Fallout New Vegas Ending

Post » Wed May 09, 2012 8:11 pm

Well if u ever played fallout 3 with the addons and u beat the game then u know that u can continue playing past that but y is it that in new vegas it doesnt matter because either way u cant continue once u fnish the main story(i have the old world blues).
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Sheila Esmailka
 
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Post » Wed May 09, 2012 10:44 pm

Because of the many endings Fallout New Vegas has it would to complicated to do a broken steel DLC.
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Carlitos Avila
 
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Post » Wed May 09, 2012 5:41 pm

What Snore said.
There are so many variations to the ending which means that it would require massive amounts of new quests, characters, voice acting, writing, scripting, coding lip syncing and a major overhaul to the wasteland each time.
is it possible? Yeah, but not viable financially.
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Heather beauchamp
 
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Post » Wed May 09, 2012 11:21 am

http://www.youtube.com/watch?feature=player_detailpage&v=ZNPR1QrpMDs#t=249s

As others have said it's just not financially viable. And personally, I wouldn't want to play the game after the ending, because even if the devs did make four (five including Dead Money) separate DLCs in order to extend each ending, the ability to play after the end itself would ruin a lot of the ending slides.

I suppose it would be possible, but I just see a lot of room for error in that certain things would not stay true to the ending slides. I mean what if you killed off every settlement that you possibly could during a playthrough? All the ending slides would be about how your actions destroyed all those places and led to them being abandoned. If the devs really stayed true to the ending slides then you really wouldn't have anything to do after the game ended, since everybody would be dead. :confused: You might as well not be allowed to play after the ending. (I'm talking about the ending of Dead Money where you join sides with Elijah and let the cloud destroy everything in the Mojave except the Brotherhood) The map would be empty (and covered in toxic gas) with the only other living things being the occasional Brotherhood patrol.
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benjamin corsini
 
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Post » Wed May 09, 2012 4:51 pm

Is there really anymore reason to talk about this? Obsidian's done their part, they're done with NV, there's nothing more coming. They said from the start, no "Broken Steel"-esque DLC would happen, and it happened. The doors on NV have closed.
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James Baldwin
 
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Post » Wed May 09, 2012 9:35 am

I heard somewhere u could play on after the Ending without DLCs it had to do something with the Brotherhood of steel anyone know bout it??
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Scotties Hottie
 
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Post » Wed May 09, 2012 3:08 pm

I heard somewhere u could play on after the Ending without DLCs it had to do something with the Brotherhood of steel anyone know bout it??

The only way you can play after the ending is with a modded PC version of the game.
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lillian luna
 
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Post » Wed May 09, 2012 11:10 pm

You can play after the ending by starting a new game or loading a previous save. :thumbsup:
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Mr.Broom30
 
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Post » Thu May 10, 2012 12:07 am

just dont do the last quest HAHAHA! Ive beaten the game twice (on my third playthrough) and realized that its much better to just not finish it.
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Bereket Fekadu
 
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Post » Wed May 09, 2012 10:31 pm

just dont do the last quest HAHAHA! Ive beaten the game twice (on my third playthrough) and realized that its much better to just not finish it.

Hehe, 5 playthroughs. Never once done the final battle. It always feels like there is just sooooo much more to do.
One of the days I'll finally get around to it.
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David John Hunter
 
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Post » Thu May 10, 2012 12:22 am

Hehe, 5 playthroughs. Never once done the final battle. It always feels like there is just sooooo much more to do.
One of the days I'll finally get around to it.

I love the Wild Card/Change in Management ending.

I don't like finishing the game, but I have a save just before the end of that narrative branch just so I can

Spoiler


See Yes Man chuck General Oliver off the Dam


Again and again. Juvenile, but it kills me every time.
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Kate Schofield
 
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Post » Wed May 09, 2012 9:47 pm

I love the Wild Card/Change in Management ending.

I don't like finishing the game, but I have a save just before the end of that narrative branch just so I can

Spoiler


See Yes Man chuck General Oliver off the Dam


Again and again. Juvenile, but it kills me every time.
I remember that, saw it on youtube it was just about the funniest moment in F:NV till Old Worlds Blues came out.
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Auguste Bartholdi
 
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Post » Wed May 09, 2012 9:17 pm

Hehe, 5 playthroughs. Never once done the final battle. It always feels like there is just sooooo much more to do.
One of the days I'll finally get around to it.

The battle/ending slides are well worth it, even if it seems like there's more to do. The ending slides give you all of the consequences- whether they be good or bad - of your actions throughout the game and they give you a glimpse into the Mojave's future. I used to avoid the final battle as well until I realized how much I was missing. Also, keep in mind that you can always continue with your playthrough by loading the SYS save, so if you're really attached to a certain playthrough you can always go back to it.
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no_excuse
 
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Post » Wed May 09, 2012 5:30 pm

Fudge sake, this again ?
You woukd think if your making an account in the fallout forums you would know the basics of the game.
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leigh stewart
 
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Post » Wed May 09, 2012 12:00 pm

Because Fallout New vegas has a great ending that makes sense and doesn't need to cater to some ADD gun fire loving child to make it make sense.
Make sense? :P
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Batricia Alele
 
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Post » Wed May 09, 2012 12:02 pm

Maybe it's just me but....

Who among you actually plays a game a lot after beating the main quest? I always saved Oblivion's main quest for the end, felt weird completing in then going on to do something less dramatic. And after I beat the main quest....well then that was it.
If this is common among players, then there's no reason NOT to have a fixed ending. A fixed ending means a better story and a feeling of accomplishment.
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Emerald Dreams
 
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Post » Wed May 09, 2012 3:51 pm

Maybe it's just me but....

Who among you actually plays a game a lot after beating the main quest? I always saved Oblivion's main quest for the end, felt weird completing in then going on to do something less dramatic. And after I beat the main quest....well then that was it.
If this is common among players, then there's no reason NOT to have a fixed ending. A fixed ending means a better story and a feeling of accomplishment.
I did once for Fallout 3.
The other time I completed Broken Steel I just ended the character right after.

Never done it for Oblivion.

Never done it for New Vegas, well, apart from reloading my first EW character which I had saved right in front of Caesar ready for the final quest so I could just jump into the DLC's when they were released. But I didn't really play "the game", I just played the DLC's, after I got done with them I save that EW character in front of Caesar again and ended it until the nex DLC rolled out.

Never did it for Skyrim nor do I think I ever will.
Hell, I got bored of that game before I had met Nevine or whatever her name is in her basemant.
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m Gardner
 
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Post » Wed May 09, 2012 2:13 pm



The battle/ending slides are well worth it, even if it seems like there's more to do. The ending slides give you all of the consequences- whether they be good or bad - of your actions throughout the game and they give you a glimpse into the Mojave's future. I used to avoid the final battle as well until I realized how much I was missing. Also, keep in mind that you can always continue with your playthrough by loading the SYS save, so if you're really attached to a certain playthrough you can always go back to it.

I hear ya, I just started LR today. Once I finish that I'll finally "finish" the game. I really want Ulysees to be included in the end slides, so finishing LR is a must for me.
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Invasion's
 
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Post » Wed May 09, 2012 9:50 am

Maybe it's just me but....

Who among you actually plays a game a lot after beating the main quest? I always saved Oblivion's main quest for the end, felt weird completing in then going on to do something less dramatic. And after I beat the main quest....well then that was it.
If this is common among players, then there's no reason NOT to have a fixed ending. A fixed ending means a better story and a feeling of accomplishment.

That describes my stance quite well too. There simply isn't any incentive to go on after the ending because the goal of the game, the reason for the character to exist and build towards, has been reached.
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Veronica Flores
 
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Post » Wed May 09, 2012 8:18 pm

Maybe it's just me but....

Who among you actually plays a game a lot after beating the main quest? I always saved Oblivion's main quest for the end, felt weird completing in then going on to do something less dramatic. And after I beat the main quest....well then that was it.
If this is common among players, then there's no reason NOT to have a fixed ending. A fixed ending means a better story and a feeling of accomplishment.

Personally, I don't like going back to playthroughs after I've completed the main quest, in fact I've only done it once, and that was just to see what character build I was using during that playthrough.

What I'm wondering is about all of you who say you don't like going back to a playthrough after completing the main quest. What's the longest amount of time you've held onto a playthrough before finishing with the main quest?

I started a playthrough 8 months ago that I still have yet to finish, and I'm wondering if this is common or if most people just go ahead and finish things up as fast as possible.
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yessenia hermosillo
 
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Post » Thu May 10, 2012 12:30 am

With FNV I didn't have any reservations about finishing the main quest, as I knew that it was only one of the many paths to completing the game. I like to build a narrative in my head when playing FNV, and one without the Second Battle of Hoover Dam just didn't feel right, when so much of the game revolves around maneuvering factions towards a version of this climactic event that's to your liking.

With Oblivion I never finished the main quest, but that was because I thought the main questline was pretty weak and I couldn't stand the level-scaling so I kept going back and starting new characters. (Also kinda liked being a nobody exploring Cyrodiil, hard to do maintain that illusion when everyone is hailing you the Hero of Kvatch) I wish I had stuck to it on at least one playthrough though, from what I hear the finale was pretty awesome.
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Tanika O'Connell
 
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Post » Thu May 10, 2012 12:38 am

to let u play after the end they would have to redesign all locations to be in the same way the ""?nding" of the game hapens

one thing i can see after say u finish the game for somebody is if u would have a last man standing betwen factions : say u are finishing it for the legion then u would have to conquer all settelments and convert them to legion camps ( something resembling the "nelson - camp forlorn hope "battle for each controlled point in the mojave
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Darren
 
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Post » Wed May 09, 2012 10:02 am

Broken Steel was bad. I'm sorry, but the only cool thing about it was helping or destroying the Brotherhood in reality. You (or a companion or the Lyons chick) ended up dead (pile of goo) after you messed with the purifier. It was just not needed, and it felt really weird. How could you (or anyone else) come back to life after so much radiation? It's improbable.
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Tom Flanagan
 
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Post » Wed May 09, 2012 3:14 pm

Personally, I don't like going back to playthroughs after I've completed the main quest, in fact I've only done it once, and that was just to see what character build I was using during that playthrough.

What I'm wondering is about all of you who say you don't like going back to a playthrough after completing the main quest. What's the longest amount of time you've held onto a playthrough before finishing with the main quest?

I started a playthrough 8 months ago that I still have yet to finish, and I'm wondering if this is common or if most people just go ahead and finish things up as fast as possible.
About a month ago I was doing a House playthrough where I'm at about level 45, I just Lonesome Road to finish, I only have a few missions before Hoover Dam and I'm just under 100 hours in. I'll probably go back to that after I finish my current game.
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evelina c
 
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Post » Wed May 09, 2012 10:51 pm

Broken Steel was bad. I'm sorry, but the only cool thing about it was helping or destroying the Brotherhood in reality. You (or a companion or the Lyons chick) ended up dead (pile of goo) after you messed with the purifier. It was just not needed, and it felt really weird. How could you (or anyone else) come back to life after so much radiation? It's improbable.

Which is where the complaint comes from that Bethesda has bad writers.

Retroactive Continuity, or retcon. When the developer says something and then later goes back and says "remember that thing I said? lol nvm, I was joking."
Bethesda does it all the time, and it gets really annoying when you can't rely on them to stay true to their own lore?

"What, the Lone Wanderer a sacrificial hero? No no, he survived!"
"What, the Enclave dead? No no, they had the firepower to destroy the Brotherhood of Steel 7 times over all this time and didn't use it because uhhh.....DRAGONS yeah that's it dragons got in their way or something cool like that, so now you have to finish the fight."
"What, Redguard hate magic? Did I say Redguard? I meant Nords. Cuz yknow, Barbarians and stuff."
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Multi Multi
 
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