You're not supposed to be able to, though. Your father's not in Vault 112 the moment you leave Vault 101, and it makes absolutely no sense from a storyline perspective. Does your character have some sort of telepathic link to his or her father letting him or her know where he is? :rolleyes: I'd call that a mistake on Bethesda's part, if anything.
That's what you could do in the originals, you could go wherever you wanted at any point in the game and know exactly what to do and say,
I'm not saying Fallout 3 is a bad game, but I don't think it's the greatest RPG ever, and I don't think it's a good Fallout sequel. Fallout 3 is a good Fallout game sure, but so is Fallout Tactics if you take away the blatant inconsistencies. Would I have wanted Fallout Tactics to have been called Fallout 3 just because it's a good Fallout game? Certainly not, and Fallout Tactics did a better job at capturing Fallout and Fallout 2's gameplay than Fallout 3 did.
It captured the combat better, but Fallout 3 is an RPG like the originals, that's what defined the first two games, nobody played Fallout for the combat and the 2D graphics, being able to explore a world full of easter eggs, random encounters, holodisks, thousands of quests, and leveling up, achieving perks, freedom, choices and consequences, post-apocalyptic atmosphere, killing whoever you want, drugs, and that stuff
Fallout 3 did all these things better than Bloodlines, KOTOR, or any other RPG made in the last ten years.
The great thing about Bloodlines, aside from some aspects of it being linear, was that at least you felt connected to the story. When it comes to Fallout 3, following the death of your father, what if any is your motivation to start the purifier? I mean to be honest, it's not as if your character really had any involvement in the project, outside of his requirement to clear out the Jefferson Memorial(which I thought was just a poor excuse to have a Hollywood style shoot out....and talk about linear....after all it wasn't as if you could have had dear ol dad do it for you). Secondly, other than the buildings belonging to the other very powerful vampires, when it comes to Bloodlines, you basically had the ability to do whatever you liked...whether it be shoot up the blood bank, or save Heather...or just entirely ignore the place all together...while on the other hand, Fallout 3 had the extreme limitation of forcing the player to leave so many characters alive, that it basically took one of the major elements out of the story...(I mean to be honest, it would have been more exciting, had potentially Sarah Lyons and her squad been killed by the Behemoth during the battle outside GNR). Also, by the end of the game, Bloodlines never railroaded you into helping one side, but instead gave you the choice to set your own destiny. Last but not least, in Bloodlines if you decided to act like a total maniac there were consequences for your actions...(ie: the LAPD on the lookout for you...and the fact that you couldn't just slaughter 10,000 officers and walk away). Fallout 3 unlike either Bloodlines, or even Fallout 1 and Fallout 2, made combat incredibly simple, making things more like a spaghetti western, and that even killing off 1000's of people, there were no consequences what so ever.
You are giving Bloodlines way too much credit, the story was; "Find the sarcophagus... it's over here now... now they have it... okay, we have it now and it wasn't such a big deal after all!" In Redemption they at least had an interesting twist by continuing from one period of time to another, that was cool, Fallout 3 had the same basic story but with a dad instead of a sarcophagus
Your choices in Bloodlines had no affect on gameplay, if you saved Heather you just got more experience, that was the only incentive to save her, she had no affect on the game whatsoever, so you had no choice at all, if you choose whatever you want you end up with less experience, so why would I? If you shot up the hospital you couldn't get blood from there anymore, that's the only affect it had, and you most certainly had to leave characters alive, try to kill Nines or any of the main characters, you couldn't, Fallout 3 had many more important people to kill than Bloodlines, that's a fact
In Bloodlines you could help one side for the entire game and it didn't matter until the ending sequence, you could tell LaCroix you weren't going to help him, you had to do it anyway, I haven't played Bloodlines in at least a year, but from what I remember you could side with LaCroix the whole time and still get the same ending if you would have sided with the Anarchs, you just screw him over in the very end like you would have if you sided with the Anarchs the entire game, there was no choice there, you get the same options regardless of what choices you make
Fallout 3 did a much better job of creating consequences for killing people, it affected karma and your standing with that town, Bloodlines didn't have anything like that.