caught up in a fragile situation between a small town just trying to get by
(megaton), a tyrannical billionaire (tenpenney) and his small army, and a
faction of sewer ghouls.
The movie plot can focus on the quest where the wanderer meets up with Mr.
Burke in megaton with a proposition which leads to tenpenney`s quest to
destroy megaton. Just when the wanderer accepts the proposition and heads
back to megaton to rig the bomb to blow. After talking with the sheriff,
Lucas Simms and a couple of bar patrons he has a change of mind and decides
to disable the bomb instead.
Returning to Tenpenney for his payment his guards shoot him and throw him
in the sewers to the ghouls. Tenpenney, thinking the bomb was rigged to
blow loses his temper when he sees that the bomb doesn't blow up. He then
shoots Mr. Burke in his anger.
Surviving the gunshot (new vegas reference) and waking up in the sewers,
the wanderer awakens in a panic when he sees the ghouls surrounding him, he
has never seen intelligent ghouls before. The ones who nursed him back to
health seem friendly and helpful but their leader, Roy Phillips is hostile
towards him as he has a special hate for humans.
(NOTE: Here is where the movie would wander off just a bit from the game)
Tenpenny's men eventually raid the sewers ensuing in a firefight between
the two groups. Tenpenney's men manage to overwhelm them and win the
firefight and secure the area. Just as they are about to execute the
ghouls, the wanderer comes to their aid armed with a machete and a 10mm sub
machine gun and manages to free Roy Phillips and a small group of ghouls
and make their escape. Once they get to the clear, Roy tells the wanderer
about a city of ghouls somewhere in the DC ruins called Underworld, Roy
accepts the wanderer into his group and considers him a friend for saving
their lives.
Arriving to Underworld, they talk to a guy who is in charge of a misfit
band of ghouls who run the security around the place (they just mostly hang
out at the 9th circle and get drunk). After telling the story of what
happened in the sewers they form a misfit band of disgruntled ghouls to
wage war on Tenpenney tower. On the way they are Joined by Sheriff Lucas
Simms and a small group of armed megaton settlers offering to help. The two
groups team up and start a siege on Tenpenney tower. After a hard gunfight
and racking up many casualties on either side, Roy Phillips reveals he has
one more trick up his sleeve. He goes down to the basemant and opens a
locked heavily armored door and releases a wave of feral ghouls on the
bottom floor killing everyone inside (Simms' men have the outside secure
and are spared from the wave of ferals). The 3 leaders fight their way up
to tenpenney's suite and confront him. They find him sitting on his balcony
drinking his wine and smoking his cigar loading his revolver with a single
bullet indicating he's going to shoot himself, Roy Shoots the gun from his
hand and the 3 confront him. After a short talk the wanderer and Sheriff
Simms agree that their work is done and leave tenpenney at the mercy of Roy
and leave. An outside far away view shows a silhouette or Roy throwing
Tenpenny from the top of his tower.
The epilogue scene shows the wanderer in megaton being awarded by Sheriff
Simms at a small ceremony. He is given a deed to a house and a random
villager shouts free drinks on the wanderer and everyone cheers and heads
to the bar and the wanderer and Sheriff Simms shake hands and the credits
roll.
After the credits, 3 black Vertibirds baring the enclave logo are seen
touching down outside a vault entrance. When it opens the people line up
to come out, a close up shows a minigun opening fire and the screen goes
black with Ron Pearlman voicing his famous quote "War. War never changes"
(fallout 2 reference)