Fallout: New Vegas developers chat livestream event - submit

Post » Wed Nov 30, 2011 8:39 am

Oh my god! IT'S THAT GUN!
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Jason King
 
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Post » Wed Nov 30, 2011 5:02 am

THAT GUN's reload animation is pretty cool.
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Annick Charron
 
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Post » Wed Nov 30, 2011 12:21 am

DAT GUN.

Also, those [censored] plants! Reminds me of the beginning of Fallout 2.
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Dean Ashcroft
 
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Post » Tue Nov 29, 2011 11:38 pm

This vault looks great... the quest reminds me a lot of the Dunwich building in base premise.
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Lady Shocka
 
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Post » Wed Nov 30, 2011 1:18 am

Vault 22 was awesome!

Edit: Yay, Chuck!
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alicia hillier
 
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Post » Tue Nov 29, 2011 7:55 pm

No I want to see more Vault 22.
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Tracey Duncan
 
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Post » Wed Nov 30, 2011 6:52 am

Damn video keeps screwing up on me. Got to see that gun though. Niccccce.
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Vicki Gunn
 
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Post » Wed Nov 30, 2011 9:43 am

This game is beautiful.
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N3T4
 
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Post » Wed Nov 30, 2011 6:44 am

I did want it spoiled. :(
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James Baldwin
 
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Post » Tue Nov 29, 2011 7:06 pm

Holy crap, Riot Shotgun looks amazing. Gonna definitely be using it.
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Everardo Montano
 
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Post » Wed Nov 30, 2011 7:32 am

Lol. When switching Arcade to melee

"If you want me to die very rapidly this is a good choice"
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Budgie
 
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Post » Tue Nov 29, 2011 9:55 pm

guys, this is not an IM or a forum shoutbox. So dial down the spammy posts. Ask questions or comment with some detail on what is being said on the 'cast. Thanks.
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JeSsy ArEllano
 
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Post » Tue Nov 29, 2011 5:55 pm

How does a tag-along friend cause a damage threshold for you getting drunk? A friend that's a good mechanic, aiding your ability to repair I understand, but I don't understand the logic to this...
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Harry Hearing
 
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Post » Tue Nov 29, 2011 9:15 pm

How does a tag-along friend cause a damage threshold for you getting drunk? A friend that's a good mechanic, aiding your ability to repair I understand, but I don't understand the logic to this...


Maybe she can teach ya how to hold your liquor :shrug:
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Killer McCracken
 
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Post » Wed Nov 30, 2011 5:18 am

Sawyer the lockpicking master.
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Stephy Beck
 
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Post » Tue Nov 29, 2011 10:35 pm

Ah, now we have some reasoning for the varieties in pronunciation. That was informative.
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Anne marie
 
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Post » Wed Nov 30, 2011 4:36 am

I saw a bug! Minigun hanging outside of the arm.
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JaNnatul Naimah
 
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Post » Wed Nov 30, 2011 1:05 am

I saw a bug! Minigun hanging outside of the arm.

They tried to cover it up.
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Beat freak
 
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Post » Tue Nov 29, 2011 7:34 pm

Hoping they will go into the Q&A session soonish. As much as I like the gameplay I'm hoping some questions will be answered.
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Olga Xx
 
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Post » Tue Nov 29, 2011 6:29 pm

I saw a bug! Minigun hanging outside of the arm.


I saw it too but it's so minor compared to all the awesome additions.
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Queen Bitch
 
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Post » Tue Nov 29, 2011 11:26 pm

Wouldn't mind seeing more coherant (i.e structured) play-moments. Running around, looking at nothing in particular then looking at some other non-relevant speck of ground doesn't feel like good preview material to me.

Perhaps we should be guiding our playtester a little? :)
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Tina Tupou
 
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Post » Wed Nov 30, 2011 4:33 am

the damage looked like it was 260 on the shotgun

or was that damage threshold
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Nicole Kraus
 
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Post » Wed Nov 30, 2011 12:27 am

I saw it too but it's so minor compared to all the awesome additions.


Pretty sure it was a FO3 bug. I remember dumping Fawkes because it annoyed me that his gun always looked like that.
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Caroline flitcroft
 
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Post » Wed Nov 30, 2011 8:45 am

I think they'll probably do a half-dozen or so questions. That'll be near the end.
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Astargoth Rockin' Design
 
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Post » Wed Nov 30, 2011 1:59 am

Pretty sure it was a FO3 bug. I remember dumping Fawkes because it annoyed me that his gun always looked like that.


Eh for me it happened to Sydney and Forty a lot which really annoyed me.
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Lauren Graves
 
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