I actually think they were being serious. I neve experienced a more terrible open world game.... actually everything obsidian makes is terrible and typically so broken that it's unplayable even months after release. I might be forgiving if the technical their tech savvy wasn't so consistantly terrible.
Re-read the original post. He stated that Obsidian made a better game, which I thought was ridiculous. NV wasn't half the game FO3 was.
I was truly shocked when i first played NV, it was barely an open world game, sure you could walk in any direction, but all the directions except the one you were supposed to go in ended in a near-instant death, especially at the start of the game. But as has been said, thats Obsidian, not Beth.
As for the skills thing i do hear what the OP is saying, but its a Bethesda game so i am going to be having many many playthroughs over the years to come, just like Morrowind and Oblivion.
As another posted said though - The death was extremely poor world design. I could walk two minutes north of goodsprings and get gacked by some nasty. Throw in poor balancing on that come to think of it as well. Even for a skilled player it was easy to get gacked without 30 sticks of TNT. One thing that morrowind had right was that there was still a little bit of danger early on. The balance was lost for OB. Rather than make interesting end level fights it turned into hack'Nslash monotony.
You people are why Oblivion had global level scaling. If you walk into a Deathclaw den at level one, you are supposed to die a horrible, horrible death. They're Deathclaws. They don't care what level you are.
New Vegas was far superior in terms of setting cohesion/verisimilitude (it felt like a place where people actually live instead of Disneyland), quest design, RPG mechanics, equipment variety, character options, etc.