fallout new vegas vehicles

Post » Wed Oct 20, 2010 5:28 am

He's saying that drivable vehicles have never been a big part of the Fallout franchise. Hence "cars do not a Fallout make."

Further, for a game this size, cars are rather impractical. It can work in Fallout 2 where everything's abstracted and there's a worldmap with hundreds and hundreds of miles to cross. It wouldn't work too well in a game this small.


Correct, I'm just saying...vehicles are good as long as they suit it.
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Ladymorphine
 
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Post » Wed Oct 20, 2010 12:44 am

I'm shocked this is still open... the other threads must have gotten to the 200 post limit or something... Well we don't know yet it could be possible, then again maybe not nobody knows for sure except for the development team themselves. I'm all for vehicles the motorcycle mod was fun in fallout 3 if they weren't so glitchy.

Actually I think I'd go more along with what styles posted, they might have something similar to pump trains and steam boats (does not belong in Vegas) but no vehicles to control.

I wonder if there's going to be vertibirds in New Vegas.
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Lexy Corpsey
 
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Post » Wed Oct 20, 2010 2:23 am

I don't want them wasting time on vehicles so you can jump ramps or do donuts for a few minutes when they could spend time making other features better. If you really wanted to "play fallout" then you wouldn't be asking for cars. Cars do not a fallout make.


I don't buy that for a second.

Cars were very much a part fallout 2 and that the third installment shied away from them because it was too much work? Because they made the world map too small to have them? Because they designed it to be a series of tunnels? Who's fault was that? So now, instead of cars we have teleportation, and all you have to do is go into your pipboy and you're magically transported to any location you have previously been.

I would argue that by adding vehicles you could take away that feature entirely and force the user to travel by foot or by vehicle to every destination on the map. Adding more depth and meaning to the game. You would have to scavenge for parts / fuel. You would have the opportunity to encounter enemies along the way if you wanted. You could customize your car... like your house and it would be a good way to store things that may come in handy.

Plus think of how fun it would be to do jumps / donuts / wheelies / strafe down some ghouls with my smg while riding my dirtbike. Or how bad it would svck to ride over a mine field / barbwire clothesline / any other kind of booby trap.

You say they are making other features better? Like what? My companion wheel? Food? Really? How long did that take? So far the game looks like a slightly tweaked, repackaged version of Fallout 3. Same engine, same graphics, different story/characters. Might as well call it the newest Fallout 3 DLC.

I feel like as gamers it is our responsibility to push the developer to add more to the games. IMO vehicles would have been a HUGE step in the right direction. The fact that there are so many threads like this one speaks volumes.
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Floor Punch
 
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Post » Wed Oct 20, 2010 5:52 am

Lol i feel like people just like to troll this question sometimes. I think its DAC trying to piss us off. :laugh:

Oh well, yes vehicles would be cool, no they are not a necessity. It would be cool with say, the gta engine or something. But, i dont really care for the targeting system in the engine in neither gta or rdr, or the third person view.
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Jennie Skeletons
 
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Post » Tue Oct 19, 2010 10:08 pm

People always bring to this argument F2 and Tactics. I don't think those are valid in this argument. First, an apartment completely replaces the main feature of the car from F2, which wasn't really a car - it was a modified form of fast travel. You weren't actually driving it. Tactics' vehicles were drivable, but Tactics as a game is not canon for the most part, and shouldn't even come up in any discussion if you ask me (sorry Styles :lol:).

The argument of "it will make the map smaller" is just silly. Borderlands map is tiny, just has long roads between locations. Which was annoying really.

The argument of "it doesn't fit the Fallout universe" is also a bit silly. What doesn't fit? A rusty hunk of metal that coughs when it moves, doesn't fit? A car wouldn't fit in F3, granted, but that isn't the question - would vehicles fit in a Fallout title that had vehicles in mind from the first stages of development? Would it still not be "Fallout"? In what way? :lol:
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Anthony Santillan
 
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Post » Wed Oct 20, 2010 7:48 am

I believe it has already been confirmed that there will not be vehicles in Fallout: New Vegas. However, I did have an idea for fast traveling that I will put up here.

As I stated in my previous post, using a Verta-bird for fast travel would solve a lot of these problems. Some people say ''a vehicle would ruin exploration'' - well the verta-bird would be FAST traveling - going from one location you know to another. (Please see my previous post for full details on the verta-bird fast-travel system.)

Also, here are a few ideas and updates a friend and I came up with:

1. You should be able to walk around inside the Verta-bird (it would need to be a little bit bigger than the inside shown in Fallout: 3 Broken Steel)
2. Inside should be a armory that you must stock yourself with both weapons and ammo and armor.
3. You would need to be able to access the verta-bird from a point in the map without fast-traveling (a ''home base'' for it, if you will)
4. You CANNOT pilot it yourself
5. The pilot should comment about the environment where you will land: ''Dammit! We're getting shot at! Better haul ass, kid, we don't wanna get shot outta the sky!'' if there are enemies outside (along with friendly 'ping' noises from bullets striking the verta-bird; ''The whether out there is friggen great. I hope you packed some rain gear''; ''It's all clear, kid. Stay safe out there''; ''We're almost at the LZ. Good luck''. And similar stuff.
6. You should be able to take followers with you inside, and talk to both them and the pilot(s) while inside
7. The actual ride should take about 5 real-time minutes, and allow you time to either check your weapons over, load yourself out from your armory, chat with your followers or the pilot (or possibly even a passenger? Give people rides if they need to get somewhere quick?) Also, there could be a workbench in the verta-bird (yes, I know, this thing would be pretty stuffed, but the inside needs to be about double the size it was in Broken Steel)
8. When you exit, it should show a ramp come from the side of the verta-bird and show either bright white light (daytime), blackness (night time) or a kind of stormy-gray (any other time or whether conditions)

Alright. There are my updates to my idea.
*verta-bird lands, Kam gets in, and lifts off for Fallout: New Vegas*


I think it's a good suggestion, but some people don't like it. :sadvaultboy:
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Charlie Sarson
 
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Post » Wed Oct 20, 2010 5:12 am

no
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Penny Wills
 
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Post » Wed Oct 20, 2010 2:18 am

I don't buy that for a second.

Cars were very much a part fallout 2


No. No they weren't. The car was an optional feature that made travelling in FO2 more convenient, and allowed for convenient storage of crap. That's it. It certainly wasn't a huge part of the game.

The vehicles were a bigger part of tactics, but again, the distances were much larger there too.

Since New Vegas is based on the FO3 engine and mechanics, vehicles most likely wouldn't work. I'm sure we'll see as much when someone ports the drivable motorcycle/deathclaw/car/tank mods from FO3 over to NV.

The point here is that a game can be a good Fallout game without having cars.

You say they are making other features better? Like what? My companion wheel? Food? Really? How long did that take? So far the game looks like a slightly tweaked, repackaged version of Fallout 3. Same engine, same graphics, different story/characters. Might as well call it the newest Fallout 3 DLC.


The companion wheel doubtlessly took a lot of time and effort, going by how much effort it took Tarrant to make Phalanx.

I feel like as gamers it is our responsibility to push the developer to add more to the games. IMO vehicles would have been a HUGE step in the right direction. The fact that there are so many threads like this one speaks volumes.


They should add more quality content that fits the gameplay. Vehicles don't fit the gameplay. The map is too tiny, and you can't make it much bigger with this engine, without running into huge problems running the game on console hardware. The reason the game is divided into cells is to keep resource use down. Because otherwise the consoles, particularly the 360 with its 512 megs of shared VRAM and system RAM, wouldn't be able to play the game.

If the map was bigger or easily expanded (and flatter/with more wide open spaces suited for driving), sure, I'd say bring on the Highwayman Mark II. But it isn't.
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Nicole Kraus
 
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Post » Wed Oct 20, 2010 2:49 am

Now I havn't researched any game engines in a while now, but isn't havok the most advanced physics engine out there? And isn't gamebryo the most advanced 3D engine which allows for high realism ect? I know there probably won't be any games that utilize a photo-realistic vector art engine for a long time, but still. I heard that the next version of the gamebryo engine will be able support vehicles? Also I liked fallout 3, it was good, and it's one of my favorite games, now before anybody flames me out saying YOU'VE NEVER PLAYED THE FIRST TWO, GTFO MY FORUMS, I HATE MY LIFE then goes and cuts themselves, or stars a "back in my day" post, I have played fallout 1 and fallout 2, and enjoyed them a lot, so yes I do understand your points of view, and agree with most of them.
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Sammykins
 
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Post » Wed Oct 20, 2010 1:58 am

As much as I would love to have a next-gen Highwayman, I just don't see it working on the current engine and design. Not to mention, I'm pretty used to hoofing it everywhere.
I say we let the witch doctors in the modding communities see if they can't make it possible.
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Lifee Mccaslin
 
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Post » Wed Oct 20, 2010 3:23 am

i am wondering is there well be vehicles in New Vegas .you well need a fast way of traveling around the desert .I heard that there well be vehicles but i don,t know if it is true.can anyone help?


There will be cars, trucks, buses just like in Fallout 3.

I like when they're lined up next to each other and one catches on fire in Fallout 3. Clear the area!
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Lawrence Armijo
 
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Post » Wed Oct 20, 2010 2:26 am

I'm not sure how many people here remember fallout 2. (and no, i don't mean people who bought the little box that had fallout, fo2, and BoS, but never really got into the pixilated games) The car available in fallout 2 was mainly for the sake of being a portable loot wagon. yes, it meant you traveled faster (which only mattered on one or two quests, as you never aged nor needed water/food/sleep), and you could put a blower on it (hurray for modifications), but anyone who really got heavy into the game knew they could collect all the miniguns and rocket launchers from the random mutant encounters and toss them into the trunk of their highwayman (chevrolet ftw), and head on to san francisco to trade for more caseless amuniton for their g11k2, or maybe 2mm ammo for their gause rifle. . . where did these amazing weapons go for FO3? i missed them. . but i digress. companions (save faux) were essentially useless as far as packmules were concened. i was really disappointed in the lack of content available in fallout 3, really. anywho once again. put some sort of car in the game! it doesn't need to go fast, maybe a classic model T, with transmission problems, but converted to run on microfusion cells. or at least a possible robot that follows you around and has a large storage capacity.

or another way, which is completely cheating: remember how you could fast travel? that nifty thing you did everytime you were in the middle of a quest and you found out you had to go get a seemingly inconsequential object you noticed in a location on the other side of the map? how about allowing fast travel ONLY in the car. this simplifies any scripting allowing the car to actually move (except for a cutscene?) but gives. . . well, the asthetics of having a car. not as fun, and did i mention it was CHEATING!!!, but it'd be a step forward. let's look back to the original games. let's get back the content!

UP WITH THE CONTENT!

and now i never log back onto these forums. no offense but bethesda is destroying this game. and the moderators are nazis.
so much promis *shakes head* so much potential. . . such a shame. . .
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Enie van Bied
 
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Post » Wed Oct 20, 2010 2:44 am

I don't get the point in complaining about vehicles. If there was vehicles in the game and you don't like them they don't use them! That simple...
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Farrah Barry
 
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Post » Wed Oct 20, 2010 4:17 pm

You know what this car needs? A new engine.
*Buh Dum Tish*
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Alexxxxxx
 
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Post » Wed Oct 20, 2010 1:24 pm

Might be a monorail system, but nothing we can control/drive or ride (like a Brahmin). Any transportation would be like the hand pump train car to get to The Pitt. Or the Steam boat to Point Lookout. There will be no Vehicles for us to control.

I really wanna ride a brahmin...lol
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Aman Bhattal
 
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Post » Wed Oct 20, 2010 6:02 am

I kind of like the fast travel system in farcry2, if anyone has played it. I think it would work well in fallout, except have something else other than buses obviously, maybe caravans or brahim pulled carriages.
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Emma Louise Adams
 
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Post » Wed Oct 20, 2010 2:28 pm

there is NO VEHICLES!
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Felix Walde
 
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Post » Wed Oct 20, 2010 12:45 am

I would be surprised if the vehicles from New Vegas even function given that resources for the vehicle to run are basically gone. Wasn't the oil so scarce that it was worth $5000 per gallon?
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Gemma Archer
 
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Post » Wed Oct 20, 2010 1:50 am

Three pages of constant arguing about vehicles gives me a headache :(

It doesnt matter whether vehicles would add to this game or not, or whether they are a good idea or not.

The point is (and to answer the original question).......... IT HAS BEEN CONFIRMED THAT THERE WILL NOT BE DRIVABLE VEHICLES IN GAME.

Im sorry if this upsets anyone, but there really is no need to argue about it.
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Robert Jr
 
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Post » Wed Oct 20, 2010 1:00 pm

I don't want them wasting time on vehicles so you can jump ramps or do donuts for a few minutes when they could spend time making other features better. If you really wanted to "play fallout" then you wouldn't be asking for cars. Cars do not a fallout make.

this is a new game i would like to see new things not the same as fallout 3 and just new story.vehicles would be cool way of carrying items and traveling in the desert . they need more different game play.f not might as well as call this game fallout 3 New Vegas . its not that i well not like the game i love it i played fallout 3 for 254 hours thats a lot of time.
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Tania Bunic
 
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Post » Wed Oct 20, 2010 4:36 am

Three pages of constant arguing about vehicles gives me a headache :(

It doesnt matter whether vehicles would add to this game or not, or whether they are a good idea or not.

The point is (and to answer the original question).......... IT HAS BEEN CONFIRMED THAT THERE WILL NOT BE DRIVABLE VEHICLES IN GAME.

Im sorry if this upsets anyone, but there really is no need to argue about it.

thanks for answering my question
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joseluis perez
 
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Post » Wed Oct 20, 2010 5:17 am

thanks for answering my question

No Problemo.
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Fanny Rouyé
 
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Post » Wed Oct 20, 2010 2:02 am

I've noticed something your all failing to notice at least from my quick read through this topic, Fallout 3 did have a drivable vehicle. This vehicle was the J3xified drivable bike mod from the Fallout Nexus, now yes it was buggy but it exhisted and I was wondering why no one has brought this up?

Anyway, heres my thoughts on this issue, I personally think it's best they didn't try to put vehicles in this game as a drivable item even in new vegas (being free from bombs and all), mainly because of the terrain as it'd pointless just in the city. The other reason is simply because the engine is unstable enough and i'd rather they worked on this so it's not like fo3 at release was than trying to hard code a vehicle and it's physics into the engine and fix it's bugs (which would take a long time btw). This doesnt mean i don't think that vehicles shouldn't exhist but it think it's inpraticle and i was hoping for a horse and i play'd oblivion recently it was THAT bad.
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Jessica Raven
 
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Post » Wed Oct 20, 2010 6:49 am

Replay Oblivion. The horse was terrible.


Aside from the fact that horses weren't exactly done very well in Oblivion, vehicles and horses tend to behave slightly differently, considering that horses are living creatures of flesh and blood as opposed to machines, and they have legs instead of wheels and all that...

I've noticed something your all failing to notice at least from my quick read through this topic, Fallout 3 did have a drivable vehicle. This vehicle was the J3xified drivable bike mod from the Fallout Nexus, now yes it was buggy but it exhisted and I was wondering why no one has brought this up?


Probably because it's a mod, thus not made by Bethesda, but by someone who could focus on that specific mod instead of needing to worry about all the other things that were needed in the game, plus, I think I'd rather have no vehicles at all than poorly implemented ones, and I don't hold much confidence in any fan-made mod that attempts to implement vehicles in a game that did not support them to begin with,

But yes, since it's been confirmed that no drivable vehicles will be in the game, asking for them is pretty pointless, considering that there's no way they could be added this late in the game and be done half way decently, in fact, if vehicles were added now, they'd probably be barely usable, maybe in the next Fallout game we'll get them in some form, but I wouldn't expect it, and honestly, drivable vehicles isn't high on my list of things Fallout needs. The idea of vehicles doesn't really bother me if it's the right kind of game, but Fallout doesn't really seem like the sort of game that honestly needs it, often, it seems that in games that attempt to do vehicles but mostly focus on how the game plays when on foot, vehicles all too often end up being poorly done and you end up ditching your vehicle immediately if that's an option, and if you're forced to use the vehicle, then you're in for pain. On the other hand, if vehicles were given major focus, the results I envision would be some sort of post apocalyptic GTA clone, and while I do like the GTA series and some other games that have similar basic gameplay models are also pretty fun, it is not what I think of when I hear the name of Fallout at all, I say it's best to leave the cars to the games that can afford to do them well. In Fallout, I suspect the closest we'll get to vehicles is something like the boatr in Point Lookout, or maybe something like the car in Fallout 2,
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Jennifer Rose
 
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Post » Wed Oct 20, 2010 6:36 am

i did get kind of sick of the constant hinting at people riding vehicles the motercycles parked at the places the regulators/ talon mercs show up and in broken steel with the trucks parked outside the car tunnel with BoS boxes in the bed let us drive or ride in them with a mounted machine gun or rail gun in the bed of the truck you ride in so you can defend it
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Stacyia
 
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