Fallout New Vegas Pros & Cons with Frustration

Post » Tue Jun 02, 2009 2:46 am

The only con I have is that there is less exploration compared to Fallout 3. I wish there was more, with more detail.
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Ellie English
 
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Post » Tue Jun 02, 2009 8:42 am

The only real cons i found with NV were the smaller map the fact that in Fallout 3 there were so many good examples of how people spent their last days and the feeling of the world stopped in D.C. and it never moved foward. Vault 11 in N.V. is the type of thing that was in alot of places in fallout 3. Things like ( the dunwitch building, the Keller tapes, Vault terminals, Minefield, The drainage tower realated to a radio signal, etc) those are the kind of things that i liked the way it constantly seemed as pre-war times were just out of reach insted of some segment of a history book like New Vegas.
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JLG
 
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Post » Mon Jun 01, 2009 10:59 pm

I was reading the stuff on this thread and decided I should point out some of the things in NV that I thought were, flawed in my opinion. I would have to say the first big thing that stood out was how interwoven all of the quest lines were in the game. I like having a lot of different directions to go in an RPG; but, I don't want my decision to do one quest to have an impact on 20 other quests I haven't even done yet. That only makes the game annoyingly complicated; having to sit there and devise some kind of a path to go down, long before you even start the game, so that you can get the best experience out of the game. That's just absurd.

Faction armor. I know it's interest to throw on a piece of faction armor and suddenly everyone in that faction doesn't care who you are and yet to everyone else in the game you are KOS; but, I like to be able to throw on whatever armor is most appealing to me and not have to worry about trivial consequences when I am doing my stuff in the wasteland. I'm sure others agree with me on that; I've seen numerous complaints.

Too many different types of ammunition. The OP already mentioned this; but, what is the point in carrying a dozen different types of ammo when you can carry a dozen different types of weapons all at once? Makes no sense.

At level cap and 100pts in guns, when I shoot a legionair in the face with a 50 caliber rifle, his head should disappear in an instant. Nope, not in NV, their heads have Adamantium plating in them. Make it so that at end game, difficulty doesn't equal fighting superhumans. I thought one of the more interesting parts of the game was sneaking into Nellis, through the artillery barrage, that's clever difficulty. Making an NPC that can take over 1000 rounds from a minigun, that's lazy difficulty.

I would have liked to actually have joined some of the major factions in the game, to further the immersion; but, even at end game when you are doing their most dangerous missions they treat you like you are some nobody, that makes about as much sense as Emperor Tiber Septum recruiting convicts to save the world (Elder Scrolls *cough* *cough*). At least in the Elder Scrolls you could join every guild in the game and it had little effect on how people reacted to you in other guilds; because, even in the more sinister organizations you operated discretely so, it had no effect on your public influence, how hard would it be to do that with opposed factions in Fallout?

I'm sure some people enjoy those strange and pointless features I've mentioned above; but, in the end, they are just as I said, pointless in the grand scheme of things. It's nice to have choices in an RPG; but, when you go overboard you create clutter and no one really enjoys that. You'll find that more players than not, would rather rush through the game to the end when faced with an overwhelming number of choices. See when, you have several linear paths; it allows for more immersive replayablity. Each time they play the game, they can choose a totally unique path to follow that doesn't parallel a previous one. With the way you have the game set up now, all paths have numerous cross roads and so you are always going to be stuck with the same choices in the end, just with minor alterations to the over all outcome. I wouldn't want to play Fallout New Vegas a second time, just to see what Vegas would be like if I didn't put a bullet in Mr. House's crippled body, because frankly the storylines were so weak, I don't really care to know the alternate endings.
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Queen
 
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Post » Mon Jun 01, 2009 10:06 pm

I haven't even went through the entire game & i'm finding myself wanting to go back to Fallout3


Fallout 3 was so easy that it became a joke after level 8 on Very Hard difficulty.

1. Dealing with the different ammo types


Then stick with normal ammo. Some people actually like having specialized ammo types.



2. The annoying creatures that keep you from going 2 far when you first start the game



If you're not smart enough to use a Stealthboy, walk around them, or level up before taking on a Deathclaw, then you're right, this isn't the game for you.


3. Melee attacks that goes through your armor



Too hard for you? Maybe you should give Med-X a stab, or get better armor. Or kill them before they can even touch you. Better yet, if you can't handle a challenge you can always turn down the difficulty.

4. NO PLASTIC SURGEN AFTER THE STARTUP (haven't found 1 yet)



Maybe you should've made sure your face was the way you wanted it, there's a reason that they give you one last chance to make adjustments before leaving the Goodsprings area. There's no reason to complain for your mistakes.

5. losing interest in Fallout New Vegas causing me not to want the add-ons



That would be fantastic, less for you to nitpick over.

6. The DeathClaw alpha male & female surrounded by full size DeathClaws



Clearly you dislike anything challenging. Fallout 3 would be a better game for you.

7. The knowledge gain from books aren't permanent



Books =/= Magazines. Why don't you actually try to understand the game mechanic before complaining?

8. The implants from the clinic are over priced & only increase whatever stat by 1 point......4000 caps for 1 point increase



The only reason you'd need more points than that would be if you failed to properly allocate points during character creation. That would be your fault. 4000 caps is not overpriced, in fact, making money in this game is too easy. Blackjack breaks the game. I'd rather they tripled the price of implants. If you need more points than what is offered by implants, then go ahead and waste a few perk slots on Intense Training.

9. Slow working healing agents



Your main source of healing should be Stimpacks, which are plentiful. If you're on hardcoe, then you shouldn't be complaining about difficulty. If you can't handle Stimpacks healing over time, then get off hardcoe.

>>>10. Companions that want to case every enemy


They'll only do that if you're in danger, try sneaking. You have a companion wheel, use it. Tell them to back up or wait somewhere else if you don't want them to do their job.
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Nina Mccormick
 
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Post » Tue Jun 02, 2009 5:30 am

Yosamu your way too late to come in & try to pick apart my earlier Cons of the game, those Cons were due to glitches in the game before the patch & in my first game play, & nothing work how it should have & the fact that this thread is to list your Pros & Cons from your play through in Fallout New Vegas But you know what, I think i'm going to do what Andaius said & just go back before the hover dam no turning back point & never go. I'll just wonder the land & hunt down Legion & NCR
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^_^
 
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Post » Mon Jun 01, 2009 7:41 pm

Well today i finished FalloutNewVegas for my first time, i didn't want to mainly because i love open world free roaming games like this, So i put off doing alot of quests for awhile. I finished thinking that
1. PS3 would be getting the DLC as well as 360
2. The DLC would be like Fallout3 with continued play after the main story was finished
Sadly the PS3 didn't get the DLC & i'm not buying the 360 version. FalloutNewVegas started off as a bad game for me alot due to the bugs & glitches but after the patches it ran so much smoother & it grew on me, it was a great game however if Bethesda wants to withhold each DLC for FalloutNewVegas from PS3 then i'll just wait till the GOTY version of the game, In fact i'll just wait for the GOTY version of any Bethesda games

The DLC will, very likely, come out for PS3 and PC later.

Also the only DLC which continued after the main-quest was Broken Steel (the third DLC!) and that was mostly because people didn't like the ending.
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Rhysa Hughes
 
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Post » Tue Jun 02, 2009 1:28 am

One of the things that bug me in teh game is that I can ammass hundreds of thousands of caps in the vanilla version with little to no problems way before I hit 30. And I have really nothing to spend it on. I dont have some epic special item, house, casino, investment that I can put that money into. No sentry cannons for my room(s), No really epic implants (or the ability to buy implants for my henchmen) no henchmen to pay to go search for items, no bounty hunters that I can buy to top whichever NPC happens to displease me. After 50.000 caps you really don't need another cap for anything but repairs. Aaand... we are in Vegas. City of lights and bling-bling. No bimboes on retainer, No musicians or painters I can pay to immortalize my epic visage and cunning wit, for the posterity of vegas, no bouncers, No research projects, archeological projects I can throw my money into.

There is also alot of other obvius things that I felt was left out, but beggers cant be choosers.

Game is good and I like it far better than FO3. Fits nicely as a compromise between the best of the old FO lore and the new. I am on my fitht playthrough and whilst things are now degenerating into metagaming and I am looking to mods to keep me interested FOV is worth every penny.
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Trevi
 
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Post » Mon Jun 01, 2009 9:18 pm

I was reading the stuff on this thread and decided I should point out some of the things in NV that I thought were, flawed in my opinion. I would have to say the first big thing that stood out was how interwoven all of the quest lines were in the game. I like having a lot of different directions to go in an RPG; but, I don't want my decision to do one quest to have an impact on 20 other quests I haven't even done yet. That only makes the game annoyingly complicated; having to sit there and devise some kind of a path to go down, long before you even start the game, so that you can get the best experience out of the game. That's just absurd.

Faction armor. I know it's interest to throw on a piece of faction armor and suddenly everyone in that faction doesn't care who you are and yet to everyone else in the game you are KOS; but, I like to be able to throw on whatever armor is most appealing to me and not have to worry about trivial consequences when I am doing my stuff in the wasteland. I'm sure others agree with me on that; I've seen numerous complaints.

Too many different types of ammunition. The OP already mentioned this; but, what is the point in carrying a dozen different types of ammo when you can carry a dozen different types of weapons all at once? Makes no sense.

At level cap and 100pts in guns, when I shoot a legionair in the face with a 50 caliber rifle, his head should disappear in an instant. Nope, not in NV, their heads have Adamantium plating in them. Make it so that at end game, difficulty doesn't equal fighting superhumans. I thought one of the more interesting parts of the game was sneaking into Nellis, through the artillery barrage, that's clever difficulty. Making an NPC that can take over 1000 rounds from a minigun, that's lazy difficulty.

I would have liked to actually have joined some of the major factions in the game, to further the immersion; but, even at end game when you are doing their most dangerous missions they treat you like you are some nobody, that makes about as much sense as Emperor Tiber Septum recruiting convicts to save the world (Elder Scrolls *cough* *cough*). At least in the Elder Scrolls you could join every guild in the game and it had little effect on how people reacted to you in other guilds; because, even in the more sinister organizations you operated discretely so, it had no effect on your public influence, how hard would it be to do that with opposed factions in Fallout?

I'm sure some people enjoy those strange and pointless features I've mentioned above; but, in the end, they are just as I said, pointless in the grand scheme of things. It's nice to have choices in an RPG; but, when you go overboard you create clutter and no one really enjoys that. You'll find that more players than not, would rather rush through the game to the end when faced with an overwhelming number of choices. See when, you have several linear paths; it allows for more immersive replayablity. Each time they play the game, they can choose a totally unique path to follow that doesn't parallel a previous one. With the way you have the game set up now, all paths have numerous cross roads and so you are always going to be stuck with the same choices in the end, just with minor alterations to the over all outcome. I wouldn't want to play Fallout New Vegas a second time, just to see what Vegas would be like if I didn't put a bullet in Mr. House's crippled body, because frankly the storylines were so weak, I don't really care to know the alternate endings.


Agree with much of what you said.

To add my views:

Faction armor; does anyone use it, and if so how/why? If a faction hates you, I'm pretty sure you can't do their quests because of guards/dogs. If a faction hates you, why not kill them for XP and loot? Does anyone really keep 4+ faction armors (all heavy...) on them so they can run away from enemies that don't like them? lol

Ammo:

I've never used hollow point or armor piercing rounds. Never needed to. I don't like opening the pipboy too often and I play on a console so, switching ammo takes too long that by the time I get it loaded, I could have already killed the enemy. A useless feature, and dare I say FO3 did a better job of just using standard ammo types for all guns i.e. shotgun shells for shotguns. 56 ammo for assault rifles, 10mm for pistols, etc. less clutter the better imo.

Factions:

I would have loved being able to join a faction. It would be a nice reward for all the work you did for them. Another idea would be to have different starting areas for creating new characters. Example:

Courier, starting in goodsprings.

BoS Paladin/Scribe starting in Hidden Valley.

Boomer, starting in Nellis.

Khan, Fiend, Powder Ganger, Follower, NCR scout/ranger (maybe get promoted to ranger by questing?) et cetera.

Would have added diversitiy and made a much better use of the factions. Additionally, you wouldn't be playing the same boring story each time of being shot in the face and surviving, helping/ignoring goodsprings and running through primm>novac. Boooring.

Endings:

I also dislike how they made the ending of the game paramount of their design. Who really cares about endings for sandbox games? I didn't even get endings in my FO1 and 2 games, they never worked on my PC. They would always scroll by insanely fast (bugged of course) with no audio speech, making them worthless. When I finally beat NV I was like cool, yeah great um is this a book or a game? All that time making quests overly complicated made them buggy, and makes the player go through a lot of tedium.

I do like my game to be challenging though, 1-shot headshots are a no-no for me because, NV isn't an FPS. Your damage is affected by your gear and your stats. There are rifles in this game that yield 1 shot kills with sneak attacks :) just gotta afford em/find em/level up some more.
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Anna Watts
 
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Post » Mon Jun 01, 2009 11:22 pm

What about starting our own Faction from companions & others in the waste land. What about a recruitment option like when you go up against a fiend powder ganger whatever NPC & you have them so overpowered that they run & cowardly hide so instead of shooting or leaving them alone why not recruit them
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TWITTER.COM
 
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Post » Mon Jun 01, 2009 10:48 pm

This kinda fits & it's funny
sorry had to remove the link, bad language
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Laura Samson
 
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Post » Mon Jun 01, 2009 7:05 pm

This kinda fits & it's funny *strong language*
[link]

Yay for thread necromancy! :bunny:
Oh and that link is not allowed on this forum due to foul language, it is a PG13 forum after all. :angel:
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Sasha Brown
 
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Post » Mon Jun 01, 2009 8:00 pm

Razza-fraggin, sorry then but it's really funny though if you seen it hopefully you thought so too
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Karen anwyn Green
 
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Post » Tue Jun 02, 2009 1:04 am

I haven't even went through the entire game & i'm finding myself wanting to go back to Fallout3
Cons
1. Dealing with the different ammo types
2. The annoying creatures that keep you from going 2 far when you first start the game
3. Melee attacks that goes through your armor
4. NO PLASTIC SURGEN AFTER THE STARTUP (haven't found 1 yet)
5. losing interest in Fallout New Vegas causing me not to want the add-ons
6. The DeathClaw alpha male & female surrounded by full size DeathClaws
7. The knowledge gain from books aren't permanent*
-- I won't repeat what we've already been told.
8. The implants from the clinic are over priced & only increase whatever stat by 1 point......4000 caps for 1 point increase
9. Slow working healing agents
10. Companions that want to case every enemy*
-- OMG YES!
11. The Vegas strip looked better television*
-- I'm not sure what you mean...the graphics look better in the ads? That's fixable. Get it on PC.

12. Invisible walls preventing me from cleverly bypassing a predetermined route, by "climbing".
13. The utter lack of glitch-support.
14. The depressing quantity of music.
15. Scrap metal can't be used for repairing. (seriously, wtf?)
16. There's only one player-home that has an ammo press, a workbench, AND a campfire [(that I've found) Maybe not so bad)]
17. Nighttime isn't dark enough...by a lot.



Pros
1. Taking place in the same time line as Fallout3 & Not giving away anything on Fallout3
2. Your reputation plays a larger roll
3. New creatures that wasn't in Fallout3 old creatures from Fallout3 and geckos.
4. The different gangs
5. Hunger & thirst
6. Weapon mods (even though there could be a few more)
7. No icky green haze
8. Game mechanics in general are closer to the originals.



There, I fixed it. :hehe:
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Javier Borjas
 
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Post » Tue Jun 02, 2009 1:24 am

I like having a lot of different directions to go in an RPG; but, I don't want my decision to do one quest to have an impact on 20 other quests I haven't even done yet. That only makes the game annoyingly complicated; having to sit there and devise some kind of a path to go down, long before you even start the game, so that you can get the best experience out of the game. That's just absurd.


You like a lot of different directions, but you don't like consequences, right?

Faction armor. I know it's interest to throw on a piece of faction armor and suddenly everyone in that faction doesn't care who you are and yet to everyone else in the game you are KOS; but, I like to be able to throw on whatever armor is most appealing to me and not have to worry about trivial consequences when I am doing my stuff in the wasteland. I'm sure others agree with me on that; I've seen numerous complaints.


Yeah, consequnces don't seem to be good thing for you. Even if's just the simple idea that the Legion would react hostile to someone wearing NCR clothing, sigh.


Too many different types of ammunition. The OP already mentioned this; but, what is the point in carrying a dozen different types of ammo when you can carry a dozen different types of weapons all at once? Makes no sense.

At level cap and 100pts in guns, when I shoot a legionair in the face with a 50 caliber rifle, his head should disappear in an instant. Nope, not in NV, their heads have Adamantium plating in them.


Yeah, having standard ammo, armor piercing round and hollow points is just too much of rocket science. Almost like you need a theoretical degree in physics, eh? :hubbahubba:
You mean, the concept of using armor piercing ammo when not piercing through an opponents armor is just too high for you, and therefore it must be to high for 99.9% of human kind, right?
Are you also complaining about a fireball not doing any damage when cast at fiery creature? I suppose so
Other than, when you shoot a legionaire in the face with a .50cal standard, his head WILL disappear in an instant...


I would have liked to actually have joined some of the major factions in the game, to further the immersion; but, even at end game when you are doing their most dangerous missions they treat you like you are some nobody, that makes about as much sense


Yeah, because it's not like they would reflect your deeds and actions all the time. You're flat out lying here and you know it

I'm sure some people enjoy those strange and pointless features I've mentioned above; but, in the end, they are just as I said, pointless in the grand scheme of things. It's nice to have choices in an RPG; but, when you go overboard you create clutter and no one really enjoys that.


Yep, you = no one, sure.

You'll find that more players than not, would rather rush through the game to the end when faced with an overwhelming number of choices. See when, you have several linear paths; it allows for more immersive replayablity. Each time they play the game, they can choose a totally unique path to follow that doesn't parallel a previous one.


You mean like in Fallout 3, where you can destroy the Enclave, or destroy the Enclave or destroy the Enclave....

You know what? There are hundreds of simply structurized games that don't need more than 2 brain cells to be accomplished.
Perhaps you just stick with those instead of moaning about a game that gives a little more welcomed complexity.
This is actually one of the most horrible postings I've ever had to read on this forum, because you are flat out demanding braindead game design, while complaining about the slightiest sense of complexity.
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Big mike
 
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Post » Mon Jun 01, 2009 8:30 pm

I haven't even went through the entire game & i'm finding myself wanting to go back to Fallout3
7. The knowledge gain from books aren't permanent

Youre thinking of magazines. There are some books that increase youre skills permanantly.
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Rozlyn Robinson
 
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Post » Tue Jun 02, 2009 10:51 am

Cons
1. It was ported to PS3. Seriously. I know why devs do this, at least they are starting to learn though, I don't want my games watered down because the xbox can't handle it. Really annoys me.
2. Companions being buggy, running after enemies, failing to walk through loading areas and generally being nuisances.
3. General bugs, although I have encountered a grand total of 2 since the patch they were annoying. Particularly Curtis being hostile to Legion, through faction armour.
4. late game ease, I know it's not an FPS and I do appreciate that but still, on very hard hardcoe I can waltz through most areas with midgame gear, I want at least one area which is tough as nails, even if it's completely story unrelated (deathclaw promontory came close but their AI is flawed)
5. Dungeons. I like dungeons, the reason I still play Oblivion despite it's relative flaws is the dungeon diving, I love facing off against bandits and exploring the ruins. Wish there was more like this in Fallout, I know it's a different game though and it would be ahrd to successfully implement but it would be nice.

Pros
1. Weapons. Finally, a choice.
2. Ammo, see above. I like the varying ammo types, planning a mission ahead of time is better when you can actually, you know...plan.
3. Magazines, lower skill points makes them important, though I think some were too scarce and some too common the idea was nice.
4. Perks every two levels. Every one is so overpowered it's unreal, makes them more important.
5. Decent story, my god, I have a choice.
6. Tactics, actual tactics. So often we see rubbish approaches to war in games it's become the norm to expect people's tactics to be "rush enemy, WIN". Obviously the AI is lax so generally that's what they do in individual terms but the Legion having an overall game plan, actually using logical tactical manoeuvres... It's beautiful to behold such a rare gem.
7. Side development, by the end we understand the NCR, the Arcadian sensibilities of it's people, obsessed with pull. We understand the Legion, their idolatry, their belief in purity. We understand House, his vision, his lust for progress, his Randyan mind. We hopefully understand the courier too (what with them being us). Oppose this to the BoS (help people! Ok, simple but understandable) and the Enclave from FO3...there's nothing, they are two dimensional and weak, it's painful to behold.
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Vickytoria Vasquez
 
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Post » Tue Jun 02, 2009 10:34 am

Well trickydike if you'd went through the thread you would have read that my Cons were due to cletches before the patch that fixed some of the issues
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Ebou Suso
 
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Post » Tue Jun 02, 2009 3:28 am

This is just personal opinion stuff.
I imagine that many of the items in the 'cons' would not have appeared had the developers not been under such severe time constraints. But, they're there, so I'll complain. :biggrin:



PROS
1) NPCs are generally well written.
2) The exterior landscape is interesting and suitably shabby.
3) The monsters are entertaining. The Cazadore is inspired.
4) ED-E
5) Best Friend Tabitha. WC Super Mutants, in general.
6) The art design is very well done & does not garner enough praise.
7) The factions are interesting. Ambiguity is good.
8) Combat is generally exciting, but see Cons.
9) Crafting ammo and explosives was fun; I made more than I could possibly use. Who needs 20 Gas bombs, anyway?
10) While limited by its nature as a video game, the setting enjoys a rich quasi-believability for which Obsidian should be applauded. We may quibble about the execution, but the concepts and design behind this game are outstanding.
11) Fluid design. This game can be played as a straigt FPS, an urban RPG, a wilderness survival sim, etc. It has great range and replay value.

MEH
1) hardcoe Mode. Fun for others; just more dreary micromanaging to me.
2) Survival Skill. Interesting to play with, once. Unless you are playing hardcoe. This would be a lot more useful if Stims and Rad supplies weren't so common.

CONS
1) Still glitchy. Storylines broken or uncompleted. More patches, please.
2) Invisible walls. Trite, I know, but I enjoy exploring where I shouldn't. All could have been eliminated by landscape or structure design. Cliffs and fences, guys.
3) An over reliance on routine errands masquerading as quests; these are initially interesting because the characters are entertaining, but they have little to no replay value.
4) Self-contained areas with no connection to the MQ (Dungeons, I guess) are generally small & uninvolving.
5) Combat remains glitchy; weapons and explosives are erratic. This aspect of the game requires polish.
6) The ending. Not that it ends, that's fine and right. But the ending is underwhelming, both in combat and RPG modes. I honestly have no suggestions to make it closer to my tastes; perhaps no ending could compare to the build-up. I don't know. But I'm always vaguely disappointed.

All in all, I am very happy with the game.
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Franko AlVarado
 
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Post » Tue Jun 02, 2009 5:33 am

Radio is ruined, if you walk into a building with your radio playing and another radio is playing a different song, then it sounds terrible. Why are some songs in good quality while others aren't? Country svcks.

For some reason melee weapon kills just make the enemy go limp and fall like a sack of potatoes, but shooting him with a pistol sends him flying. Stealth needs fixing.

The re-used about half of the armor from fallout 3. That is my biggest problem with this game! :swear: This raider is wearing the same combination of junk as this other raider 1000 miles away?
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Silvia Gil
 
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Post » Tue Jun 02, 2009 8:18 am

The voices, when having a conversation about whatever the NPC's voice is normal, then you end the conversation & the NPC's voice changes
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matt
 
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Post » Tue Jun 02, 2009 11:02 am

I wasn't attacking your post, big guy. Don't be a [censored]. That's my job.
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..xX Vin Xx..
 
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Post » Tue Jun 02, 2009 4:52 am

The voices, when having a conversation about whatever the NPC's voice is normal, then you end the conversation & the NPC's voice changes

Wait wait, don't you remember FO3 or oblivion for that matter?
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lauraa
 
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Post » Tue Jun 02, 2009 5:57 am

Anyone else find it silly that the game is rated M, but the forum is rated G?
(I know I know..)
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Siobhan Wallis-McRobert
 
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Post » Tue Jun 02, 2009 5:27 am

Anyone else find it silly that the game is rated M, but the forum is rated G?


It's been a constant cause of wonder and mystique since the Fallout forums opened.
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Judy Lynch
 
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Post » Tue Jun 02, 2009 2:50 am

apparently it because not all there games are the same rating.
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Alexandra Louise Taylor
 
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