Fallout 4 new engine?

Post » Wed Dec 04, 2013 6:47 am

What engine will use fallout 4 ?
An advanced version of the Gamebryo engine alias now renamed to Creation engine?
Or instead the new Void engine trademarked recently by Zenimax?
Perhaps something else?
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sara OMAR
 
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Post » Wed Dec 04, 2013 1:02 pm

Bethesda knows how to use the Gamebryo/Creation engine so they'll probably go with that one.

Though personally I think they should ditch it. I dunno if it is because of their engine, their game design or their deadlines but their games are released in real shoddy states. They should just get rid of it and work with an engine that won't cause crashes on at least one console, won't have bugs sprawling out the woodworks and so that the jump button won't be so damn clunky. Seriously, what's up with that? Morrowind, Oblivion, Fallout 3/New Vegas and Skyrim have all had horrible jumping mechanics in them.

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Jerry Jr. Ortiz
 
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Post » Wed Dec 04, 2013 3:17 pm


Maybe that's because the jumping system appears to be the exact same thing since Morrowind, with cosmetic changes. I mean, seriously, Brutal Doom, a mod for a twenty year old game, has better jumping than AAA games from the past decade.
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ChloƩ
 
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Post » Wed Dec 04, 2013 10:12 am


The jumping actually comes from the source port :wink: But jump kicking wounded enemies never gets old :lmao: Except when it bugs out and kills me instead :pinch:

On topic, i hope the Void engine is a custom built engine by id for BGS' needs. And it would make sense to have a brand new one for the new consoles. They certainly need a new one.
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jessica breen
 
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Post » Wed Dec 04, 2013 4:35 am

I wrote that:


:smile:
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x_JeNnY_x
 
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Post » Wed Dec 04, 2013 3:48 pm

And i wrote that the jumping function is in the source port, not the mod or the game :hehe:
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Katey Meyer
 
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Post » Wed Dec 04, 2013 9:39 am

What if... The 'Void' engine is nothing more than a modified creation engine which is nothing more than a modified gamebryo engine? :bonk:

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Anthony Santillan
 
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Post » Wed Dec 04, 2013 1:17 am

I think they will use an improved and better/newer version of the Creation Engine. Why should they start from scratch?

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Claudz
 
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Post » Wed Dec 04, 2013 3:45 pm

How have the mods not casted this thread to the Fallout 4 speculation graveyard by now?

I'd bet my kidney that fo4 will use the creation engine or some variant.

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Chantel Hopkin
 
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Post » Wed Dec 04, 2013 7:12 am

I'd wish, but knowing Beth it'll probably be the Gamebryo renamed and with minor updates, like Skyrim's "Creation Engine."

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Melis Hristina
 
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Post » Wed Dec 04, 2013 11:24 am

You honestly think they'd use the Creation Engine for Skyrim if there existed a better alternative for this type of game design? Trust me, the engine might be part of the problem but it's not the source. The source of the problem lies with the technological limitations of the IP. Have you ever played a single game in existence with a handcrafted world the size of Skyrim, made by a miniscule 100 people? The Elder Scrolls and Fallout world maps are the largests maps of that level of detail in the game industry. Only certain MMOs have bigger handmade worlds and they're not as detailed as Bethesda's. The biggest worldspaces in games, like Minecraft, EVE Online, Arcanum and Bethesda's own Daggerfall, are astronomically generic in comparison.

To solve the issues of Skyrim and Fallout 3 would be to change the IP, and then there would be no games in existence that aimed for what Bethesda aims for. So as simple and cynical as it may sound, "if you don't like it you can play something else". It's not a solvable problem - it can only be improved gradually with new technology (of which I'm certain that Fallout 4 has more of than Skyrim, even if the core engine is based on the same). Thankfully, the problem becomes ever more easy to solve as we get into the future.

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Alisia Lisha
 
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Post » Wed Dec 04, 2013 10:05 am

Yes, I do.

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Je suis
 
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Post » Wed Dec 04, 2013 3:07 am

Whatever they do, they need to make the engine have the ability to display more than 5 NPCs on screen at once without completely exploding your system.
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Brandon Bernardi
 
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Post » Wed Dec 04, 2013 5:49 am

Bethesda's Gamebryo engine is for sure not the same thing as Call of Duty's "IW" engine. They always say they made a new engine when everyone knows they just using the old one but alittle improved. You can see not much difference between Call of Duty titles.

Gamebryo/Creation on the other hand always shows significant visual gaps (Morrowind --> Oblivion --> Fallout --> Skyrim) but on the downside Gamebryo also has it's flaws.

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Madeleine Rose Walsh
 
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Post » Wed Dec 04, 2013 7:30 am

I like the Creation Engine? Maybe its just me but I think they should just stick to what they know best.

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Epul Kedah
 
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Post » Wed Dec 04, 2013 2:35 pm

Well the best would be the Gamebryo aka Creation engine merged with ID tech .... perhaps they can get out something better to counter the large competition of very good engines like the ones used by http://www.gamerepublic.it/wp-content/uploads/dragon-age-inquisition-5-620x350.jpg( DICE Engine ) and the one of http://images2.wikia.nocookie.net/__cb20130319115307/itwitcher/images/7/78/Tw3_horse_ride_2.jpg ( RED Engine 3 ) .

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Jynx Anthropic
 
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Post » Wed Dec 04, 2013 9:52 am

I wish people would stop asking for a new engine when they do not seem to understand what the results would be. Be careful what you wish for, you may just get it.

For example, name one other company and associated engine where you can interact with thousands of objects within the game world. Unreal? Oh, yes... the buggy "pop in" engine that is the most used in the industry and that doesn't allow you to interact with anything unless a specific item is scripted. Look at Bioshock, for example... great game, but think of how much better it could be if it wasn't restricted by Unreal.

That's just one major example, but my question remains. Even custom engines made by Japanese developers for their various franchises do not allow the interaction and freedom that Bethesda's engine does.

Also, it isn't only Bethesda that has experience, but also the entire community that supports their games and gives them far longer life than products from other companies.

Does this interaction and freedom cause problems? Of course. However, think of the alternative(s).

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Brittany Abner
 
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Post » Wed Dec 04, 2013 1:48 pm

They shouldn't start from scratch and should just use the Creation Engine with some added updates since they're already familiar with it.

Hopefully Fallout 4 will be developed for next gen consoles, all that extra horse power would surely help straighten things up.

:D

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Benito Martinez
 
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Post » Wed Dec 04, 2013 3:27 am

Use this thread for Fallout 4 speculation; http://www.gamesas.com/topic/1479569-fallout-4-speculation-suggestions-and-ideas-167/
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Tanika O'Connell
 
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