Fallout is not an FPS!

Post » Fri May 25, 2012 9:29 pm

People are saying that fallout is an FPS. It is most certainly not. It an RPG! Action included.
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Christina Trayler
 
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Post » Sat May 26, 2012 7:07 am

It's a hybrid, lots of games are these days. It does raise a vitally important question though. Why the crap did you post this in Skyrim?
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brandon frier
 
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Post » Sat May 26, 2012 7:47 am

Moderator. Please remove this topic. I thought I was in the fallout forums. My mistake
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Neliel Kudoh
 
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Post » Sat May 26, 2012 2:05 am

No, it's not even a hybrid. It's an RPG where you use guns, instead of swords (well you can use swords, too actually).

Nah, it's the right topic! Skyrim people must know the truth about Fallout! LOL ;)
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Tania Bunic
 
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Post » Sat May 26, 2012 12:55 am

It's a roleplaying game with First Person Shooter elements. The converse isn't true as the core character development is 100% roleplaying. However, as Elven said before me...does this have anything to do with Skyrim?
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X(S.a.R.a.H)X
 
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Post » Sat May 26, 2012 9:52 am

It's a roleplaying game with First Person Shooter elements. The converse isn't true as the core character development is 100% roleplaying. However, as Elven said before me...does this have anything to do with Skyrim?
I told a moderator to move it. I thought I was in the fallout forums.
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Lillian Cawfield
 
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Post » Sat May 26, 2012 1:03 am

You can play in first person - CHECK
The gameplay revolves largely around shooting things with guns - CHECK

It can be classed as an FPS
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Antonio Gigliotta
 
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Post » Sat May 26, 2012 10:42 am

You can play in first person - CHECK
The gameplay revolves largely around shooting things with guns - CHECK

It can be classed as an FPS

FPS Check
It has a linear game play like an FPS - no check
It has different levels like an FPS - no check
You just run around and shoot stuff - no check

RPG Check:
It has a huge world you can explore - check
you can go where ever you want to - check
you can pick up quests in every settlement - check
your actions will earn you negative and positive karma - check
you can pretend to be anyone you like - check
there are towns and outposts - check
it has player housing - check
you can use guns, swords, pipes, baseball bats - check
you can wear regular clothes if you want to - check

Oh and game play does not revolve around mainly shooting stuff... ;)
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Rebecca Dosch
 
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Post » Sat May 26, 2012 8:50 am

RPG Check:
It has a huge world you can explore - check
you can go where ever you want to - check
you can pick up quests in every settlement - check
your actions will earn you negative and positive karma - check
you can pretend to be anyone you like - check
there are towns and outposts - check
it has player housing - check
you can use guns, swords, pipes, baseball bats - check
you can wear regular clothes if you want to - check

Holy crap GTAIV is a rpg!


Oh and game play does not revolve around mainly shooting stuff... :wink:

More like "not always"
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Judy Lynch
 
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Post » Sat May 26, 2012 12:41 pm

Holy crap GTAIV is a rpg!
Certainly is, perhaps if you followed Erathis or Iuon then you'd know that :P?
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Hairul Hafis
 
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Post » Fri May 25, 2012 11:01 pm

It would be a terrible shooter if it was truly meant to be as such.
FPS Check
It has a linear game play like an FPS - no check
It has different levels like an FPS - no check
You just run around and shoot stuff - no check

Bioshock is no longer an FPS if these rules apply.
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Shannon Marie Jones
 
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Post » Fri May 25, 2012 8:58 pm

It would be a terrible shooter if it was truly meant to be as such.

Bioshock is no longer an FPS if these rules apply.
Well it was technically billed as an FPS with RPG elements (kind of like the reverse of this case).
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Tikarma Vodicka-McPherson
 
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Post » Sat May 26, 2012 2:14 am

Well it was technically billed as an FPS with RPG elements (kind of like the reverse of this case).

I could (nor likely can) never understand what were those hailed RPG elements of Bioshock. Inventory? Plasmids? Plumber minigames? Surely not.
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koumba
 
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Post » Sat May 26, 2012 2:45 am

I could (nor likely can) never understand what were those hailed RPG elements of Bioshock. Inventory? Plasmids? Plumber minigames? Surely not.
Indeed (there was no inventory) it's a pity that the game didn't have more complex elements; I still hold it as, by-far, one of my favourite games ever simply because of it's rich, beautiful and well-developed universe (beating both Shadowrun and Fallout) and the plot of 8/10ths of the game is pretty brilliant.
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Far'ed K.G.h.m
 
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Post » Sat May 26, 2012 11:12 am

Since when can't a game be more then one? Seeing as the fact that Fallout cannot be both a FPS and RPG then what is Dragon's Dogma?
Sandbox?
Horror?
RPG?
And if a game cant be both then what is Minecraft?
Sandbox?
Action RPG?
Creative Toy thing?
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laila hassan
 
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Post » Sat May 26, 2012 12:48 am

Of course it can be more, but FPS usually implies linear game play, no exploration and your character is set in stone. I mean I love the Half Life Series, but you can only play through it so many times, before it gets stale.

With a game like Fallout New Vegas on the other hand, you have so many choices, so many different endings and you can stumble over previously un-explored locations. :wink: It's the ultimate RPG for me, I can explore AND shoot stuff! :biggrin:

(Never played Bioshock or GTA)
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Carolyne Bolt
 
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Post » Fri May 25, 2012 8:15 pm

It's the ultimate RPG for me, I can explore AND shoot stuff!

This
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Lynne Hinton
 
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Post » Sat May 26, 2012 3:43 am

Nah, Fallout 3 is an FPS with RPG elements, and not a very good FPS at that.
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Floor Punch
 
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Post » Sat May 26, 2012 8:49 am

People are saying that fallout is an FPS. It is most certainly not.
You have no idea how true this statement is.
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Shannon Marie Jones
 
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Post » Sat May 26, 2012 6:59 am

Nah, Fallout 3 is an FPS with RPG elements, and not a very good FPS at that.

That's true, and the problem lies precisely in the sloppy and forced "genremix" where the ingredients do not support each other properly resulting in both aspects feeling poorly done.
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Anne marie
 
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Post » Fri May 25, 2012 8:04 pm

I am surprised this got moved into the Fallout 3 section.

Anyways I agree with KyleM and UnDecaindeed. Fallout 3 is a FPS with some RPG elements.

Fallout and Fallout 2 however are true RPGs. New Vegas is also a great RPG but it is still plagued with the same character creating system of Fallout 3. Fallout Tactics is the only Fallout sold as a none-rpg, to me is more of an RPG than Fallout 3.
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Dragonz Dancer
 
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Post » Sat May 26, 2012 4:02 am

I am surprised this got moved into the Fallout 3 section.

Anyways I agree with KyleM and UnDecaindeed. Fallout 3 is a FPS with some RPG elements.

Fallout and Fallout 2 however are true RPGs. New Vegas is also a great RPG but it is still plagued with the same character creating system of Fallout 3. Fallout Tactics is the only Fallout sold as a none-rpg, to me is more of an RPG than Fallout 3.

What makes Fallout 3, any less of an RPG than New Vegas? They're basically the same, with just minor changes. Other than the fact that in new Vegas, you can choose factions...that is about the only RPG element that makes New Vegas more of an RPG. The changes weren't drastic. Both games are First-Person Shooters(FPS), added with a large amount of RPG elements. They're basically the same, genre-wise. So you'd have to add it with Fallout 3, as the same type of genre...as they are basically the same(Other than the ironsights and siding with factions).

Although Fallout 3 and New Vegas are not added with the usual FPS additions(No exploration and takes you on the journey, without going back; No freeroam), they are still considered FPS, only because they both look through the player character's perspective.

It really just depends how you play. Do you just play for the story and go through the main quest, like an FPS-quality game would be like...or do you roam/explore and play the game like an RPG. It really just depends on the person and what elements you would use.

"Hope You're Staying Out Of Trouble, Now..."
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Kelly Tomlinson
 
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Post » Fri May 25, 2012 8:35 pm

I play in first person and amongst other things I shoot things.
First Person, Shooter.
FPS.


I'd rather call it a FPS/RPG in Fallout 3 and a RPG/FPS in New Vegas.
Both have RPG elements to them and both have FPS elements to them.
In Fallout 3, the FPS elements are emphasized over the RPG elements and in NV it's vice versa.

RPG should be included in describing both the games, but saying they aren't FPS' would be wrong.
Cause by the very definition of the acronym, it fits like a glove.

Just cause it's partly an FPS doesn't make it Halo or Half-Life or anything.
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Alberto Aguilera
 
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Post » Sat May 26, 2012 8:57 am

What makes Fallout 3, any less of an RPG than New Vegas? They're basically the same, with just minor changes.

Fallout 3 is a very linear game that forces you to join the BoS and kill the Enclave every time. There is no change for that path. You can't join or even help factions like Talon Company "The Bad Guys" but you can join Reilly's Rangers. Most of the characters are just copy and paste characters with no real background or personality. Few outcomes for many of the quests. The "talk your way out of killing option" is very rare in Fallout 3.

New Vegas is like the originals in that you are given the ability to join and help pretty much every faction in the game. That is far from a "minor change." The charatcers for the most part have backstories and are intersting and companions have quests. You get to change the Mojave in so many ways. You have four paths to choose from in the game, whereas Fallout 3 gives you no choice. Again that is far from a "minor change." In New Vegas there are many was to finish quests including the "talk your way out of it" option for pretty much every quest.


Fallout New Vegas also tried to balance out the character system. So that you don't become Super God master of everything every early in the game. It also brought back traits and a reputation system so that characters remember you're actions and your actions change how people and factions see you. Again that is far from a "minor change."
Fallout 3 is more of a FPS than it is an RPG IMO.

Also Fallout 3 is the only character to fill in most of our background. We know how old we are, who our parents are/were and where we came from.
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Star Dunkels Macmillan
 
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Post » Fri May 25, 2012 9:02 pm

Fallout 3 is a very linear game that forces you to join the BoS and kill the Enclave every time. There is no change for that path. You can't join or even help factions like Talon Company "The Bad Guys" but you can join Reilly's Rangers. Most of the characters are just copy and paste characters with no real background or personality. Few outcomes for many of the quests. The "talk your way out of killing option" is very rare in Fallout 3.

New Vegas is like the originals in that you are given the ability to join and help pretty much every faction in the game. That is far from a "minor change." The charatcers for the most part have backstories and are intersting and companions have quests. You get to change the Mojave in so many ways. You have four paths to choose from in the game, whereas Fallout 3 gives you no choice. Again that is far from a "minor change." In New Vegas there are many was to finish quests including the "talk your way out of it" option for pretty much every quest.


Fallout New Vegas also tried to balance out the character system. So that you don't become Super God master of everything every early in the game. It also brought back traits and a reputation system so that characters remember you're actions and your actions change how people and factions see you. Again that is far from a "minor change."
Fallout 3 is more of a FPS than it is an RPG IMO.

Also Fallout 3 is the only character to fill in most of our background. We know how old we are, who our parents are/were and where we came from.

I think Fallout 3 told the player of it's background, mostly because the franchise was returning after so long and it wanted to re-describe the world of Fallout, assuming most of today's gamers hadn't of played the older Fallout games. I have to disagree with you about how most Fallout 3 characters have little to no personality or background. Upon conversating with them, you can find out alot about a character's past. (Ex: Carol from Underworld, Tenpenny/Dave/Ted Strayer/Dukov, Susan Lancaster, Roy Phillips, Megaton residents, etc etc). Once choosing every dialogue option possible, when conversing with an NPC and then listening to their response, thoroughly...you can find out a lot about that character's past, their hobbies, etc.

But I have to say...compared to what the Fallout franchise brings...New Vegas's faction options are just a minor upgrade to Fallout's "already-there" RPG elements, such as vast free roam, trading, scavenging, etc. Don't get me wrong. I think New Vegas's faction siding is great and it really added a neat upgrade to the gameplay(including the choosing of the 4 paths).

By the way...with a high enough speech level...you can shortcut your way out of most quests in Fallout 3 as well(Apart from "mission" quests which require heavy duty and lurking) :hehe:
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Mariana
 
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