Fallout 3 not starting.. sort of..

Post » Fri May 13, 2011 4:21 pm

Fallout 3 loads up, but once it gets to the image of the BOS soldier in Power Armor the start menu doesn't actually show up. It just freezes there. The cursor doesn't even appear. I'm really not sure why its doing this. I tried disabling all mods, thinking it was some sort of conflict, but it still occurs.
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Isabell Hoffmann
 
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Post » Fri May 13, 2011 6:53 pm

Load order?
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Jesus Duran
 
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Post » Fri May 13, 2011 10:36 am

Load order?



I tried disabling all mods, thinking it was some sort of conflict, but it still occurs.

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Madeleine Rose Walsh
 
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Post » Fri May 13, 2011 9:41 am

Dxdiag?
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Miss K
 
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Post » Fri May 13, 2011 9:24 am

if you toggle invalidation off and it starts up properly I'd look at making sure the data for the mods is properly installed.
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Gemma Flanagan
 
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Post » Fri May 13, 2011 11:18 am

Slideshow hang-up is *almost invariably indicative of a missing masterfile. Posting your load order is your best be for finding a solution, or you can open your load order in FO3Edit and check out its "messages" tab in the right panel for an indication as to what's missing accompanied by a "Fatal Error" warning.

*If you had recently patched your game and are hanging up only after doing so, try deleting your Fallout.ini and then start it up as there's something in the mix that changed which can be solved by letting the engine recreate said .ini

If all else fails, use http://www.petges.lu/ to redate Fallout3.ESM so it's modified date is a few years ago. I'm not certain, but if your DLC ESM's aren't in Fallout 3\Data and can't be manipulated with FOMM, it might be that their dates preceed Fallout3.ESM's, so they could be trying to load first which would explain the hang-up.
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Jose ordaz
 
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Post » Fri May 13, 2011 8:36 am

20th Century Weapons.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
StreetLights.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
EnclaveCommander-OA-Pitt-Steel.esm
xCALIBR.esm
MyMansion.esp
Tau Ammo.esm
EnclaveCommander SMv.esm
CRAFT - Activation Perk.esp
Megaton House and Theme Overhaul.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
20th Century v5 ALIVE (TEST Container).esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
HZ_M92SE.esp
DanWessonPPC357(CALIBR).esp
Dragonskin Tactical Outfit.esp
DragonskinBonusPack.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp
1PipboyPDA.esp
Fellout-Full.esp
MarkB50K_Wasteland_Patrols.esp
Ahzteks Weapons (non-replacer).esp
Mez's Merged Patch 5-0 - DLC-FWE-WMK-MMM.esp
ZL-ACRForFWE.esp
OMFG.esp
xCALIBR_FWE5_Override.esp
xCALIBRmunitions_FOSEnhancements.esp
xCALIBRmunitions.esp
CRI-Squad-new.esp
vashdeagle.esp
EnclaveCommander SMv.esp
LJD_ENCLAVE ENABLED MOIRA BROWN.esp
Sack of Holding.esp
FatmanExp.esp
Cavalry Revolver.esp
20th Century Weapons Selectors.esp



There is my load order. Even after disabling ALL mods including DLC, I still have the problem. I also tried deactivating archive invalidation but nothing changed. This didn't start until last night. I've been running Fallout 3 without this issue on this laptop for 3 or 4 months now. All I did last night that was different was increase my page file and changed my settings from to "best performance". Thats when this started. I changed everything back to the way it was and I'm still getting this problem.
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Roisan Sweeney
 
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Post » Fri May 13, 2011 7:33 pm

You need to get the FOIP patches to get MMM, WMK, and FWE to work properly.
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Iain Lamb
 
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Post » Fri May 13, 2011 8:41 pm

You need to get the FOIP patches to get MMM, WMK, and FWE to work properly.


I have them. And Mez's merged patch. They've all been working fine together for weeks, I couldn't see them being the problem. Plus I disabled all my mods and still had the issue.
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Lauren Denman
 
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Post » Fri May 13, 2011 1:36 pm

I have them. And Mez's merged patch. They've all been working fine together for weeks, I couldn't see them being the problem. Plus I disabled all my mods and still had the issue.


And this children, is why you should not try to read a load order when you are half asleep. Sorry :(
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Ben sutton
 
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Post » Fri May 13, 2011 8:10 am

Fallout3.esm needs to be loaded first, so move the 20th Century Weapons.esm down. You also have an esp in with the esms :)

[Edit to add things as I see them in your list]
MMM files need to be loaded as close to last as possible (weather mods after, then patches as dead last).
The FO3 Wanderers Edition - Main File.esm and the Mart's Mutant Mod.esm should be the last 2 esms loaded in the esm section
Move everything that isn't related to FWE, WMK, and MMM to before them (unless you want the esp to change what those mods do).

Did you try to delete the ini file and let the game make you a new one? You may need to install the pipboy mod again to apply changes. Whoops, was already suggested, sorry
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Krystal Wilson
 
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Post » Fri May 13, 2011 5:58 am

And this children, is why you should not try to read a load order when you are half asleep. Sorry :(


Quite alright ^_^
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Nims
 
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Post » Fri May 13, 2011 4:52 pm

Fallout3.esm needs to be loaded first, so move the 20th Century Weapons.esm down. You also have an esp in with the esms :)

[Edit to add things as I see them in your list]
MMM files need to be loaded as close to last as possible (weather mods after, then patches as dead last).


Heh, didn't really notice these little mistakes. They didn't fix my problem, but thank you. I'm sure that would have caused some issues if my game had been working :P





EDIT
whoops, double post. my bad.
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lauraa
 
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Post » Fri May 13, 2011 9:08 am

One last thing I can think of to try. Do you have the latest version of FOMM (if you use it that is)? Someone else had a similar situation as you, and once they updated it, they game loaded up again.
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KU Fint
 
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Post » Fri May 13, 2011 9:18 am

another thing to try: delete your fallout.ini file to have the game recreate a new one for you. you may have bad ini settings that are crashing the game.
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jennie xhx
 
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Post » Fri May 13, 2011 6:57 pm

Also make sure you haven't accidently deleted the contents of any of the default folders that are in the Data folder eg. Menu
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clelia vega
 
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Post » Fri May 13, 2011 2:37 pm

Doesn't xCalibr need Calibr installed first?
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Rik Douglas
 
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Post » Fri May 13, 2011 2:34 pm

yeh, im having a similar problem. i actually posted it a while back
http://www.gamesas.com/index.php?/topic/1089363-cant-live-without-my-mods-help/
if any1 finds out wats up wit it, plz tell me
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SUck MYdIck
 
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Post » Fri May 13, 2011 12:00 pm

One last thing I can think of to try. Do you have the latest version of FOMM (if you use it that is)? Someone else had a similar situation as you, and once they updated it, they game loaded up again.


Interestingly enough, FOMM was updated yesterday when you posted this. I updated it, but I still have the issue. Thanks for the heads up though, heh.

another thing to try: delete your fallout.ini file to have the game recreate a new one for you. you may have bad ini settings that are crashing the game.


I'll try this in a moment then get back to you.

EDIT: Still nothing :(

Also make sure you haven't accidently deleted the contents of any of the default folders that are in the Data folder eg. Menu


Looked through the recycling bin, nothing from the data folder.

Doesn't xCalibr need Calibr installed first?


Yes, and it is. CALIBR.esm is right up there at the top :D







EDIT
Strange.. I just disabled all my mods again except for the DLC and Fallout3.esm (which I've already tried doing multiple times with no results) and loaded up GameBooster (I always use it before I play Fallout) and then tried again, and it worked fine. Loaded up as normal.

I just don't understand how it could be a mod thats causing this, because I didn't install any new mods between the time it last worked and the time it stopped working. I didn't even change my load order in that period of time.


EDIT 2
So I went back through and kept all the main "overhaul" mods this time. WMK, MMM, FWE, and the compatibility patches and Mez's merged patch. I loaded the game up and the menu didn't load just like before. I don't see how this could be caused by one of these mods, they all worked completely fine before.

EDIT 3
I went back through and activated everything I was using that WASN'T related to WMK/MMM/FWE and it worked fine. So I guess I've narrowed it down to one of those overhauls. Which, again, doesn't make sense. They all worked fine together before.

EDIT 4
So many edits, jeez. But this time I used my normal load order, except I left out WMK and MMM and the merged patch. Everything worked fine. So its not FWE then.

EDIT 5
Aha! Looks like something from WMK is causing the problem. Once more, I still don't get it though, because it worked fine before now. Guess I'll do some more investigating and see if I'm missing anything WMK-related.
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Heather Kush
 
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Post » Fri May 13, 2011 8:29 am

Cap't, Load order should be...

xCALIBRmunitions.esp
xCALIBRmunitions_FOSEnhancements.esp

...or the scripts will be disabled.
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Penny Wills
 
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Post » Fri May 13, 2011 1:56 pm

Cap't, Load order should be...

xCALIBRmunitions.esp
xCALIBRmunitions_FOSEnhancements.esp

...or the scripts will be disabled.


Ah, thank you. I usually use an automatic load orderer and the manually place unrecognized ones but I didn't notice that.


Also, this issue is still occuring with FWE+WMK active at the same time. Strangely, my FOOK2 load order using WMK works fine.
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Anna S
 
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Post » Fri May 13, 2011 1:13 pm

Ah, thank you. I usually use an automatic load orderer and the manually place unrecognized ones but I didn't notice that.


Also, this issue is still occuring with FWE+WMK active at the same time. Strangely, my FOOK2 load order using WMK works fine.

Alright like some people said you shouldnt be using two load orders, atleast not in the same Fallout folder, unless you really know wtf you are doing.

Anyhows I'll explain your problem:

FOOK2 and FWE each have their own sets of WMK DLC compatbility patches. Those DLC patches all have THE EXACT same name(WeaponModKits - Zeta.esp, etc..). So if you downloaded the FOOK FOIP patches as last, you will have overwritten the FWE compatbility patches!
Naturally you can't load only FWE WMK then, because the WMK patches need FOOK to load as master in this case. The same thing would happen if you installed the FWE WMK patches as last and tried to load FOOK


Fun Fact: Actually there exist three different sets of WMK DLC patches that all have the exact sames names, one for FWE, one for FOOK and one for vanilla. We kept the names for all packages purpously the same, so people wouldnt be loading multiple copies of the DLC patches.
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Claudia Cook
 
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Post » Fri May 13, 2011 4:15 pm

Alright like some people said you shouldnt be using two load orders, atleast not in the same Fallout folder, unless you really know wtf you are doing.

Anyhows I'll explain your problem:

FOOK2 and FWE each have their own sets of WMK DLC compatbility patches. Those DLC patches all have THE EXACT same name(WeaponModKits - Zeta.esp, etc..). So if you downloaded the FOOK FOIP patches as last, you will have overwritten the FWE compatbility patches!
Naturally you can't load only FWE WMK then, because the WMK patches need FOOK to load as master in this case. The same thing would happen if you installed the FWE WMK patches as last and tried to load FOOK


Fun Fact: Actually there exist three different sets of WMK DLC patches that all have the exact sames names, one for FWE, one for FOOK and one for vanilla. We kept the names for all packages purpously the same, so people wouldnt be loading multiple copies of the DLC patches.


I actually created my FOOK load order after this all happened, and I always append the WMK FOOK2 patches with -FOOK at the end, and the FWE ones with -FWE at the end so I know which is which and don't overwrite. WMK works fine with FOOK2, so I'm guessing its something with my FWE-WMK compatibility patches. I think I'll just redownload them and try. Plus I'm starting to finally settle down with FWE so I'm thinking I'll remove my FOOK2 load order soon.
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I’m my own
 
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Post » Fri May 13, 2011 7:56 am

I actually created my FOOK load order after this all happened, and I always append the WMK FOOK2 patches with -FOOK at the end, and the FWE ones with -FWE at the end so I know which is which and don't overwrite. WMK works fine with FOOK2, so I'm guessing its something with my FWE-WMK compatibility patches. I think I'll just redownload them and try. Plus I'm starting to finally settle down with FWE so I'm thinking I'll remove my FOOK2 load order soon.

If you rename them, make sure you dont use Mez's merged patch(which I saw in your load order). Keep in mind as soon as you rename a mod, all other plugins that depend on it as master wont recognize it and won't work anymore.
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Deon Knight
 
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Post » Fri May 13, 2011 2:48 pm

If you rename them, make sure you dont use Mez's merged patch(which I saw in your load order). Keep in mind as soon as you rename a mod, all other plugins that depend on it as master wont recognize it and won't work anymore.


In this situation I didn't rename the WMK files, only the FOOK2 ones. But its alright, I suppose I can live without WMK if I can't figure out whats going on here.
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Steve Fallon
 
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