Fallout New Vegas Vs. Fallout 3

Post » Thu Mar 31, 2011 4:29 am

I think Fallout 3 is better for replayability. New Vegas was fun the first playthrough, but after that it got very boring very quickly.


So your saying a game that has one and one way to play some how has more replay ability than one that has thousands of different combination that change the ending? *scratches head*
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Sammi Jones
 
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Post » Thu Mar 31, 2011 12:55 am

So your saying a game that has one and one way to play some how has more replay ability than one that has thousands of different combination that change the ending? *scratches head*


I think it's because you can loot things so many different ways. Or how you can start as a specialized character and end up as a master of everything.
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Grace Francis
 
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Post » Wed Mar 30, 2011 10:21 pm

I think Fallout 3 is better for replayability. New Vegas was fun the first playthrough, but after that it got very boring very quickly.


I dont understand. FO3 has only one ending...FNV has 4!!
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Nany Smith
 
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Post » Thu Mar 31, 2011 4:35 am

I dont understand. FO3 has only one ending...FNV has 4!!


Well, thats the problem. I play for different reasons you do. You wanted a story line, and they gave you four different endings that are achieved nearly the same way. I wanted a more exploration based game with strong side quests that are fun to play (not the numerous errand quests that are in New Vegas), which wasn't really delivered. Fallout 3 had delivered on this though.
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Dalia
 
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Post » Thu Mar 31, 2011 2:30 am

By less freedom they mean they can't go kill things for days and aquire loot in massive quantities. At least that's what I gathered.

I lol'd

We should throw a Welcome to Fallout housewarming party

:celebration:
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Antony Holdsworth
 
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Post » Wed Mar 30, 2011 11:49 pm

Well, thats the problem. I play for different reasons you do. You wanted a story line, and they gave you four different endings that are achieved nearly the same way. I wanted a more exploration based game with strong side quests that are fun to play (not the numerous errand quests that are in New Vegas), which wasn't really delivered. Fallout 3 had delivered on this though.

pretty much all of FO3 quest are like that too. It's that or go kill X.
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victoria johnstone
 
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Post » Thu Mar 31, 2011 12:45 pm

I lol'd

We should throw a Welcome to Fallout housewarming party

:celebration:


Only if I can be armed... I get the feeling that doing that would incite a riot at some point.

Someone would say they want to explore and then another would argue that the game is too linear. Soon we'd have a full scale insurrection to deal with.
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Stephani Silva
 
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Post » Wed Mar 30, 2011 11:04 pm

pretty much all of FO3 quest are like that too. It's that or go kill X.


Hardly. The only true errand quest was the Nuka Cola quest. The rest were "Go here to enslave these certain individuals for profit", "Go rescue these people from a bloodthirsty group of Super Mutants", "Go and try to locate a long lost brother after learning x's parents were killed in different locations only to come across a group of wannabe vampires." Those quests were rare in New Vegas, which was very disappointing.
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FirDaus LOVe farhana
 
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Post » Thu Mar 31, 2011 8:18 am

Only if I can be armed... I get the feeling that doing that would incite a riot at some point.

Someone would say they want to explore and then another would argue that the game is too linear. Soon we'd have a full scale insurrection to deal with.

I can put up a pinata or set up a scavenger hunt for those who want to explore and collect lewt while the rest of us play a fallout pnp game :P
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Jack Walker
 
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Post » Wed Mar 30, 2011 10:13 pm

Those quests were rare in New Vegas, which was very disappointing.


Were they really rare (as in less available than in FO3), or did they just feel that way because of the plethora of smaller, simpler quests to be found (which FO3 did not have to same extent)?
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John Moore
 
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Post » Thu Mar 31, 2011 1:39 am

They made a few tweaks to the feel of the game that makes New Vegas feel like a superior game.
hardcoe mode, iron sights, etc. However, these are all present in my copy of Fallout 3, as these 'new' features are mostly directly copied from community mods for Fallout 3.

Being in close proximity to the NCR, that has been around for hundreds of years now, makes New Vegas feel less like a post-apocalyptic RPG and more like... a present day RPG set in a slum or something.

People aren't struggling to survive in a changed landscape. They're working their dayjobs in farmsteads or 'prospecting'. Waiting to get their paychecks so they can go to a pub for a drink or a prosttute.

Things aren't as tamed and structured in the Capitol Wasteland as they are in the Mohave. When you're paying for a post-apocalyptic RPG, I think you're looking for a gameplay experience more like Fallout 3 than New Vegas.


New Vegas isn't bad, at all. Granted, you may need a couple.. dozen drinks before you can see past all the little bugs and lazy scripting. But I think Fallout 3 better delivers the post-apocalyptic experience.


Slum? no. a semi-governed wild west with more modern tech? definitely. you definitely get the "cowboy" feeling from it, most of the time. some times it does present modern issues, but it makes sense.
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chloe hampson
 
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Post » Thu Mar 31, 2011 9:47 am

Hardly. The only true errand quest was the Nuka Cola quest. The rest were "Go here to enslave these certain individuals for profit", "Go rescue these people from a bloodthirsty group of Super Mutants", "Go and try to locate a long lost brother after learning x's parents were killed in different locations only to come across a group of wannabe vampires." Those quests were rare in New Vegas, which was very disappointing.


The quests you just listed are either go and kill x or are the very "fedex" style quests you mentioned. XD
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herrade
 
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Post » Thu Mar 31, 2011 5:27 am

Companion wheel - what's the point in this when the AI for companions is near to none-existant. Kamikaze behaviour & glitches and bugs abound with 'companions'.

Companion perks - making a easy game, even easier.

Gambling - money is still too easy to come by, so this is rendered obsolete

Binoculars - no zoom, disappointing

Snow - what? , the snowy peaks you can see in the distance, hardly amounts to a new environmental effect does it?

More Freindly Super-Mutants - this is a boon, except when you pacify Tabatha the whole Black Moutain populace of SM's become mute / can't interact with!

More than twice the guns - pity they shipped the game with that awful bug that effects all shotguns though huh?

New drugs - too many chems removes all sense of danger from the wasteland.

Crafting - the schematics from FO3 are gone! And the availablity of guns/equipment/chems makes the Survival skill utterly pointless.

Ability to Play-Through as a pacifist - yeah, good luck with that! This is still a game about shooting things.

Ability to kill every person in-game except for one - how is that a commendable feature?

Ammo Type Switching - if you've got 1 round of normal ammo, but tonnes of AP ammo, the weapon will default to the normal when first equipped - so annoying!

Electricity - huh???

hokers/Strippers - poorly animated, and not in the least bit 'enticing'. Really, their inclusion makes me squirm.

Stregnth/skill requirments for weapons - you can still equip them though, which is a cop-out for the console masses. No heavy weapon skill - wtf!

Vegetation - is embarrisingly implemented, stalks sticking out of low-res textures.

Electricity- Go to New Vegas
Pacifist- It is possible
Most everything else- You seem to be poorly trying to come up with slopy reasons and opinions to bash FONV.
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SHAWNNA-KAY
 
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Post » Thu Mar 31, 2011 1:02 pm

The quests you just listed are either go and kill x or are the very "fedex" style quests you mentioned. XD


I don't see how "Go save these people inside a destroyed police station" means "Go kill x." There were hardly any quests were you had to go kill a random person or go find random things. Please, other than the Nuka Cola quest, name me quests where you had to do this.
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Marilú
 
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Post » Wed Mar 30, 2011 10:42 pm

I can put up a pinata or set up a scavenger hunt for those who want to explore and collect lewt while the rest of us play a fallout pnp game :P


No matter. I'm not getting near anyone without a sidearm... Those Fallout 3 people scare me sometimes. A Fallout PnP game would be fun though. It's been a really long time since I played one of those however.
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tiffany Royal
 
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Post » Thu Mar 31, 2011 3:36 am

There is a lot of improvements and additions that FONV has that FO3 did not.

Companion wheel
Companion perks
Weapon mods
hardcoe mode
More quests
New factions
Gambling
Traits
Binoculars
Night/Thermal vision
Nightkins
Snow
More Freindly Super-Mutants
More than twice the guns
More joinable factions
Reputation
New drugs
Repair kits
Doctors bags
Unique speach options for low intellegence characters.
Crafting
Poison/Medicine making
Ammo crafting
Disguises
180 quests
Ability to Play-Through as a pacifist
Ability to kill every person in-game except for one.
Iron Sights
Non-Lethal ammo types
Ammo Type Switching
Faction ranking
Advanced power armor
Deeper Main Quest
More choices/endings
Electricity
hokers/Strippers
Stregnth/skill requirments for weapons
More Currencies
Courier Missions
Higher level cap
Vegetation
Perks every 2 levels
Perk that allows you to repair armour with another piece of armour SIMLIAR to your armour (Power Armour repaired with Metal Raider Armour) (Duster repaired with Long Coat).... not sure if there is a "Long Coat" in game, but that is an example. Metal to metal... leather to leather... cloth to cloth

I think FONV wins...


For the most part. All mods that you can download. Fallout New Vegas, is Fallout 3, the mega mod...with loads of Invisible walls.
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marina
 
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Post » Thu Mar 31, 2011 10:37 am

http://fallout.wikia.com/wiki/You_Gotta_Shoot_%27Em_in_the_Head

http://fallout.wikia.com/wiki/The_Waters_of_Life

http://fallout.wikia.com/wiki/Strictly_Business

Need more?
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JR Cash
 
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Post » Thu Mar 31, 2011 10:46 am

I don't see how "Go save these people inside a destroyed police station" means "Go kill x." There were hardly any quests were you had to go kill a random person or go find random things. Please, other than the Nuka Cola quest, name me quests where you had to do this.

Getting the Songbook for Agatha?
Getting the GECK?
Solve the AntAgoniser problem?
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Lauren Dale
 
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Post » Thu Mar 31, 2011 3:32 am

I don't see how "Go save these people inside a destroyed police station" means "Go kill x." There were hardly any quests were you had to go kill a random person or go find random things. Please, other than the Nuka Cola quest, name me quests where you had to do this.

Because you have no choice but to kill all the "guards". Big town rescue was just a combo of the classic "go here kill x then bring y back." You then have to "Kill x" again to defend the town afterwards.

Thank you Kal, and Agent. :D
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Kat Stewart
 
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Post » Thu Mar 31, 2011 1:29 pm

Me and a friend brought this topic up ourselves and came to the same conclusion. We did like FO3 but in the end it just felt like an Elder Scrolls game with the Fall out universe wrapped around it. FONV on the other hand just feels more like the old Fallout games than 3 did so the better of the 2 vote falls to New Vegas. Though I will agree I did like Threedog better than Mr. Newvegas, maybe since I didn't get to meet him like I did Threedog, but he just feels more annoying than anything else.
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Steve Smith
 
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Post » Thu Mar 31, 2011 6:46 am

Fallout New Vegas, is Fallout 3, the mega mod...with loads of Invisible walls.


Obsidian just didn't read the brief correctly when Bethseda handed it over and said "we want an open-world rpg". I could handle the restrictions a lot better if it felt like I was being hemmed in for a purpose. Scorpion Gulch for example does it very well. But there are so many other areas of the gameworld in New Vegas where the inclusion of invisible walls is just attributable to Obsidian being Obsidian , i.e. lazy.
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Bellismydesi
 
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Post » Thu Mar 31, 2011 7:49 am

I liked both games for the most part. I kinda wish FO3 had the hardcoe mode and some of the other stuff that was added to NV and FO3 would have been even better.

I still think stims, food, water etc are all too common in both games and I think the engine and AI are really showing their age with NV, as most of the same strategies I used to kill enemies in FO3 still work well in NV for the most part and that was disappointing.

The other thing that I would like to see is a game that can somehow combine the best elements of leveled creatures while keeping a good deal of static encounters. I think NV went overboard on the number of static enemies that they have and they needed to add in some leveled NPC's to keep things fresh.
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Emily Graham
 
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Post » Wed Mar 30, 2011 11:28 pm

Obsidian just didn't read the brief correctly when Bethseda handed it over and said "we want an open-world rpg". I could handle the restrictions a lot better if it felt like I was being hemmed in for a purpose. Scorpion Gulch for example does it very well. But there are so many other areas of the gameworld in New Vegas where the inclusion of invisible walls is just attributable to Obsidian being Obsidian , i.e. lazy.


I think there was a mention somewhere that they lost around 4 months of work by accident. This would have set them back, and I doubt Bethesda would allow them to extend the deadline. This results in a buggy game, we know, but it'll be fixed soon. Besides, there are a huge amount of easily accessable mods right around the corner to entertain you while you wait, or unofficial patches.
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BlackaneseB
 
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Post » Thu Mar 31, 2011 6:11 am

Fallout: new vegas:
+it feels like real fallout
+Hunting Shotgun!
+traits
+Gambling
+HC
+Survial (skill)
+Real ending
-No Big guns (skill)
-Buggy

Fallout 3
+Big open world
+Dukov
+Big guns (skill)
-Story
-does not feel like real fallout
-You can max out every skill
-No hunting shoutgun
-buggy
-Scaled enemyes
-you gain perk every level
-no traits

Score:
FO:NV: +7,-2=5
FO3 +3,-8=-5

FO:NV 5>-5 FO3
so my answer is Fallout: New vegas
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Ellie English
 
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Post » Thu Mar 31, 2011 10:47 am

I don't particularly like the exploring in Fallout 3, seems like I was just wasting time and they added on things to purposely make me play more.

The side locations in Vegas held a big purpose, teaching players to deviate from the main path while still staying on track. and, everything is effected by the choices of the PC. There were smaller factions, that the factions had sidequests or main quests you could do with them.

People seem to hate a good story, and enjoy when they can get 30 perks and tons of lott, and have the game easy( ie not fun).
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Cody Banks
 
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