@Ausir: I get your point, you're right it would have possibly been close to Van Bueren's style in that case. I don't know why I thought that VB was 2D isometric, I saw some pics of it and it looked like the old perspective of F1-2 just with more detailed graphics.
Still I think Alpha Protocol is being done in a fashion that Obsidian finds proven and true, not to mention they have experience in, which is why they went with 3rd person perspective just like their previous games instead of trying something new for their fresh IP. Had I had already been told by you that F: NV was being done in the same fashion as F3, I would have expected the game to be exactly the same as those previous titles.
Choice is a beautiful thing, I would certainly be glad if they had both real time and turn based for those that prefer that style. The same with 1st/3rd person perspectives. Just have to wait and see how NV turns out, I don't have any doubt I'll enjoy it immensely in any case.
@Malcador: Perhaps we were playing 2 different games then. When I arrived at the Brotherhood Cabbot was all welcome and good morning, all apologetic when he wasn't allowed to tell me info, and very welcoming as well as the other guard who couldn't answer much either but was very inviting that I talk to Cabbot about joining the Brotherhood.
Sorry I disagree with you, every member of the Brotherhood was extremely welcoming to me when I became an initiate as well: no prejudice from being an outsider, no belittling or refusal to answer questions because of my lineage (With dialogue driven npcs), they even trained me for free and gave me power armor by just getting a crap motivator from a locker without (Unrealistically)me needing training to operate it and as I already explained more than showing the core beliefs of what is later represented as Lyons' doctrines in 3.
I haven't played 2 yet or Tactics so maybe the BoS will somehow turn jerks there, but as far as every indication is given with my conversations at the base, the BoS is stockpiling technology to then help the wasteland rebuild and see themselves as the only ones that can save the future for all; Vree said as much. And the good ending all but confirms this as they use their tech to build and fortify NCR's new society; they choose to remain separate from NCR because of their militaristic roots, but it's clear they are indeed beginning to help the wasteland rebuild under Rhombus.
@Talonfire: LOL I put the I loved both because some people here seem to think that one must have to choose one Fallout over another as if only one can define what Falloutn is or what a good RPG is. My explanation about RPG mechanics was mistakingly placed in your response but not directed to you, but in general whenever F3's authenticity as an RPG is questioned; I simply meant to elaborate that RPG is not just a single game design type anymore.
My point about the BoS goes towards your anolysis of F3's BoS as do-gooder's ruining their persona. Your right in F1 they weren't adhered to saving the world, they were balancing their collecting of tech and goals of helping. My point was that F3's BoS can be interpreted as an evolution of what the West Coast BoS was doing/planning for 100 years earlier. Lyons' group may very well be on the mission that Rhombus' crew was preaparing/cllecting tech for. The ideology of saving the world with their collected tech was clearly there in F1, it just hadn't gone into implementation. Lyons is several generations removed from Rhombus so those ideals might actually be placed into larger actions by 2277. My statement is that F3's BoS can actually fit as an evolution of F1's BoS given the time difference and the stated goals of the ancestors, as well as the given end of F1 where it shows the BoS begin to get more involved. I feel Beth's BoS actually can be a valid representation of where the BoS went after F1.
The Outcasts are there simply for nostalgic reasons I think. I believe Beth figured that should they keep the BoS strictly in their new format many old school players would complain (And they would have been more than right given current views on the BoS), so they needlessly put the Outcasts in so there's a throwback to the pre-action BoS. And you're right they are too extreme in their hoarding tech but it's nice to interact with them nonetheless. I see them as a more twisted version of the old school BoS that thinks technology should be for them and them only, as they believe themselves superiors to wasteland scum.
The raiders in F3 are virtually random world encounters, the same as the ones that would stop you on your tracks on your way to a given location and attack you. You are correct, they are disorganized and hostile, they gather in specific camps and have no "leaders" like the Khans from F1. I agree that I wish to have seen raider gangs like that in F3, but when you look at their implementation it is exactly like those special encounters with raiders across the wastes like the original game and those never were organized nor were they interested in talking. F3 does have the type of raider you are looking for in The Pitt, an entire raider city with quests and a raider leader; perhaps you didn't like their story or it wasn't enough for you, but they are a close approximation to the raiders of Khan/Viper qualities.
My intended point about Ghouls was to observe that F1 had many hostile Ghouls, more than even neutra/friendly, just like F3 does. The Ghouls in F1 encountered in the wastes were hostile, a good number of the ones above Necropolis also. It was my counterpoint to you specifying F3 ruined Ghouls by having so many of them be hostile, I suggest F1 had more hostile Ghouls than not also; but I could be wrong. The Harold/Roy comparison skewed out because I had in my mind another common argument how little storyline/shades of grey there is in F3 and I wanted to point out at least one specific point I thought did it rather well, disregard it as part of your comments however, too much noise up in the old noggin'. :hehe:
I agree about the SPECIAL system and the more choices for completing quests. My point was that just because F3 isn't exactly like F1 in those aspects, I don't feel it makes it any less worthy a sequel to the first 2 or less of an RPG. But this is just subjective to both our tastes, I hoped to expose my point of view as a counterpoint for discussion not as an argument or trying to change your mind at all if that's how you perceived it.
In any case I loved both F1 and F3, hopefully F2 will be great also cause I heard some real funky stuff about that game; even so much as some purists stating there is no Fallout after the first aya ay! And Tactics...I hope in the least it's entertaining. I'm sure I'll like it to some degree :tops:
@RAmerica: We'll agree to disagree as well :hehe: