Fallout Multiplayer Discussion Thread

Post » Wed Jan 26, 2011 9:21 pm

i dont care narrative wise but adding in co-op (split screen and/or online) would be amazing.
vats wouldnt realy work, it couldnt stop time.

picture being able to play fall out 3 with a friend, story intact.
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Nicole M
 
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Post » Wed Jan 26, 2011 6:44 pm

When game makers add multiplayer to their games they take away from the story and quests. The Makers tend to put less effort into the single player part of the game. Fallout tactics had multiplayer did it not? I don't think it was to popular, the multiplayer part of it that is. Fallout tactics was not that popular but it is a great game.
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djimi
 
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Post » Wed Jan 26, 2011 9:58 pm

While in theory it would be cool to walk around in the wastes with a buddy it would really kill the mood and put less importance on quests. For example, I never really read any of the Borderlands quests on account of my group wanting me to hurry up, and then after that I just stopped caring about them all together. Fact of the matter is while Fallout Multiplayer in theory sounds really awesome it probably would be just the opposite.
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SEXY QUEEN
 
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Post » Wed Jan 26, 2011 3:55 pm

Well in my opinion is what will happen if you already finish the game, if you repeat the single player again or a new game, it turns boring, one thing bethesda could do its to make a mode like free play that when you finish the game you could go free for all vegas with your weapons, perks, armors and caps you already got on the campaign, or a map editor will be cool.
Not pushy right ;)
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Sian Ennis
 
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Post » Wed Jan 26, 2011 10:27 am

If it will take too much time and money to create a video game version of Fallout Multiplayer, how about making a website version with monthly fee(like runescape, a free version and a membership version). The graphics don't have to be the best. I think that it should be 3rd person only.
Free Version:
Limits on guns, perks, skills, level, armor, followers, quests, area restriction
Membership:
You get everything.
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BlackaneseB
 
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Post » Wed Jan 26, 2011 11:54 pm

An arena where you could battle your friends online with your game characters would be nice. Another cool thing would be splitscreen and/or doing quests with a party of online layers kind of like diablo online where pvp is an option too... but all of this is as unlikely to happen as the world ending the second you see the period on the end of this sentence. :violin:
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Miss Hayley
 
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Post » Wed Jan 26, 2011 4:03 pm

Fallout 3 would be the perfect game if it had cooperative multiplayer capabilities. So would Oblivion, and honestly I would play Morrowind all over again if a cooperative multiplayer version came out. Cooperative Multiplayer games are a fantastic way for me to spend time with my wife and kids. We really bond together as a family when we can go on quests, etc. It's a fun experience.

Incomprehensibly, there are no moddable fantasy 1st/3rd person perspective cooperative multiplayer games available in the industry, save for perhaps NWN2, which unfortunately is a turn based game and does not have the action flow that my kids and I enjoy. The first game that comes out with these capabilities, if properly implemented, will make a fortune. Everything else that seems to be available is a MMORPG, which is sad to me as I have no interest in playing with strangers, and I've never seen a MMORPG that was moddable in any supported capacity.

Dungeon Lords was unfortunately very bugged on release, but it was a good example of what can be done with cooperative multiplayer over a LAN. If it had been moddable, I would still be playing it with my family, bugs and all.

I love VATS but would trade it in an instant for cooperative multiplayer capabilities for Fallout 3.

I agree with you completey, Multi-player on any of these games would make the game better than any of the other co-operativley games i have played
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Charlie Sarson
 
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Post » Wed Jan 26, 2011 9:50 pm

If it will take too much time and money to create a video game version of Fallout Multiplayer, how about making a website version with monthly fee(like runescape, a free version and a membership version). The graphics don't have to be the best. I think that it should be 3rd person only.
Free Version:
Limits on guns, perks, skills, level, armor, followers, quests, area restriction
Membership:
You get everything.

Nothing against you, i have no problems in what you're saying and i don't mean to be a jerk but listen to the flow of crap coming out of your mouth, this would just make life horrible. Just agree with everybody else the co-op would go great with the new fallout. No one wants to pay money just to play a full version game when they could just go out and buy the full version cheaper and it would still be unstatisfing.

Fallout & Oblivion = The FO-SHNIZZLE if it had split screen
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Hannah Whitlock
 
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Post » Wed Jan 26, 2011 5:51 pm

While in theory it would be cool to walk around in the wastes with a buddy it would really kill the mood and put less importance on quests. For example, I never really read any of the Borderlands quests on account of my group wanting me to hurry up, and then after that I just stopped caring about them all together. Fact of the matter is while Fallout Multiplayer in theory sounds really awesome it probably would be just the opposite.

Not trying to be mean again here. But no one wants to hear a decepitcon cry-baby whining about how horrible it would be if they had split-screen

PUT SPLIT-SCREEN ON THE NEW FALLOUT
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Matt Fletcher
 
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Post » Wed Jan 26, 2011 10:17 pm

IF everyone would just listen Fallout is almost like a multi-player game cause of your friends that follow you around, so how hard would it be to put up camera angles for that character so you could do co-op.

If you don't want co-op then don't sign in the second player and play alone, you non-having friend people
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Charlie Ramsden
 
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Post » Wed Jan 26, 2011 11:45 am

I think they should just have a room where you could go in and talk to people. I get lonely when I play fallout alone so I think it would be neat to chat in the game with a little chat menu. That's realy the only multiplayer I see in it.
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Darrell Fawcett
 
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Post » Wed Jan 26, 2011 9:05 pm

i dont care narrative wise but adding in co-op (split screen and/or online) would be amazing.
vats wouldnt realy work, it couldnt stop time.

picture being able to play fall out 3 with a friend, story intact.

Right there with you man, nothing beats blowing some raiders up with your best friend :goodjob:
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TASTY TRACY
 
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Post » Wed Jan 26, 2011 10:10 am

It would be nice, especially on PC.
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Ronald
 
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Post » Wed Jan 26, 2011 1:56 pm

sorry to disturb any discussion going on here, but I have been told there is a Multiplayer (for people who don't hate the idea of an MMO) thread around, but every time it is linked it leads here. is there a thread somewhere for MMO discussion? I can't search up MMO (can only search 4 characters or more), and other iterations of "multiplayer" and "massive(ly)" lead nowhere.
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gemma
 
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Post » Thu Jan 27, 2011 1:37 am

A game like Tactics would be a good example of a way to have small party based FO game play action.
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Laura Hicks
 
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Post » Wed Jan 26, 2011 1:27 pm

sorry to disturb any discussion going on here, but I have been told there is a Multiplayer (for people who don't hate the idea of an MMO) thread around, but every time it is linked it leads here. is there a thread somewhere for MMO discussion? I can't search up MMO (can only search 4 characters or more), and other iterations of "multiplayer" and "massive(ly)" lead nowhere.

At the moment there's a legal dispute between Bethesda and Interplay over the MMO rights. If Interplay is able to retain the retains, either by winning the case or renegotiating the deal with Bethesda, then presumably their current MMO project, V13, will be a Fallout MMO. If Interplay looses the rights chances are we won't be seeing a Fallout MMO any time soon. The rights would almost certainly be given to Zenimax Online Studios and they already have a project they're working on.

We tried to allow threads about the legal dispute but they didn't work out so until the case is resolved the topic of Fallout MMOs is effectively off limits.
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michael flanigan
 
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Post » Wed Jan 26, 2011 8:38 pm

How would VATS work in co-op? How would the repuation/karma system work? How would the difficulty be re-balanced for multiple players? How would experience points be distributed? How would the NPC interaction and plot elements/scripts work with multiple players? Which player would be considered the main character in the story? How would people running different mods/DLC or different versions of mods be handled? How would plot-related achievements be handled?

I'll let you think about those before I ask the rest of my questions (I have a lot of them)...:P

How would VATS work in co-op?
That would be up to the developers. i dont completely know how that would work. maybe have it in real time for the opposite player or something jus in slow -mo for the person in vats or something. idk. that one ive been thinking about for a while...

How would the repuation/karma system work?
The player coming in to the game can have the choice to have karma effect them. each players actions dont effect the other player. so if someone starts killing innocents you could just kick them from the game and reload a last save. i know it would be awful to have to loose progress but i cant make people not do bad things.

How would the difficulty be re-balanced for multiple players?
The diffuculty would be balanced due to Hosts game diffuculty and and players lvls.

How would experience points be distributed?
each person will get the same ammount of experience points for each thing they helped kill or killed them selves. you kill it you keep the experience... you steal their kill, you dont get very much experience but the person who did the most damage to the enemy will get full experience.

How would the NPC interaction and plot elements/scripts work with multiple players?
The host does all the talking. you would see everthing the host does just you wouldnt be the one choosing what to say.

Which player would be considered the main character in the story?
The host would be the main player. The person joining in would just be a follower.

How would people running different mods/DLC or different versions of mods be handled?
I personally dont own a pc that i use to play games on. so for the console games this wouldnt be a problem. as long as they have the same dlc they can play together. as for p.c. i guess that they would have to have compatable mods/dlc. I'm not sure how mods work so i cant help you there (sorry)


How would plot-related achievements be handled?
The host would be the only ones earning the achievments. The followers (player joining in) would get no bonuses, no achievments, and the host ultimately decides what they get to keep.

Hope it helped. =)
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Chloe Mayo
 
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Post » Wed Jan 26, 2011 3:27 pm

here is my original topic post.

Have it to where people on your friends list could come in to the game. (host has to invite them) have a list of open games that the players could message the host asking to join, if the host agrees (and trusts them) they can invite them. in the end when one of the players leave, the host gets to choose what they get to keep (or they could talk it over and trade objects for each other via voice chat.) the character coming into the game will have whatever they have in their inventory, nothing else. All events will play toward the host players game. (mini encounters, houses, missions etc.) The players will have a set distance they can travel from each other before they are forced to come to one of the players (players Choice) Each account will have a set number of characters they can create. the player coming into the game will take the place of the host's follower.

if anyone has any further questions, thoughts, and or comments
or if you have a specific situation that you can think of that may happen ill do my best to answer.

-Thug
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FITTAS
 
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Post » Thu Jan 27, 2011 12:24 am

I've enjoyed multi-player games but the more I've played FO3 the more I'm convinced it's only suitable as a single player, it's not just the story line and quests, it's something more personal, for instance you place your character in a safe location where you can hang out for a little while, maybe you have just taken this quiet opportunity to make a drink or head to the bathroom, in multi-player I've done this and returned to messages like "where were you" or the other player did something silly that got your character killed, FO3 for me represents a personal game, my game.

But if you want technical, I've been modding using GECK, after seeing the what's involved modding multi-player would be a headache even for a team working on it.

multi-player is great in the correct setting, I just don't believe FO3 is that setting.

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Rex Help
 
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Post » Wed Jan 26, 2011 3:49 pm

I totally agree not just with geck mods but have you seen the nexus or steam mods players have made even if they just made an open port so you can old style merge games to play online unless you had all the exact same mods as your friends the games would crash yes i think it would be fun to be wandering around and come upon a group of camped players making plans to raid a vault and dropa few fatman rounds on there heads i do it to the random raider and talon company groups all the time and get a kick out of it then walk down and loot them but as i said unless you had all the exact same mods and setup your talking major work and thats even if they killed the vats system to allow it
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Claire Mclaughlin
 
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Post » Wed Jan 26, 2011 4:08 pm

Maybe some special mode for co-op, or just multiplayer. Join with yor friend (2-4 players), with current character/gear and go exploring the waste...
Add some "town" with NPC for buying/selling random stuff, maybe some traders etc. Then just take the world, remove the achivements/story/what ever, just have a waste with buildings/maybe cities and lots of bad guys. Good for leveling, or just having a blast with you friend, maybe showing you're new gun...
Of course no carma/wats/singelplayer-things.
Could be a DLC or something, then maybe with some smaller storyline like "liberate the waste/save everyone by killing all teh raiders/mutants/random enemys".
The game keeps count of the number of kills and rewards with some new weapons (aka 200 kills = blazing gun), some money or just some new traning ground/mad moxy arena/horde/firefight/survival mode ;)
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Jack Walker
 
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Post » Wed Jan 26, 2011 10:19 am

I think i got a way around the V.A.T.S problem.

You could use grenades that make a time bubble that slows down time.

It creates two bubbles one around the PC and one around the enemy.

This leaves all other enemys and other characters free from stopping.

Plus you get the dam resistance so you wont die while others attacked you.
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Britta Gronkowski
 
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Post » Thu Jan 27, 2011 12:55 am

alright I am not a Hard Core gamer although I am close,let me say this.

Fallout is not a Mulit-player type game in my opinion. It is about Gritty Wasteland Survival,living off what you find and doing things for people to get what you need. Now think if there were Multi-player there. Things would become Care-free,things would be easy,you would never be thinking "What if A Deathclaw hits me in the back.". Part of the fun for me is that "stay on your toes,be ready" feeling,but if you had a Partner with Invincible Power Armor (Winterized T-51B) with a Fat Man who COULD Run away if nessecary,would you be thinking that? I wouldn't. For example consider walking into the Dunwich Building for the first time and seeing all the bodys. You were probably scared. Well what if you HAD a partner,you wouldn't be scared would ya? I mean I SUPPOSE Multiplayer would be alright,IF it were in a Fresh Wasteland one that is not affected by what you have already done. And if Multi-player was set up where you played a COPY of your character,not the version you use in Single player,then you wouldn't become Total Zerg with a suit of Super Power Armor for your follower while you still have some.
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Conor Byrne
 
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Post » Wed Jan 26, 2011 11:29 am

My vote is "no." How about a spinoff game with co-op? Single-player RPGs are one of my favorite genres. Don't get me wrong, I also love MMORPGs, LAN RPGs, LAN/Online FPS games, LAN/Online racing games, etc. Single player RPGs provide a personal role-playing experience that would have to be changed to make multi-player work. Why can't we leave Fallout alone and have them make an FPS/RPG-lite spinoff with co-op? Please, don't take one of my favorite single-player RPG series away! :P The feeling of solitude is one of the best aspects of the game!

Trust me...I've been a gamer for 26 years. Adding co-op would change the game. Let those of us that enjoy single-player RPGs have a few, eh? There are a ton of multi-player shooters out there for when you're in the mood to join friends.
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Kyra
 
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Post » Wed Jan 26, 2011 1:14 pm

While I agree that multi-player would be nice in some respects, I'm glad Fo3 is not multiplayer. I would vote No to this being a key requirement, but at the very most cooperative mode on a lan would be cool.

Aside from that, Fo3 was really designed as a single-player game, and kludging multi-player on top of that would greatly overpower the "player". I just don't think the theme fits well.

From a development stand point, multi-player games really have to be designed that way from the ground-up, not something that is lathered-on as an afterthought - as it just wont be smooth or crisp. And to that end, a game devoted to being a super multi-player game would take away from the level of awesome content we have Because Bethesda didn't have to spend time on MP code. Its a trade-off, and Fo3 would be less-awesome as a single-player game if they had forced it into a multi-player game IMHO.

I like em as they are. :)
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Marlo Stanfield
 
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