Fallout Online and Bethesda

Post » Fri May 04, 2012 3:19 am

Chris Taylor is pretty much the only guy left who worked on the original Fallouts left at Interplay.
oh, i know.
I am just wondering if him being the lead on it carried any weight with anyone, considering that you could basically say he is the only original fallout person still working on fallout in general.
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John N
 
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Post » Fri May 04, 2012 1:33 am



Fallout Tactics was released in March of 2001. Interplay was taken over by Titus Interactive sometime in 2000. So Fallout Tactics was okayed by Brian Fargo before he was removed as president of interplay.

I like Fallout Tactics and see it as all canon but for some very minor things. Van Buren being cancelled in 2003 and Fallout: Brotherhood of Steel in 2004 was all Herven Caen's fault.

EDIT: Oh yeah. And thanks for letting me know Fargo didn't greenlight PoS. Makes me feel better. :)


I know, and that's why I place it as a lesser note compared to BoS. And actually you inspired me to go back to it. Turned out it was better than I remembered of it at the time but not inspiring or any definition of excellent all the same.

Personally as soon as Interplay went Public around the time of Fallout 2 the writing was on the wall. Then Titus seized control in 99' and after the whole thing was said and done in 01' I pretty much left the Interplay Express FanTrain.

Let's not try and shy away from Brian Fargo's part in it all. Good guy and he's always tried to take a hit on good publishing deals but obviously he had a part in Interplay's downfall right from the end 90s. Plus there's now him talking the good fight against Publishers now, despite the fact that he founded and owned a Powerhouse of a publisher that was mid-90s Interplay.

Yes Interplay never was an Activision or what EA became. And sure I bet Fargo looks at Zenimax Media and its Bethesda Softworks and goes, "Man I wish I never went Public and stayed Private. Look at these guys."

Though obviously I couldn't say or predict his involvement. Either way I turned my back to Interplay a decade ago.

Finally considering bidders like Bioware and then say I heard Blizzard(And of coarse Troika.)

Bethesda all considered was probably the best one to get ahold of the IP. Troika's a runner up but it would've been cancelled early on.

I shudder to think of Bioware and the Fallout IP. And no I didn't like Baldur's Gate. I liked Planescape:T.
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carly mcdonough
 
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Post » Fri May 04, 2012 4:05 am

EDIT: Plus this means an FO MMO isn't being made until quite a few years. It might be being brainstormed by ZeniO, preproductioned, or being made by a second team inside it.


Looks like what I thought was confirmed, thanks to Zenimax Online's TES MMO.

With Skyrim released and a TES MMO inbound within this year or the next, the studio we're most interested in, Bethesda Game Studios(BGS), won't be making TES VI their next game.

Not that it isn't currently being brainstormed. And this conclusion is from the fact they won't want to saturate TES.

They did this after Daggerfall which left Todd Howard and a handful of a dev team scrambling to make Morrowind and have it be a financial success(Which it was) unless they wanted Zenimax to shut doors in the late 90s/early 00's.

So their at work on a next-gen console project and for then PCs. This will either be an existing or new IP. All ends point to a Fallout 4/Fallout:Subtitle, or any mix inbetween.


Damn. I didn't want Fallout to have a fully graphical focus as next-gen games typically do that. Or at least the first game does. Examples being Morrowind and Oblivion. Of coarse BGS is a better studio now plus things like more RAM, power, etc. will undoubtedly be more useful.
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Dean
 
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