Fallout player voice ?

Post » Sun Jun 17, 2012 4:37 am

How come in none of the Fallout's you can pick a voice for your character, I was looking in the GECK and I was looking at all the voices for the NPC's there is ton a of them it just feels stupid when you can hear every body else talking and I can't hear myself.
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ANaIs GRelot
 
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Post » Sun Jun 17, 2012 10:02 am

It would be nice if you could hear your voice and if you didn't like it you could just turn it off.
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Steve Fallon
 
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Post » Sun Jun 17, 2012 4:32 pm

A lot of people like to project themselves onto the PC and RP as "themselves". I think hearing someone else's voice would ruin that for many of them.

Of course being able to toggle the voice on/off would bypass that, but I still don't see a pressing need to add a player voice. Besides, there are so many potential lines of dialogue (not counting DLC) it would be a pain in the butt to implement.
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Tania Bunic
 
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Post » Sun Jun 17, 2012 11:54 am

Pointless feature IMO. Also it would be so very much more work, with so many dialogue options in the game.
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Betsy Humpledink
 
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Post » Sun Jun 17, 2012 5:30 pm

Actually... for anyone considering this (from either side), I would highly recommend playing Arx Fatalis to see how this plays out in a top notch FPP RPG.

Arx Fatalis has a http://www.gamesas.com/forum/149-arx-fatalis-general-discussion/ here at gamesas, and GoG sells it for $6 >> http://www.gog.com/en/gamecard/arx_fatalis
Steam sells it for $5; and Steam still has the (likely unpatched!) demo for free. >> http://store.steampowered.com/app/1700/?snr=1_7_suggest__13
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Shae Munro
 
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Post » Sun Jun 17, 2012 7:06 am

Actually... for anyone considering this (from either side), I would highly recommend playing Arx Fatalis to see how this plays out in a top notch FPP RPG.

Arx Fatalis has a http://www.gamesas.com/forum/149-arx-fatalis-general-discussion/ here at gamesas, and GoG sells it for $6 >> http://www.gog.com/en/gamecard/arx_fatalis
Steam sells it for $5; and Steam still has the (likely unpatched!) demo for free. >> http://store.steampowered.com/app/1700/?snr=1_7_suggest__13

Looks pretty interesting, thanks for the recommendation.
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Tracy Byworth
 
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Post » Sun Jun 17, 2012 11:00 am

What about something like a dynamic "grunt" system. You make a different grunt whenever you fall off something or other. As for a voice, I would rather have the money for a voice actor spent on something else.
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Darrell Fawcett
 
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Post » Sun Jun 17, 2012 1:57 pm

Don't make the voice the same as the most annoying character in the game. Whenever my courier made a noise I immediately thought of the lottery guy and I wanted to punch him in the face.
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Chris BEvan
 
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Post » Sun Jun 17, 2012 5:05 pm

Pointless feature IMO. Also it would be so very much more work, with so many dialogue options in the game.
You really don't want to hear your character giving the most epic speech to your comrades at the final battle against impossible odds? You much rather click a dialogue choice and bam that's it. If you asked me that would really take me out of the moment.
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Neliel Kudoh
 
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Post » Sun Jun 17, 2012 1:55 pm

If you asked me that would really take me out of the moment.
It would really take me out of the moment if the PC had a voice. There is a reason why a lot of games don't give their main character a voice. (grunts don't count) Look at the Legend of Zelda. Link doesn't have a voice. Except in that one game where they did give him one. And let me tell you, it was terrible.

If the developers didn't want the main character to have a voice then let them stick to that. I rather not demand a voice only to be disappointed later on. It is more trouble than it's worth.
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Averielle Garcia
 
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Post » Sun Jun 17, 2012 4:06 pm

It would really take me out of the moment if the PC had a voice. There is a reason why a lot of games don't give their main character a voice. (grunts don't count) Look at the Legend of Zelda. Link doesn't have a voice. Except in that one game where they did give him one. And let me tell you, it was terrible.

If the developers didn't want the main character to have a voice then let them stick to that. I rather not demand a voice only to be disappointed later on. It is more trouble than it's worth.

Games like Zelda are one thing, but it's even more true in games like Fallout, where the PC is a total blank slate on which the player can project whatever they like. Anything that detracts from that freedom by adding personality (like a face, a name, a voice) would diminish the RP experience.
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Chloe Lou
 
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Post » Sun Jun 17, 2012 11:40 am

Utterly unnecessary, not a widespread sought after feature, and it's time, money, and resources to be spent on a superfluous option. Just no, never.
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Quick draw II
 
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Post » Sun Jun 17, 2012 7:00 am

You know how much extra work that would be? Just think for a second on how much the PC actually says. Think of how many branching dialogue's there are, and we don't have the luxury of giving the same canned response to multiple lines like the NPC's do on certain tree's. Plus you have the infamous Mass effect thing, some people hate either of the PC voice acting thus totally ruin there characters.
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Sheila Esmailka
 
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Post » Sun Jun 17, 2012 3:31 pm

It would really take me out of the moment if the PC had a voice.
That's why it would be a option.
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Lucky Boy
 
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Post » Sun Jun 17, 2012 5:54 am

You know how much extra work that would be?
You do realize how much extra dialogue was in Skyrim? I don't think it would be hard for them to get rid of NPCs who keep repeating the same meaningless crap over and over and giving your character some dialogue would be a problem. And I'm sure there are plenty of Fallout fans who want it, maybe not on the forums but in general who would want to actually hear there character talking. So it wouldn't be pointless, simply because YOU don't want it. Not everybody role plays I'm sure most people don't, so I'm sure there not going to care what there character sounds like as long as the voice actor isn't complete crap. And for people who like to role play and don't like the voice of the voice actor there could be a option to turn your character voice off. So the dialogue would be the way it was in the past fallout games were you don't have to hear your character speaking and it would be instantly as you choose your dialogue. As long as the developers can implement it well they should go for it.
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Wayland Neace
 
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Post » Sun Jun 17, 2012 8:42 am

not a widespread sought after feature
Maybe not on the forums but in general I'm sure well over plenty of people want to actually hear there character talking.
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Mylizards Dot com
 
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Post » Sun Jun 17, 2012 11:13 am

You really don't want to hear your character giving the most epic speech to your comrades at the final battle against impossible odds? You much rather click a dialogue choice and bam that's it. If you asked me that would really take me out of the moment.
I'd only like to do so if I could get the exact voice which I want to my character, and that changes from character to character. So no, I don't want no epic speeches if the voice is, say a little bit too deep etc., it ruins the moment for me.
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Yvonne
 
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Post » Sun Jun 17, 2012 6:33 am

Cause it will ruin my roleplaying.
I have a voice in mind for my character, and if the voices in character selection don't fit that character then it will ruin the feel of it.
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Unstoppable Judge
 
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Post » Sun Jun 17, 2012 11:49 am

I wouldn't mind a few choices for when s/he makes grunts and other noises. Just so we don't have to hear an Oliver Swanick type voice every time we grunt when we are a guy.
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Marcia Renton
 
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Post » Sun Jun 17, 2012 11:36 am

It would ruin role playing. It would mean more work for the devs to have to get actors to voice every possible line we can say in the game, many times over. Which in the end the devs would just decrease the amount of player dialogue to save space in the files and money they have to pay out to all the voice actors.

It's a bad idea and isn't needed in Fallout. "Well it will be an option" doesn't fly with me because as I said it would decrease game space and jack the cost for the game up because of all the voice actors and will limit the amount of dialogue.
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Victor Oropeza
 
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Post » Sun Jun 17, 2012 5:06 pm

Cause it will ruin my roleplaying.
I have a voice in mind for my character, and if the voices in character selection don't fit that character then it will ruin the feel of it.
Aye, I have yet to play a RPG where I'm not thinking "hey, my character doesn't sound like that!". Even with games that offer several different voices, I feel that none of them fit.

So yeah, when it comes to RPGs I very much prefer the http://en.wikipedia.org/wiki/Silent_protagonist.
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kitten maciver
 
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Post » Sun Jun 17, 2012 3:29 pm

Aye, I have yet to play a RPG where I'm not thinking "hey, my character doesn't sound like that!". Even with games that offer several different voices, I feel that none of them fit.

So yeah, when it comes to RPGs I very much prefer the http://en.wikipedia.org/wiki/Silent_protagonist.
As long as the protagonist isn't too silent. Ala Chrono Trigger.
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rheanna bruining
 
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Post » Sun Jun 17, 2012 3:12 pm

I don't see why this is necessary. Personally, I don't like my protagonists having any voice acting, even minimalistic Voice Sets such as those found in Dragon Age annoy me. In a game where I create the character, I don't want to be told what my character sounds like.
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Ashley Clifft
 
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Post » Sun Jun 17, 2012 3:12 pm

Well I was more attached to main characters in games that had voices and wasn't attached to characters that had no voices Grand Theft Auto 3 is a good example you play as a guy who interacts with all these people and he doesn't talk he just nods his head to me if the character talks it gives them more personalty and is more realistic then just choosing a sentence of words and hearing nothing. I rather just choose a template voice like Colonel Autumns voice and have his voice and battle cries I guess that would help people who like to role play as some one from the Enclave. It was also one of the reasons I liked pro-type medic power armor when it talked to me and gave me med-x I was attached to it and I got sad when I left it at my Megaton home it felt like leaving behind a companion.
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Ludivine Poussineau
 
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Post » Sun Jun 17, 2012 11:43 am

While I am not in favor of full voice for RPGs with a lot of PC dialog, it's only because of the conversational limitations that would impose. In a text response game, the dialog can change or be expanded late in development, or even be changed with an official patch ~without requiring the voice artist to re-record the lines. Aside from that caveat I do like it when the developers cast a good voice actor. I have yet to play an RPG where the voices I could pick from did not have a (pleasantly) acceptable choice; or where the one I was given was not fine by me. I'm fine with Arx Fatalis and it has just the one voice for your PC (and only four faces to choose from ~and in all this time, I've still always picked the same one).

The only real negative I see (assuming they were able to do full voiced on par with full text based), would be that for modders, the game causes the expectation in the player that everyone will be full voiced ~and so custom NPCs stick out like red painted elephants, and custom scenarios will rarely if ever involve voiced dialog with NPCs from the official campaign. :(
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Anthony Diaz
 
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