Fallout 4 needs cold showers

Post » Thu Mar 03, 2016 4:48 am

My home base is Red Rocket and after I max out a companion, I let them live there. Before then, they stay at the Starlight Drive-in.


So far I have perks for all the companions except the two dead ones plus Strong and Codsworth.


Every time I come home to dump scrap McCready and Garvey hit on me relentlessly for romoance. (playing as Nora) Preston is begging me "Is now a good time to talk"? No, I got your companion perk so get lost. Makes me feel like a gold digger (which I am).



I am going to have to find another home for the horn dogs.



So the tip, hint or spoiler? Don't live with your old companions after you max them out.

User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Thu Mar 03, 2016 6:43 am

Who . . . who are the two "dead ones"? :unsure2:

User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Thu Mar 03, 2016 1:09 am

I bet Danse and X6-88? I'll try and max all my companion perks this time around, before I finish the MQ.



And LOL I build a separate base, just for my companions during my 2nd play-through. Right now, I just sent them back to their homes.

User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Thu Mar 03, 2016 3:08 am

I dump companions into the steel smelter when I have their perk.
User avatar
Trista Jim
 
Posts: 3308
Joined: Sat Aug 25, 2007 10:39 pm


Return to Fallout 4