Fallout Original Series HD Remake [merged topics]

Post » Tue Sep 02, 2014 6:24 pm

They have to make deals with console people and if you want things removed things such as turnbased that requires work and putting it onto none PC platforms requires work.

So legal work has to be done plus work on their part to change things and all that on a game that they haven't made and are 16 and 17 years old.. is it worth it?

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Jesus Sanchez
 
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Post » Tue Sep 02, 2014 9:31 pm

I am surprised Sony and MS are not paying the big DEVs to code more games. You being a PC guy you probably don't visit many console sites.

They are all basicly saying " HEAH! I just spent 400-500 bucks on this new hardware..... WHERE ARE THE GAMES?

Well there aren't any and not much coming in 2015.

I understand the original games are pretty old but a good story never gets old does it?

Look at all the crap games out there right now. Dev's are reaching for a good story.

As I understand it the Xbox One and PS4 are basicly low end PCs with a little bit better graphic card.

The core code will be the same however the controller and file saving systems are different.

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Travis
 
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Post » Tue Sep 02, 2014 5:13 pm

I could be wrong on this but from my understanding of consoles... those who make them tend to make deals that favour them big time. As in "you want your game to be played on our consoles.. well we want most of the money." As I said I could be wrong but if that is even partly true it would explain why many (if any) older games aren't put on consoles. That and as I said before it take works, time and most of all money. It's one thing if it's a game you made and very much another if it's one you didn't make and is almost 20 years old. To update and port into consoles would cost a lot of money.

I also doubt consoles would pay money to have companys go through that trouble. There is no money to be had that way at least for older games. Time spent doing that is time spent making modern new games.

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stevie trent
 
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Post » Tue Sep 02, 2014 3:52 pm

I'm pretty sure the way it works is 10% for crossplats with deals to console exclusives

(so $10 goes to Sony/micro/nint, publisher takes their cut of the $50, rest goes to developers)

So if Xbox sol 8mil copies of Skyrim and ps3 sold 5mil at $%60, icro got $80mil and Sony got $50mil
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katie TWAVA
 
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Post » Wed Sep 03, 2014 6:22 am

10% is still a nice chunk of the change. People would be better off asking for Fallout 3 and New Vegas to be playable on new consoles then asking for the orginal Fallouts. Less work (I would image to be done).

Are they already playable? I have been told they aren't.

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CYCO JO-NATE
 
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Post » Tue Sep 02, 2014 9:04 pm

Trust me, Bethesda would make a lot of money if they made hd remakes, but they prolly won't because they'll make more money on a new game and they seem to care more about New content for their fanbase than money
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DeeD
 
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Post » Wed Sep 03, 2014 5:49 am

"They would make more money on a new game." You said it right there. More money which means it is the better investment to make new games then play round with older games. Sure you could argue they could hire people to work on playing around with the older games while having people work on the new stuff. Win win right? But it is about yearly if not quarterly earnings.

Bethesda comes out with a game of their own what every 4 to 5 years if not longer. Can they really justify that time spent on a new game plus teams of people working on older games and not to mention legal people doing legal things. In the end it isn't up to Bethesda but Zenimax and it's all run by people who want bang for their buck as in they want returns and fast. Which means they have to focus on what will make the most money in the least amount of time.

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IM NOT EASY
 
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Post » Tue Sep 02, 2014 6:40 pm

http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html

----------

As for Fallout remakes sans gameplay, I'm glad they will never do that; it's just not worth it to them (thankfully). It shouldn't ever be done, and low profit keeps it from being done. The gameplay was core to the series ~as per the developers of the series own statements.

Notice that Bethesda only make Realtime games themselves, and yet they just re-released Fallout with no major gameplay changes (that I know of).

@Styles: The news of those gameplay mods is really disappointing. Hard to believe that it's from the fan base; (but can't imaging that it wasn't). :sadvaultboy:

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Tasha Clifford
 
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Post » Tue Sep 02, 2014 9:39 pm

The only mod of the orginals that I have used is the Fallout Online mod. They have done a way with turned based. To speed up multiplayer. Which makes sense because I tried it turned based with a dozen or so people playing... you have to wait about an hour before you get your turn and even then your turn could be spent reloading and walking a bit.

But to remove it for single player reasons. I can see coming in handy to have a fast playthrough. In the end, TB for Fallout and Fallout 2 is the way to go. It's how they were designed it's how it should be played.

I tried TB for Fallout Tactics and it's just to slow. So I go with real time for that.

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Flesh Tunnel
 
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Post » Tue Sep 02, 2014 6:08 pm

I've never played a serious game of Tactics except using the TB mechanics; I think they are a great improvement over FO2... but I could not stand the continuous turn hybrid RT... default gameplay. Not a chance.

**Although: (sad as it is IMO), the Continuous Turn mode that I cannot stand in Tactics, would be better than VATS or anything else drempt up for FO4 I think; as an option. :shrug:

__________

Actually the principle change I'm hoping for is that they manage to implement females and non-humans (including ghouls ~technically), so that they each work with their own skeletons, and that their faces can look closer to those feral ghouls they invented as creatures... while still being able to interact with chairs and equipment, and speak with decent lip-sync. The regular ghouls in FO3 were awful IMO; but the feral one's looked pretty good... almost close enough to resemble ghouls in the rest of the series.

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Sian Ennis
 
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Post » Tue Sep 02, 2014 4:09 pm

When it comes to Tactics there are a lot of enemies in pretty much all of the missions and as you progress the more well armed they are. I tried turned bases against super mutants and would often be killed or have most of my squad killed by a well placed RPG or 50cal. burst. Having to wait to have my turn it got old. Not that it isn't do able, I have only tried it a few times. But once you go up against Behemoth robots..

The game was desgined for real time from what I can figure since it also has multiplayer. Plus IMO it just makes it more real, more tactical to be moving in real time.

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kitten maciver
 
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Post » Wed Sep 03, 2014 6:53 am

It's a shame too... but it's also more of a spin off... so it's forgivable. Same for NV. :shrug:

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sam westover
 
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Post » Wed Sep 03, 2014 4:42 am

Well at least Tactics has an option for TB. Not sure how Fallout 3 or New Vegas would fuction with it. Wouldn't be shocked to find mods out there that make it so they have TB.

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Camden Unglesbee
 
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Post » Wed Sep 03, 2014 6:19 am

I found a couple of TB mods for New Vegas with a quick Nexus search. However, they've not been downloaded many times, appear to be quite buggy and incomplete judging by the comments, and don't seem to be actively supported any more.

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Sunnii Bebiieh
 
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Post » Wed Sep 03, 2014 3:43 am

The problem with those mods is either lack of control (of the game), or lack of understanding what TB really is; it's not just waiting to act. :shrug:

I really got the impression from one of those mods, that the designer had just assumed that "Well if that's what these players want, well it's simple enough to add in a delay. :shrug: ". :no:

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Queen of Spades
 
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Post » Tue Sep 02, 2014 11:24 pm


Intesting read, thanks man.

Apparently I can't math today, 10% of $50 is $10? Wut? Lol

I don't think well get an HD remake any time soon, and if we do it'll likely just be a slightly improved version in the same engine, similar to how Age of Empires II HD turned out. And a console port is even less likely.
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Jessica Stokes
 
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Post » Tue Sep 02, 2014 10:54 pm

I thought we were talking about Fo1-Fo2 being HD. What the real-time would have to do with this ?

Better have another thread.

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J.P loves
 
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Post » Wed Sep 03, 2014 1:11 am

I'd personally love it if fo3 and fonv had an optional TB mode.

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Joie Perez
 
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Post » Wed Sep 03, 2014 5:25 am


I think that'd be kick ass
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Mark Hepworth
 
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Post » Tue Sep 02, 2014 6:24 pm

As long as the graphics are the only thing that's changed I wouldn't be against it. Fallout and Fallout 2's 256 color palette, and lack of unique sprites for major characters are both things I wouldn't mind seeing updated. I'd like to see Tycho's sprite actually wearing the Desert Ranger armor from New Vegas - what he's described as wearing when you examine him, as opposed to the stock bald guy with leather armor and gun we currently have.

This has been my experience with any attempt at porting one game to a completely different game/engine. I believe it was last year that Baldur's Gate: Reloaded came out which was basically a full remake of Baldur's Gate and Tales of the Sword Coast for Neverwinter Nights 2. A game where the quests and combat encounters were balanced for AD&D remade in a game that uses a drastically different rule set. Then of course there was the condensing of areas to fit NWN 2's area size limit. Once the novelty of playing BG1 in 3D wears off one quickly realizes that playing the original game, as the original developers had intended, is much better. I respect the modders for the time and work they put into BGR, but it's really no substitute for playing the original, better balanced and more polished release. Even the Enhanced Edition is a better alternative.

Fallout 1 and Fallout 2 were designed and balanced to be played as turn based games with a very specific rule set, and a world map system. Trying to remake them in the spirit of the newer Fallout games is a distinctly bad idea whether you're Bethesda or a modder.

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Brandon Bernardi
 
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Post » Tue Sep 02, 2014 7:51 pm

Never say never. The number 1 anticipated game/s for the Xbox One console is the complete remake of all Halo games called the Master Chief Collection.

So even the first Halo can now be played on the new MS console. Don't tell me ZeniMax is not watching the sales of this collection and if they are big which they will be

the suits at zeniMax will ask what do we have laying around on old floppys.....

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Jonny
 
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Post » Wed Sep 03, 2014 7:10 am

Remade how? Remade as a collectable card game? A Turn Based JRPG? :laugh:

Porting for compatibility is a great thing ~when done by people that care about it, and make it their business to understand what it is they are trying to copy.

Halo 1 redone ~as Halo 1, sounds great... done as Halo Wars ~with the same plot would be ghastly; and this is the reverse of your earlier mention of Fallout 1 & 2 being "taxidermied" and mounted over a FO3 [gameplay] endoskeleton.

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Jonathan Braz
 
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Post » Wed Sep 03, 2014 3:50 am

You missed my point or you just want to be argumentative. If one developer is making money by remaking games for the new consoles then others could follow.

If ZeniMax Media decided to do this with the Fallout series I don't think they would keep it a TB game. They have been to successful with 3,NV, Skyrim.

Like it or not this is the new way in RPing games.

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Oyuki Manson Lavey
 
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Post » Tue Sep 02, 2014 8:59 pm

But it should not be otherwise; else just make something else. It's tantamount to re-releasing Lord of the Rings set in New York with gangs and hackers (wizards), with the ring being an addictive drug formula...

The games were the sum of their parts... not ~some of their parts.

And you are incorrect [I would say], because mechanics are only optional methods; and they exist because of what they offer (each to their own strengths), and most often they cannot directly compete. Fallout cannot deliver what FO3 does, but neither can FO3 come close to the impact of Fallout. :shrug:

(They are different /mutually exclusive methods; offering entirely unrelated ~different experiences.)

The problem with doing Fallout any other way, is that it could no longer excel in what it was good at, and cannot really excel with the current gaming fads ~while hampered with its previous baggage... So the result would be a hamstrung mess for either preference; and better left unattempted.

** There are plenty of turn based titles released even in the last few years, and slated for this year and beyond. :shrug:

(Fallout 3 should have been among them ~even spearheaded them... but FO3 did not; seemingly was never intended to, despite being heir to a grandfather RPG franchise with a great reputation (to live up to!). :sadvaultboy:)

FO4... who knows; but I would assume not, not if they stick to their TES formula for it. If they surprise us with a more strict and less forgiving title that blooms with story, and not just lighting effects ~that would be a [welcome] game-changer.

*But I am not sure they can.... I've no idea of the data costs, and how that would affect their open world simulation ~(that has to reset every so often); Fallout's design never had that problem to contend with.

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Alan Cutler
 
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Post » Wed Sep 03, 2014 3:26 am

The thread is not about remaking the original games to be like the newest games or vice versa. The thread is about updating purely how the game looks. Disregarding the possible need for a new engine, the example of the graphic updated Halos is sound. In fact, the multiple graphic re-releases presented at the E3 gave me the idea for the thread.

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Star Dunkels Macmillan
 
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