I wonder whether people would've preferred Blizzard Entertainment. They would've turned Fallout 3 into a Space Siege like game. *shudder*
I doubt that would happen... The art director for Fallout works for Blizzard and is working on Diablo3.
Yup ^
I grew up with the originals, they're deeper, raunchier, they allow more freedom, and they were better RPGs than Fallout 3, that's pretty much fact
Fallout 3 is a little light on the RPG side of things, but an awesome and worthy sequel in my opinion, Fallout needed a face-lift and Fallout 3 was a step in the right direction, but there were a lot of areas that fell short of the first two
I did enjoy the originals more for the freedom and advlt situations, I didn't like turn based combat or the graphics, but that didn't prevent Fallout 1 and 2 from becoming my top two favorite games of all time.
My own post could mirror this but for two changes...
- Fallout did not need a facelift ~with that kind of iso style game, the more complex graphics would hardly make much difference, though the switch to 3d would allow for better lighting effects and allow real (Z) "depth" to the game world ~and that's a big plus in my book.
- Fallout 3 is not (IMO) a worthy sequel, though it is a great and impressive game on its own. Its just not a [good] sequel.
Well..... more than two... :hehe:
*Consider it this way... If they made TES5 as a DX10 enabled http://www.youtube.com/watch?v=fgqunnw_Lm0 clone, set in Tamriel, would that qualify as a sequel? It would have graphics a few notches well above any previous TES offering, but the game would feature a pre-designed (and non-improvable) main character, it would be all puzzles and zero combat except for puzzle related actions ending in death or capture. This is just not the gameplay expected of a TES game ~yet there would be many that proclaimed it a masterwork of a sequel.
Such a direct comparison between FO & FO3 is not so easy, because on the surface the goals seem the same, you play a PC of your own making, they explore the vast wreckage of the world before the bombs fell, and encounter its changes and its past and present dangers. Yet the two are not at all alike. FO3 is a constant "run around /eyes down the barrel FPS", with NPC dialogs for intermission. and I found it VERY linear in level design and possible outcomes. This is exactly the opposite to FO.
Gameplay in FO presents you the bigger picture of the land and your place in it. Encounters are tougher, and have more opponents sure... The TB combat system affords this, but ironically (I thought) opponents in FO don't just stand there and take 32 shots to the head either. Fallout expects you to look at the area you are in and sometimes offers the astute [or devious
] player some alternate paths. Dialog choices are affected by your PC, and amount to more than mere wise cracks (or not so wise cracks). Fallout {for instance} allowed the player to ask direct questions of the NPC's that were not on the menu (so to speak), and while it was limited, it worked, and the player might think to ask Harry the Super mutant about the Cathedral ~and he could tell them! With F3 being based heavily on FO, I was mighty disappointed when I found that though I had this multi gigabyte quad core machine, that
could have handled a massive text database ~In this age extremely clever and convincing Chat-Bots... there was nothing of the sort.
Fallout 3 is a beautiful joke when compared ~its not meant to be of course, and I do get more impressed with it every day as I fiddle around in the GECK ~but there is no comparison. (For those that would press a graphics comparison, I have one that would make my point. Fallout 3 had all the best assets of the industry for its graphics and the F1 Dev team's software assets pale in comparison.... but just because you have Photoshop and the other guy has http://www.youtube.com/watch?v=uVXx58j4B5A does not insure that your results will surpass his. Though in Fallout's case they had to work for the platform as well
... a P90 with 64MB ram). For their day the Fallout heads were incredible... for their day the FO3 heads are not ~and not much when compared directly to F1 IMO. This should have been a key goal I would have thought. (by incredible I mean something that exploits the hardware and gives amazing results... Something like http://www.youtube.com/watch?v=A838dclFr5U&feature=related)
I can only imagine what FO might have been like if designed for a 2009 desktop, More heads sure, better graphics sure, but I'd be more interested in the depths of the interconnected dialog chains that could be a gig by themselves and with a scriptable 3D engine, could affect towns and regions and landmarks, and have NPC chat bots that had access to everything public that they might know of by association (of the world, or of the PC).
~Plant mines in a cave to kill bandits... forget about a few, and come back a few [game] weeks later to find that kids from the nearby town stepped on a mine while exploring the cave you mined (and the town hires you to find out who did it!). This is not impossible, nor unrealistic... it is however not something you'd put in a casual game for a casual audience ~which is what I must assume they were after, and what I consider Fallout 3 to be ~Same as Duke Nukem, same as Halo... Planescape & Fallout its not.. (but it could have been, had they only kept the original fans in mind rather than targeting a different group (that mostly never even heard of the series), and trying to retain little bits here and there to make it seem "familiar-ish").
All F3 seems intended to be is a "Be There, Do Whatever" PA simulator that in the end is of painfully limited scope. Just like Oblivion (when I played it the first for the time), it implies great rewards and great adventures, and results in great disappointment because of its great emphasis on Bloom & Blood and little else ~but hey... that's Bread & Butter to the largest group of consumers, and of course that's what we got.