I see i'm beating a dead horse with a dead horse here. Carry on, I think i'm done.
Ah the dead horse scenario, I know it well.
I tried to get across to old Fallout fans that spending less time on doing A would give more time to do B which was the main thing you wanted to do... no chance, I gave up, smile.
The hunt for dad is just tracking people down and listening to godawful dialogue (I'm looking for my dad middle aged guy maybe you've seen him?
"I'm looking for my dad middle aged guy maybe you've seen him?"
They're mostly all young around here, a few older ones pass through in the direction of Drisedale, North-east of here. Can you describe him?
"I only know that he is middle aged."
Best find out a bit more about him first, try going back to the beginning to find out what missed. (... and learn to play a RPG)
KyleM quote
I never said Fallout 3 wasn't canon, it is, I just said it has a lot of canon issues.
Sitruc quote
Bethesda's Fallout 3 is canon to the early Fallouts 1 and 2.
Canon "The general principle".
KyleM quote
Fallout 3 is NOTHING like Fallout 1 and 2, at all
KyleM quote
Fallout 3 is canon
KyleM quote
Fallout 3 is outside the general principle
Sitruc quote
Canon (is)"The general principle".
You seem a little confused KyleM about canon, kinda contradicting yourself as well, grin.
Okie quote
I don't find this sort of exploration very appealing. End.
It's exploration of the game content in Fallout 3, all over the map that is the joy, and it's never quite the same on play-through, even a reload is never quite the same, and along with the randomness in the game a play-through is going to be different in Fallout 3. The wasteland of Fallout has vastly more content to explore as well than the barren New Vegas, Fallout 3 wins out quite big there, and it's a more atmospheric real Fallout scenario. New Vegas was on the other hand a spin-off and marketed as such, after all. Fallout 3 has total open-play, New Vegas has some linearity to it.
Okie quote.
And bleak wasteland isn't what characterizes the rest of the game either. Fallout 3 has a great deal of goofy, inconsistent, content in it that sorely undermines the atmosphere it was striving for and I often see it praised for. End.
Sitruc
Fallout 3 has more of that Fallout feel. Shrug.
There is no faulting the writing of the quests in Fallout 3, named and unnamed.
Both games kinda tie for me. Fallout 3 IMHO had a much deeper storyline placed in a dark and dreary location. When you first left the vault you were thrust into a decision of saving or destroying a town (House quest), and whilst I dont like the whole "I'm 19 and can deactivate a nuclear bomb, but i cant do [censored] to a bear trap", the story after that rather poorly written opening was amazing. The hunt for dad, helping 3 dog for the information on where dad went, vault 108, the morals and sacrifices of the vanilla game (Pre BS) and the overall depresing feel made F3 a great game. Remember the first time you entered Springvale school and found all of the little skeletons in the cage and wanted to kill every single raider in the area? F3 got you emotionally attatched to the characters, alive and dead. When you found a skeleton in the ruins, or out in the wasteland, you thought to yourself "How did you die? What happened to you? Did you have a good life?" (OR atleast I did) When someone brings up F3, you can name off most of the characters in the game because of how unique and rememberable they were. There weren't alot of seperate quests, but for me it had alot of replayability (26 playthroughs)
Carry on, I think I'm done as well.