[RELz] Fallout 3 Overhauk Kit - FOOK2 - RC v1.0 #1

Post » Sat Feb 26, 2011 6:05 am

where? link please.


http://www.fookunity.com/fook2/
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Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Sat Feb 26, 2011 1:47 am

http://www.fookunity.com/fook2/
yeah, I found it.
also found Butch came back from the dead. I have been in Point lookout and fast travelled to the hotel to let the cells respawn, (using point lookout no firing mod). Interesting...now I get another chance with him.
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Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Sat Feb 26, 2011 7:26 am

also found Butch came back from the dead. I have been in Point lookout and fast travelled to the hotel to let the cells respawn, (using point lookout no firing mod). Interesting...now I get another chance with him.


* looks around, whistling innocently *

btw, DIK covers Point Lookout's no-firing necessities, you should unload extra mods that do it.
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Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Sat Feb 26, 2011 8:00 am

:ahhh: I am going to have to give up on modding (except the slanted shelves resource mod) for awhile cause this update looks too good not to play! I am extremely excited about trying out Phalanx that is included in it. I have been wanting to try that out for so long, now there is no excuse :D

Congrats everyone! I know every single one of you must have given up that thing they call life just to make this happen. Go out and celebrate cause you all deserve it!
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Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Sat Feb 26, 2011 1:17 pm

what else to unload?
Load order in spoiler tag

Spoiler
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
HairPack.esm
CALIBR.ESM
LingsFinerThings.esm
DCInteriors_ComboEdition.esm
RI_Core.esm
FOOK2 - Main.ESM
FOOK2 - [DIK] DLC Improvement Kit.ESM
Enhanced Weather - Rain and Snow.esm
Mart's Mutant Mod.esm
LingsFinerThings.esp
eyes_hairpack_en.esp
Kick Dogmeat.esp
Jury St. Hideaway v.2.esp
Slower Degradation (-50%).esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
DarNifiedUIF3.esp
BusworldV1.05d.esp
GalaxyNewsRadio100[M].esp
NoLockTopic.esp
GNR Fix.esp
pip150.esp
pipomfg.esp
fwcap.esp
Unique Dogmeat.esp
Stealth Kills Enabled.esp
Stealth Kills Enabled - Pitt Compatibility.esp
BM08RandomBobbleheadsFixed.esp
TakingOutTheTrash.esp
TOTTPointLookoutEdition.esp
PointLookout-nofiring.esp
ImmersiveHealth.esp
SS OTS Camera FOSE.esp
WeaponModKits.esp
WeaponModKits - ThePitt.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - FOOK.esp
PHIG_GunKnockdownsSpecialScriptedEdition.esp
BRUTE_GunKnockdownsSpecialScriptedEditionTHEPITT.esp
BRUTE_GunKnockdownsSpecialScriptedEditionANCHORAGE.esp
BRUTE_GunKnockdownsSpecialScriptedEditionTHEPOINT.esp
PHIG_ExtremeGunRarityEXPENSIVEGUNS.esp
PHIG_GunKnockdownsTOUGHERSUPERS.esp
PHIG_IncreasedDamageLOWERLEVELHP.esp
PHIG_IncreasedLocationalDamage.esp
PHIG_IncreasedDamageLITE.esp
PHIG_IncreasedArmor.esp
PHIG_SteadyAim.esp
SR25Rifle.esp
Tactical Weapons by gRs Frederyck.esp
Explosive Explosives v1.3.esp
Echo_UseBothGloves.esp
ChineseStealthArmorFixed.esp
3EFdrg.esp
3EFhelmlessstealthsuit.esp
Nano Suit.esp
Tesla Metal Armor (Extended).esp
RI_Base3.esp
RI_FOSE.esp
RI_PNeeds2S.esp
RiPnO CorePatch.esp
RiPnO 5 DLC Merged.esp
RI_PNAnchorage.esp
RI_LootTableRI.esp
RI_DoctorCost.esp
RI_Alcohol.esp
RiPnO Debug.esp
RI_LootTablePN.esp
RI_CrippledEffects.esp
RiPnO -OPTIONAL- Cola Heals.esp
RI_PrimaryNeeds_DUI_Plugin.esp
bltc.esp
BLTC Less Addictions.esp
BLTC Immersion Patch.esp
Fellout-Full.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Enhanced Weather - Radioactive Rain and Snow Plugin.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp
MMMs-NoAutoAim.esp
CP - RiPnO [MMM] Meats.esp
CP - RiPnO [BLTC032+DLC(OA+BS+PL)].esp
CombatEnhanced-Package v02.esp
RI_PNMMM.esp
VanishingPiles.esp

Total active plugins: 108
Total plugins: 121

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Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Sat Feb 26, 2011 8:16 am

I installed FOOK the other day, and to be honest I actually like it. The variety of stuff you can find is pretty awesome. However, I do have some things to say. It seems a lot of the weapons behave the exact same, including ones that use different ammo. Correct me if I'm wrong, but the 7.62 automatic weapons seem very inferior to their 5.56 counterparts. If I'm using some 7.62 weapon I expect to rip whatever I'm shooting to shreds, but it seems like I'm better off using my AN94 (my prefered weapon so far for a level 5 character). Also, ammo seems a tad TOO expensive. I guess a high barter skill plays a better role this time around which I can't complain about too much, but I don't want to pay 15 caps PER BULLET for some ammo types. That seems kinda ridiculous.
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Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Sat Feb 26, 2011 2:52 am

http://www.fookunity.com/fook2/

Use the linked one please - this thread has been dragged up from the depths of the forum.

http://www.gamesas.com/index.php?/topic/1084126-relz-fook2-v11-beta/
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Stephani Silva
 
Posts: 3372
Joined: Wed Jan 17, 2007 10:11 pm

Post » Fri Feb 25, 2011 10:33 pm

I think that this thread, which was started in October and dormant, isn't the one to use. Here ishttp://www.gamesas.com/index.php?/topic/1084126-relz-fook2-v11-beta/
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Matt Bigelow
 
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