Ugh, should I really bother responding? This goes against my better judgement.
Most of what you said are assumptions based on very little information. There are some things that we do know that can warrant some concern, but to be this combative, this sure of "how things will be" is downright foolish at this point. To address some of your points:
1) No skill progression - I'm worried here too, but if done correctly, this system could yield better results than previous incarnations. Why? The system could connect character creation and character progression better than any other Fallout game to date. Ya, you heard that right. I was also hoping that speech checks and other options would be tied more to SPECIAL and it looks like I got my wish.
2) No crit chance, less stats - the first assumption is reportedly proven wrong from the dozen quakecon sources saying that the player scored a random crit outside of VATS. Personally, I like that - VATS becomes a controlled environment for those player who are not as skilled at FPS games, while crits can happen outside of it.
4) Power armor isn't power armor anymore - Agreed, but I happen to love and embrace that change
5) Dialogue wheel - two points: 1) Even in F1 through FNV, there were some cases where a dialogue option - in full - didn't lead the conversation where you thought it would. So that point already holds little water. 2) W3 uses a similar approach to dialogue options and it works fantastically there. There are some reasons to worry about the dialogue wheel approach, but I think it's too early to make that call and just plain stupid to assume the conversations can't possibly be good because of the dialogue wheel.
7) Companions can't die - totally fine with this
8) No weapon degradation - as far as I know, it's not confirmed one way or the other. Source please. I will be sad though if it's gone entirely.
9) No hardcoe mode - Your statement alone makes me question your capacity for deductive reasoning. I'm not trying to be mean; it's a really foolish statement.
10) Minecraft and GTA V inspired - Awesome! As far as I can tell, people greatly enjoyed those games.
Final point, you end your post mostly talking about story and narrative. There seems to be a disconnect there if that's your true concern as most of the points you mention have little to do with that element (besides the point about the dialogue wheel). I agree that modern games are moving away from classic RPG systems - good. Without change there is no chance to ever improve something and the status quo eventually becomes repetitive and boring.