Fallout 4 now belongs to the same ilk as Far Cry, Dying Light or GTA - just an open-world game with customization and player upgrades.
- No Skills progression. Just pick a perk on level up.
- No Crit. Chance and less Stats. "People don't like number crunching." -Todd Howard
- Focused on player skill, not character kill. Hired id and bungie employees for help.
- Power Armor isn't armor anymore. It's a vehicle you enter with a limited resource so it can't be used too often.
- Dialogue Wheel. Limits responses to 4 options with abbreviated sentences so we have no idea what we will actually say when we select it. (This is how we'll get people to replay the game again. Great idea! )
- Voiced protagonist. This isn't such a bad thing, on the surface level, but with mods being the heart and soul of gamesas games it will hinder the modding scene.
- Companions can't die. Well, the dog can't but we might as well assume the others have god status' too.
- No weapon degradation. "It just interrupts the action." -Someone at Bethesda
- No hardcoe mode. Be honest, if it was in, they would have mentioned it already.
- Minecraft and GTA V were inspirations for F4. -Todd Howard
> : "Gameplay trumps story," http://www.1up.com/features/fallout-3-afterthoughts?pager.offset=1, lead writer on Fallout 3and more than likely lead on Fallout 4.
There are no classic role-playing elements to speak of, we're allowed to do everything with no restrictions what-so-ever. Instead of prioritizing realistic world-building or deep, multi-branching storylines, they choose to focus on interactivity like crafting weapons, building homes, collecting junk. Mind you, those are awesome things to have in a RPG, sure, but what about story and reactivity?
It may seem like I'm an NMA, Fallout purist, but that's not the case. I loved the idea that Bethesda had for F3 and before release I was stoked waiting to play a new Fallout in the spirit of TES but it was just poorly done. More than anything, I wish Howard would stop with the "We at Bethesda love the Fallout series" when they have no clue on how to properly utilize its material. It may sound rather pompous, but they don't get it. They are turning it into just another post-apoc. adventure game.
Ugh, /rant I just had to vent.