. If you can't live with that, you didn't make the maturity cut for the game.
- you chose want race & profession you want to play
-- human: wander, mercenary, raider, trader, reaver, talon, any other group/clan/gang
-- Super Mutant
-- Ghoul
-- Death Claw
-- Android, bioborg, robotic
-- Alien
-- whatever else... tumbleweed? molerat (ok I kid on these)
- sure you can have "safe" non-pvp zones in towns etc. But step outside the gates and you're in the wild west. That's the point of the game. If you wanted to play a trading character that never needs to leave a town, better network with reliable caravaners.
- everything is randomized. There's no regenerating monsters or equipment to farm etc. Once they're dead, they're dead too. Though a reproduction/birth rate would still apply for animals and npcs, so unless someone hunted something down to extinction, they'd still be some sort of "spawning".
- add vehicles and vehicle combat. How else are you going to get anywhere other than walking? No teleporting either.
And if you only wanted to play by yourself and do solo missions, don't buy the game or stick with Fallout 3. But the market is fat and plump for a MMORPG in a post-nuclear war setting. I can't believe it hasn't happened already.