That would be or permissible if it wasn't for the fact that fallout is a series that is extolled for its writing and depth...
I feel the same way. I really liked the Capital Wasteland. There were some great characters too. Three Dog, Colin Moriarity, Dukov, Bittercup, Crowley, Sierra Petrovita, Ronald. All very memorable characters, and some were really funny.
this^
It will be a memorable game, but not groudbreaking.
To list a few
-House supposedly deflected most of the bombs heading for the region, and indeed, we only see 2-3 actual places were nukes hit in-game, none of which are in the city itself. If House deflected all the nukes around the city, as the game so indicates, why is most of the city completely leveled? Without even any sort of significant rubble to show for what was? Especially when every other major population center that was hit, even going back to Fallout 1 city depictions, have mountains of ruined, but intact, buildings? In short, where did the city magically vanish off to?
-Similarly, House's deflection of the nukes kept the water clear, except the water in towns water towers. Why are the water towers irradiated for seemingly no reason when all the other water is clean?
-With the exception of Goodsprings and Nellis, all the farms are either NCR owned(Sharecropper), exist only because of the NCR maintained water system(Freeside), or exist only so recently as to be post NCR(the animal husbandry farm, raided farmstead, Wolfhorn Ranch), with no indication the existed before the NCR showed up.
Given that none of the towns without farms have any visible places were farms were before the NCR showed up, and no one talks about anyone having farms before the NCR showed up, with the exceptions of the already mentioned Goodsprings and Nellis, and given that attempting to eat the local plant life would have quickly depleted it to the point none would be left near any town, yet there is, and given that the Mojave has less edible animal life then even D.C. does..... what exactly did people eat for the 200+ years before the NCR showed up and gave them farms/brought people who knew how to farm/fixed the things people needed to make farms?
Even Fallout 3 explained the lack of farms as being due to the fact you CAN'T farm in the C.W. because everything is ass. What exactly is the explanation as to why people in an effectively untouched part of the world were seemingly unable to do anything agricultural wise until the NCR showed up, besides the two exceptions previously mentioned, which just makes everyone else's lack of action even more bizarre?
I loved the Radiant Story system in Skyrim. The randomized quests were pretty solid for what they were, but don't forget that same system governed the random world encounters, and much of Skyrim's reactivity towards player actions. With all of the ways NPCs would respond to things they saw you do, Skyrim is Bethesda's most responsive game yet. I still remember assaulting someone in Skyrim, and later getting a letter from some random NPC asking me to beat up one of his co-workers at a mill; and that co-worker happened to be a huge jerk, too.
My predictions for Fallout 4:
- Overhauled character progression. Still XP based, but no level cap; your limit on the most powerful perks will be your SPECIAL distribution, and skills may go away. (maybe even a system where you spend XP to "buy" perks or skill points, so long as the other prerequisites are met. Ugh, this isn't the place to brainstorm new leveling mechanics, but I can't help myself)
- Less arbitrary and cheesable karma system. Or, no karma system at all. Same goes for New Vegas's reputation system (which was more impactful and more broken than Fallout 3's karma, but I think it's less likely to return).
- More logical world. Skyrim's setting was a huge return to form compared to Oblivion's or even Fallout 3's; it brought back the complex politics, vibrant setting, and lore-consistent geography/social hierarchy that made Morrowind so memorable.
- An improved and tweaked Radiant Story: fewer randomized quest objectives, more reactivity and random world encounters. I think we'll still see repeatable quests, though, of course.
- Better characters. How, and to what extent I have no idea, but they stated quickly after wrapping up Skyrim that they wanted to improve on their characters
- Overhauled or completely replaced VATS.
- Building off of the new lore that Fallout 3 added, like the future of the Lyons Brotherhood and androids. If we see any characters from Fallout 3 make a return, my guess is an advlt Arthur Maxson, and Dr. Li.
Come on man, we all know that AP (the Todd Howard clone) loves to defend his favorite game, Fallout 3, especially if the case involves detract NV.
And
best definition of Fallout 3 I've ever seen
https://www.youtube.com/watch?v=8IRsdy0WLQU&app=desktop
This just...really guys? Lol.
Ok. THAT was funny.
So, just remember, no matter what, just keep talking.
I can agree with these. But don't remove VATS and give me my SPECIAL and Boobleheads!
I agree. VATS is a roleplaying combat mechanic (i.e. depends on character skill, not player skill) and I prefer it, in most situations, to the first-person-shooter mechanics found outside VATS.
Lol at the ending "you're being pickedup by mic..."oooo sh**"
Todd owns.
I'm cautiously optimistic I guess, Based on what I know so far, my real concern is that BGS has basically remade Fallout 3, with a smattering of NV thrown in it. The first trailer seemed very reminiscent in appearance and structure of the earlier games, though it is nicer looking, modestly anyway...
Last thing I want to see tomorrow is BGS explaining the general premise of the game, and then doing nothing else by hype how cool it looks.... If we've still got klunky game mechanics, and stilted character animation.... sadness.....
I don't think they'll remove VATS, just change it or replace it with something similar, but more balanced. The implementation in 3 boosts your crit chance and makes you almost immune to damage; New Vegas tried to balance this, but there's only so much a numbers tweak can do before you're better off just trying something else. I agree that it should stay, if only because I'm pretty awful at FPS games, but the current state isn't perfect.
They won't be getting rid of SPECIAL, either, but there will definitely be changes to character progression. That's just something Bethesda likes to reinvent each game. Conservative guess is that it's functionally identical to the older games, just with a differently organized perk menu and skills. Wild guess is that they completely overhauled it in some unpredictable way. They could nix skills and relegate their functions to perks/SPECIAL to make all of those choices substantially more significant. Or they could nix the level cap and have us "buy" perks and skill points with XP, skill points becoming exponentially more expensive the more we spend. Or something I can't describe in one sentence.
Oh, and if Bethesda does put Traits in Fallout 4, I imagine they'll be a bit different than what we've seen. Most of the traits in the other games were forgettable; I want to see more traits that fundamentally change the way we play the game, like Logan's Loophole.
Try 20 hours from now. It goes at 7pm PST on the 14th. That's tomorrow by my clock.
Oh, I'm from Europe and thought it was at 4 AM. Well, obviously it is, but on the 15th of July. Nevermind
I imagine ill see a lot of fallout 3 where there should be innovation or elements from fallout new vegas but I hope to be proven wrong but what im most looking forward to are the screenshots and articles.
Well given that they more or less deliberately leaked Dishonored 2 with what is clearly a faked "rehearsal", I suspect at best its going to be a split press conference.