I haven't tried just wondered about it, what happens if a merchant dies Like Trudy in Good Springs would Sunny or someone from the town take over, The first fight against the powder gangers what if she got hit & dies. Are merchants like her replaced if they die does the game adjust
Nope, sadly not.
Pros:
- The ambient music in this game is wonderful, just wonderful.
- The writing is generally of a very high standard; instances of cretinous videogame dialogue are few and far between, and there is solid and often entertaining characterization throughout. Some of the companions in particular are very well drawn.
- Some of the voice acting is excellent - Chief Hanlon, Veronica, Cass...
- Iron sights greatly improve real-time combat, and fixed, high-level enemies make for a more dangerous world again. Deathclaws, Cazadors...
- At its best, for example in places like Freeside and Camp McCarren, it offers a really pleasing series of intertwining and interlinked quests that are very absorbing. On a wider scale, the potentials of political intrigue offered by the Mojave.
- I still get to run around wearing a silly hat for hours on end.
Cons:
- Bugs.
- The physical aspect of the city of Las Vegas, which for me is nowhere near as artistically, architectuarally, geometrically impressive as DC was. The Strip itself rapidly becomes a loading-screen-filled chore, and the wider areas are pretty nondescript.
- Exploration for its' own sake isn't very well rewarded in the Mojave; optional, non-quest related locations are invariably insubstantial and bland. Little in the way of "dungeons" beyond the vaults.
- Not much as environmental storytelling of the kind FO3 did so well. Also, fewer audiotapes, computer logs, coverheard onversations... overall I think it's much less atmospheric as a whole.
- The pacing of the main quest, and the feeling that the endgame plays out mostly the same whichever faction you side with, which makes the exercise feel a little bit pointless.
- Bugs.
- Somewhat clumsy and fiddly implementation of new game mechanics like crafting and hardcoe mode.
- Invisible walls and terrain that's a chore to traverse makes me feel I'm being railroaded round the map.
- Lack of random encounters and the general sedateness of travelling the roads.
- Too many quests that don't really seem to go anywhere or that feel unfinished or are just pure fetch quests or variations on "go speak to that guy"x3, or make me feel I have to reach for a guide just to ensure they don't break.
- Bugs.
- The game's general lack of polish and my lingering wish that, rather than the 18-odd months they had, the devs had had the three years plus that could've really done the (nonetheless very good) game real justice.