» Fri Jan 16, 2009 3:03 pm
F3 was my first Fallout game and I think it's a fantastic game. I have put many, many hours into it.
But IMHO FNV is far better.
Better writing, more quests (even if some are incredibly tiny), more interlocking quests, factions, more choice, more weapons, crafting, toned down the 'master of everything' possibilities.
As a fictional world, F3 no makes no sense. In 200 years, it doesn't seem to have occurred to anyone to even attempt agriculture. There's no distinct areas of haves and have-nots, except for Tenpenny Tower placed randomly in the wasteland.People thinki it's a good idea to build a town around a live nuke (!). The locations are just random places arbitrarily plonked wherever without any attempt to show how this fictional place is supposed to function.
People moan about NV sending you in a certain direction early on, but I think Obsidian put far more thought into world design.
N V - the game nudges you along a path that reveals the game world, introduces the Legion and NCR and isn't too challenging for early on. You can bypass this if you look, something you'll most likely do on subsequent playthroughs when you're already familiar with the world. If you choose, you can also take on the toughest creatures right at the beginning. You know you're reasonably safe on roads, you can go and find some action off the roads if you choose.
F3 - Everything is magically geared to your level, so it's rare you'll encounter anything difficult to handle or have to think about where you're going. Walk anywhere, and you'll encounter endless random adversaries that have no reason or purpose for being there. But don't worry, because the game will make sure they're specifically geared just for you. In time, your walking God character will patrol a wasteland crammed full of constantly spawning hordes the most powerful enemies only you could possibly survive in.
IMO the Mojave is sometimes too empty - I think they should have more Legion vs NCR vs Vipers vs Wildlife action like you can get on that stretch of highway between Nipton and Novac, but at least it's not deathclaws, sentry bots and giant radscorpions just appearing all over the place and shredding all the caravans just because you're level 20.
Karma is now totally messed up, but it wasn't that great in F3 either and faction rep is a great feature.
It also has too many 'it's a shack' locations compared to F3, but the fact Obsidian produced NV in a smaller amount of time (and yet managed to create more depth in other areas) may be a factor here.
F3's random encounters were also kinda fun, but Bethesda's insistence on across the board level scaling also kinda ruined them. Like when a couple of hunters with a dead mole rat spawn in a patch of wasteland crawling with sentry bots and albino radscorpions - how the hell did they get there? Are they insane? Everyone knows when the lone wanderer gets past level 15, the entire Capital Wasteland outside places like Rivet City and Megaton is a totally lethal no-go area to lesser mortals. I'm sorry, but I find Bethesda's approach pretty lazy - just give 'em scaled enemies everywhere and they'll be happy. It doesn't matter how incoherent and nonsensical the game world is, we're just here to shoot things.