Fallout 4 Perks & Traits Ideas

Post » Wed May 02, 2012 11:28 pm

Post your ideas for perks and traits here!

Trait: You get 30% less karma, lose 30% more, and and have some unique dialogue with evil NPC.

Trait: You get 30% to any gain or lods of karma and have some unique dialogues with neutral NPC.

Trait: You get 30% more karma, lose 30% less and have some unique dialogues with good NPC.

Perk: 25% less spread when crouching

Perk: zooming in with scoped weapons slows down time by ____%

Perk: You can now play on any terminals! You also get triple the XP for hacking one.


Post yours!
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Danial Zachery
 
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Post » Thu May 03, 2012 1:30 pm

Please use the existing thread to post ideas - http://www.gamesas.com/topic/1357645-fallout-4-speculation-suggestions-ideas-thread-56/.
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Catherine Harte
 
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Post » Wed May 02, 2012 9:54 pm

Please use the existing thread to post ideas - http://www.gamesas.com/topic/1357645-fallout-4-speculation-suggestions-ideas-thread-56/.

I thought that topic was for "very general ideas and suggestions"? This is about a specific part of the game.
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Reven Lord
 
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Post » Thu May 03, 2012 5:18 am



I thought that topic was for "very general ideas and suggestions"? This is about a specific part of the game.
It's used for any and all ideas pertaining to FO4.
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meg knight
 
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Post » Wed May 02, 2012 10:11 pm

Yes. You should have named this "future fallout games perks and traits."

Maybe the mods will be generous.

Probably not.

Anyways, here's one.

Perk: Hardy Shoulder- Less recoil and spread when firing a two-handed machine gun from the hip.

Deathclaw Hipnotizer: 25% chance to paralyze deathclaw for 15 seconds.

Traits: Jocky- +1 strength, - 2Intelligence
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Rex Help
 
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Post » Thu May 03, 2012 1:07 pm

Paycoligist- have unique discussions derived from troubling matters that you can fix.


This is sparta....-in vats with unarmed attacks you are able to kick the person/thing on the ground and knock him out.(needs 100 unarmed)
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Megan Stabler
 
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Post » Wed May 02, 2012 11:25 pm

Perk/trait(could be either one) Nerd:find more 'replenish tries' while hacking.
Perk Executioner: Do more damage to the head with Melee/unarmed. Head is severed more often while using Melee/unarmed.
Perk Master Brewer: Opens unique poisons and alcohol brews at campfires(or similar).
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Marquis deVille
 
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Post » Thu May 03, 2012 1:48 pm

Perk: the pick is already close to the "sweet spot" when picking a lock.

Perk: you do 10% more damage with unique weapons

Trait: chems are 25% less effective, but you get +25% to addiction resistance.
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Ross Thomas
 
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Post » Thu May 03, 2012 6:05 am

Perk:athlete- make weapons and armor from sports equipment and do more damage and have more dt from them too
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katsomaya Sanchez
 
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Post » Wed May 02, 2012 10:05 pm

I thought that topic was for "very general ideas and suggestions"? This is about a specific part of the game.
Discussion of future games should generally take place in the http://www.gamesas.com/topic/1360782-fallout-4-speculation-suggestions-ideas-thread-57/ or the official location thread.
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Leticia Hernandez
 
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