So this game maybe a little watered? It is smaller? So what is the problem, your guys want to stay playing FO the entire life? I know there are fanatical people still playing FO1 on daily basis. Video games are nice, but hell, there are a lot of games, a lot of ideas to play, we dont need to enshrine one game and become fanatical about how it is or how it should be. Just play and be happy. If you dont like dont play, there is a lot of things to do in life, not only playing FO.
Just because I wasn't 100% happy with everything Bethesda did with the game, doesn't mean that I just wanted a carbon copy of Fallout 1, though. This concept get overlooked a lot, I think. Change is good - no one's arguing it isn't. But not
all change is undeniably good. Back when glimpses of Van Buren were getting show around - that was exactly what I was hoping for at the time. But even that would be a little outdated by this time, admittedly.
To do it now, the way us "Vets" would have wanted, would realistically have been something that's neither Fallout 3, nor Van Buren. Just something that's a direct progression of advancement. Instead of slapping a completely different gameplay into it, and calling that a "step forward."
All video games strive to be immersive, if you are immersed you care what's going on, a fake looking explosion is not something you can relate to, it won't have as big an impact as a realistic one that you can relate to, you get a better sense of danger from an explosion that looks real
...
That's the thing, though - "immersion" is subjective, at best. Different people have different priorities. And "realism" is a relative word, as well. I don't find it unrealistic to play a turn-based game. It's an abstraction of real-world concepts, not a direct translation. (Meaning, that in the game-world, all actions are considered to be simultaneous. For example, the common misconception that turn-based means the character is just standing still while people shoot at him - which isn't "getting it," obviously.)
I don't find the real-time in FO3 to be any more realistic than the turn-based concepts from the original games. (Less so, when you get down to it - with things like instant stimpak usage and such...) But because it's all relative, I can't make any assertion that one is undeniably more realistic than the other.
Which is why I find my earlier anology to be more apt than your tree anology. There's no one concept of "realism" that will apply universally to every game or gamer. As such, there's no one "trunk" that everything is striving for. To say - "Fallout 3 fits closer to my sense of realism and immersion," is a valid opinion. To say "Fallout 1 was unrealistic and a dead-end gameplay mechanic because," and trying to pass it off as indisputable fact; is not a valid and logical conclusion.
All games are, yes, moving towards "better" graphics. But that can mean anything, as well. Crysis was made as an attempt to make it as realistic as possible. And that's one way to make use of the technology. World of Goo makes no attempt at all to be "realistic," but I find it just as immersive as any other game; and it uses a remarkable level of technology as well. You can have your preferences, of course, but no matter how far advanced videogames get - you're still going to have games like World of Goo, and games like Crysis.