Now, obviously they have the skills and talents down pretty well covered to start when it comes to creating the stories, missions and landscape, but I just wanted to touch on a few ideas that have been in my head. One, just to quickly sum it up, are creatures. Obviously we in a "wasteland", life is sparse as it is, but i think we could add a few more NPC creatures to the mix such as:
Zombies - Similar to ghouls, but is much greater #'s, and were born from the 50's attempt at sci-fi improved beautifcation methods. Ok, now that I think about it, the reasoning is similar to Resident Evil, but you get the idea... Have 20 stagger towards you, in which tye really can;t be killed but only destroyed, when ammo is at a premium....might be a fun way to keep gun nuts in check and increase the size of the ammo suppliers coin purse (no snickering
Mutated birds - A sci-fi tribute to Mr. Hitchcock...
Giant tunnel worms - Both random, smaller, 100 pound, sharp toothed burrowers jumping above and under the ground to keep PC's on their toes...as well as giant, Dune sized ones for the larger missions... Oh yes, the earthworms will have their revenge!
Now i'm not sure whether these would fall under the NPC catagory or as possible player charatcers in addition to the assumed human, ghoul, or super mutant classes that might be avaiable as PC classes, but what about mutuated, evolutionized, walking, talking, very intelligent, two-headed brahmin...? I think they would make a nice addition to the "good" side of PC's in addition to the human class, that is, assuming mutuants and ghouls are looked at as "not-so-good", but I digress... Oh yea, I definetly think being able to have an NPC companion like a dog would still be good for PC's to have. Maybe as a sub-catagory, "ranger" sort of class...?
Oh yea, quick thought, can we please add Binoculars to the items list? Also, what about some form of note pad PC's can write into their Pip-Boy so we know where to revisit, what "junk" items are important o make pther items, etc...?
Ok, the next idea is possibly a solution to the fact that I have no clue how Bethesda might combat the mixing in of VATS to a live MMPOG. I would not suggest doing what Pirates of the Burning Sea (i'm of a fan of them though) did when it comes to combat and create a mini instance everywhere. I like how Fallout 3 still does a coin toss when aiming a gun in live time, but what about making a "hot key" for where one might want to aim? Say 1 is for the head, 2 for the left arm, 3 for the right arm, etc....and for the love of God, can be bring back the groin shots? Hell, entire TV's have been made to watching hysterical videos of peopel getting hit in the groin. Anyways, just an idea. But to make that type of combat worth while, we need to look at avatar movement, interaction, etc...
Basically, in my mind, it needs to be improved immensely. I don't mind the rigidness of the PC's movement as much, thats something I can live with, but its the lack of "fluid" motion when it comes to aiming and the movements of NPC's that makes it very tough. Anyways, just my two cents there... What about adding "iron sights" to add to the realism of it all?
Ok, now the biggest difference between, say, WoW and FOOL is obviously more heavy artillery. To put it simply, I think Hellgate has done a great job in this area, but my main concern is not with the possible interaction of guns in combat, but the ammo... Please, please, please...can FOOL be the first game to (1) use more than just 1 "type" of, say, assault rifle (M-16, Ak-47, H&K G3, FN-FAL, etc...) so it makes it harder to repair items (BTW, I love that new quirk in the game) and (2) find ammo to match? But that brings me to my main point, "ammo".... In my mind, taking 1 second to search a body and then be equiped with ready to shoot magazines filled with ammo is just begging for horrible firearm combat. My suggestion? Make "magazines" a completely new item. They must be found, maintained, be the propper fit to a gun (Idea: that could make a lesser powerful gun become important if it can take different magazine types...brought to you by Vault-Tec!?), and then LOADED! This way if someone has 500 rounds, but only 3 magazines... Well, the first 15 seconds of combat might be Rambo'ish, but then they have to run and hide and manually reload three magazines again (would be a cool first hand view movement) while the guy with the hunting rifle can walk around all day with loose rounds, with less replenishing time popping shots off at his pleasure... Oh yea, one more thing....after 200 years with no Remington or Sierra bullet making company in sight, i'm sure a LOT of the post-war leftover rounds aren't hanging in there too well...i.e. I think we need much more gun jams due to poor ammo. Maybe have different "classes" of ammo... We gotta give the HtH guys a chance after all...!
Ok, the last of my rant has to do with character creation and user interface...bascailly, this needs to be improved. Again, it doesn't seem very fluid or user friendly, but I'm sure you guys are working on it...
Anways, just some ideas from what i've seen throughout my followig of Fallout since '97 as well as other MMPOG's...I hope this helps! If anyone at Bethesda could use some assistance as far as weaponary stats, notes, and ideas, I would enjoy helping out where I could. I am a part time gunsmith and weapon historian if it's worth anything. If anyone has any other ideas, I would love to hear them!
Go on...press the shiney red Launch button, see what happens! Jericho, meet World of Warcraft......!!! Have fun in the wasteland! Just remember, don't drink the water, it's imported from Chernobyl...
-Nantucketeer